LD18 August 20–23, 2010

It’s over for me

Well I noticed I was spending too much time on my other game ,which got messed up.

I stop coding my game.

I will continue watching you guys, and look into java.

I may see you in 3 months :]

-Folis

And I noticed I like the word I …

Progress (say what?)

I was going to use my “engine” but ended up fighting memory leaks, threading issues etc. Instead of wasting time there i’m gonna use torque2d and make something playable instead.

Playable is not here yet, but ill leave this for now.

Mockup

Mockup

Hopefully if i take a break again today i can get something playable uploaded. For the info read this http://www.ludumdare.com/compo/2010/08/21/sentient-code/ and, the red things are bugs. Programmers create bugs which destroy you/your code base. Stronger code fights the ability to create bugs and the bugs themselves. The white bigger blocks are programmers, which you need to convert to your cause (to use as a weapon). This makes the enemy (the programmer) the weapon for taking down the world/etc.

Tags: LD #18 - Enemies as Weapons - 2010

Comments

22. Aug 2010 · 07:47 UTC
I dig the visual style you’re going for here. You should, erm, go for it. Because I dig it.

use your imagination

come on

come on

It is a thrilling battle between the forces of good and evil, as clearly represented by these lovingly-crafted models.

Tags: screenshot

Comments

22. Aug 2010 · 13:02 UTC
poor controller! D:

hi

Background of my game.

game

Another update!

Here is a new screenshot of my game 😀
i’m going world-of-goo style graphics
Still quite a bit of graphics to crunch here

Still quite a bit of graphics to crunch here

Well it’s been a fun Ludum dare so far, I dare say I might actually make the submission date. The game I’m working on is about a guy with a chemical agent that causes enemies to go rabid. You have a limited supply of the agent so ideally to do well at the game you would focus on stealth and using the chemical agent in largely populated areas so you can take out a lot of enemies at once.

Watch a preview on youtube here (can\’t seem to embed it into the post).

Blackening mushrooms drinking the rain

I’ve been up for about 2 1/2 hours now, and I’ve been doing the rest of my graphics.  Here’s a picture of some of the additional fungi:

fungiNow I’m going to do the music and SFX while the paint dries, then scan everything in (after lunch?).

Forgot to take a picture of my breakfast, but it was just some weetabix.

Garden of Earthly Delights is fairly prominent in my head right now.

Tags: deskphoto

Comments

22. Aug 2010 · 07:18 UTC
Wow, this is probably the first time I’ve ever seen someone using real paint at an LD!
Frimkron
22. Aug 2010 · 07:26 UTC
Watercolours – this is such a good idea!
22. Aug 2010 · 07:26 UTC
Yeah Wow, really love it. Amazed at the use of real paints. It’s so easy to forget traditional tools 😛
22. Aug 2010 · 07:29 UTC
And they look great to boot. Glorious!
22. Aug 2010 · 08:16 UTC
:) Thanks guys. I went the watercolour route partly because I have no tablet and didn’t want to draw everything with a mouse, and partly because, well, I wanted to paint with watercolours.

Starting now

Last night I played a concert with a symphony orchestra at a “street festival” in Wageningen. There was a wind orchestra that played after us who didn’t have any basses, so we played along with them as well. I was home at 1.30 am and was very tired. Now I’ve slept well and I’m ready to start working!

2010-08-21 21.29.36

Morning All

My camera is so poor you can’t really tell, but it’s a beautiful morning.

SDC11180

Here’s a lazily assembled breakfast:

SDC11181

Just need to eat it and wash and I shall be off to CB2 to finish off our game.

Morning

I’m awake, breakfasted and ready to start hammering out code again. This is my priority list for the next few hours:

  1. Player death
  2. First enemy weapon
  3. Ammo counter
  4. Flight pattern system
  5. Level scripting system
  6. See where we go from there

Tags: breakfast, morning, start of day 2

Gui with some Stuff

ludumDare

First Try. Cost some time to build this up.

Comments

22. Aug 2010 · 07:58 UTC
LD for the win!

Enemies as Weapons

My entry finally has something in common with the theme. It’s not much, and it’s only fun for about 12 seconds, but you can now use enemies as weapons against each other.

To celebrate, I tried to capture a video to show. It bought my computer to its knees, and then crashed it. So I wrote a function that saved frames to disk (the framerate varied depending upon disk write speed), encoded them (an hour learning about directshow filters), and then figured out how to put it into an HTML5 video canvas.  It probably wasn’t worth the time, but at this point I’m not going to finish my entry anyway.

So, watch the video (firefox/opera), or download the file.

Particles, Particles Everywhere. Also, REST APIs. But Mainly Particles.

I very nearly just gave myself a heart attack. I’ve been trying to hack in some simple particle effects (whee! collision-splash!) for what feels like ever, and glanced at the clock as I finished it up. “10:30!” I exclaimed. “But it’s still light out!”

Oh. That’s 10:30 AM. Very, very cool — I’ve got all afternoon and evening to either design a bunch more courses OR polish up the map & score server. Since the course editor is part of the game (hey, I needed the tool, and it was the easiest way to implement it…) all I need to do is provide some mechanism for players to share their courses. Also, some incentive. Fun fun.

Blending is such a cheap/glorious effects tool, no?

Blending is such a cheap/glorious effects tool, no?

Now, onward to an options screen, followed by some LAMP hackery!

Tags: pygame, screenshot

Leave me Alone: Prototype 1

Prototype number 1, playable in your browser. With music and a couple of teaser levels.
ss_leavemealone_v0p1

In this game, you entice block things to destroy each other, without destroying you. Use the arrow keys to move, and press Space to restart a level (which is sometimes necessary).

Enjoy, and please share your impressions!

Sincerely,
Hamburger

Tags: leave me alone, playable, prototype

Comments

The Jahn
22. Aug 2010 · 07:57 UTC
… Excellent concept, this is pretty fun! Can’t wait for the finished product!
22. Aug 2010 · 08:22 UTC
Already fun as hell. : )
22. Aug 2010 · 09:29 UTC
really creative and fun. I only played four levels so far (but I look forward to playing the finished version!)
22. Aug 2010 · 12:35 UTC
Thank you for the encouraging words, everyone! I was worried it would come across as simplistic and dumb. Glad to hear that’s not entirely true. :)

Taking a look out of the window!

Yeah, it is WRC (World Rally Championship)-Time. At the moment they setup for the race through the city right in front my house. Actually quite cool cars, nevertheless I will switch to my office as this will go on like this the whole day and that cars are really “silent” 😀

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 50%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ IMG_0394 IMG_0395
IMG_0397 IMG_0398
fuzzy

Too bad that the race itself is not viewable from my house. :(

Okay,…time to start bombing some fuzzy-guys on my android-phone:

fuzzyKeep on rocking and see U later!

Comments

hdon
22. Aug 2010 · 08:09 UTC
Wow that is a really cool looking racing game!

Wow, you guys are making amazing things!

I woke up after about eight hours of sleep, shuffled to my computer to get an early start, and checked the LD news stream. And it was full of awesome screenshots and even cooler, screenshots of games I saw yesterday, but they look much nicer now!

You guys kick all kinds of ass!

Comments

The Jahn
22. Aug 2010 · 07:54 UTC
Your game is awesome so far, juuust so you know. I’m keeping an eye on you.
Fiona
22. Aug 2010 · 07:57 UTC
Blush.
pants12
22. Aug 2010 · 08:47 UTC
😀

Master Exploder so far

I have 11 levels of my game complete, thought I’d put it up for someone to poke at.  Still placeholder graphics, time will tell if I get around to fixing those at all.
Clickable link!

Comments

22. Aug 2010 · 08:31 UTC
I played through all 11, it’s a fun mechanic. All you need now is to replace those placeholder graphics.

(SpaceFreak Snack) Finished!

Spent this morning polishing off the game. Now doesn’t break for people with lower-than-average pc’s. Also contemplated adding UFO’s, but i can’t draw them at all :-(

So i submitted it, final entry is found here:

http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2507

Here is what i have learned during the past 30 hours:

  • Simple ideas can sometimes turn out more fun than complex ones
  • It doesn’t matter if you are a terrible artist, as long as you are a consistant one
  • There isn’t enough accordian in games these days
  • Adding a simple 3-beat drum can make a sinister theme even more menacing
  • Passing around a struct of system classes is much cleaner and easier to use than making everything a singleton
  • I can make a game in 48 hours or less! I really suprised myself! (for reference,  the second fastest game made by me took a month :O)
  • You can never eat enough noodles + bread

It’s been fun. Especially knowing that i’m not the only person who has the time and enthusiasm to take part in an event like this.

I’ll definately be entering LD #19!

-Adam