It’s over for me
Well I noticed I was spending too much time on my other game ,which got messed up.
I stop coding my game.
I will continue watching you guys, and look into java.
I may see you in 3 months :]
-Folis
And I noticed I like the word I …
Well I noticed I was spending too much time on my other game ,which got messed up.
I stop coding my game.
I will continue watching you guys, and look into java.
I may see you in 3 months :]
-Folis
And I noticed I like the word I …
I was going to use my “engine” but ended up fighting memory leaks, threading issues etc. Instead of wasting time there i’m gonna use torque2d and make something playable instead.
Playable is not here yet, but ill leave this for now.

Mockup
Hopefully if i take a break again today i can get something playable uploaded. For the info read this http://www.ludumdare.com/compo/2010/08/21/sentient-code/ and, the red things are bugs. Programmers create bugs which destroy you/your code base. Stronger code fights the ability to create bugs and the bugs themselves. The white bigger blocks are programmers, which you need to convert to your cause (to use as a weapon). This makes the enemy (the programmer) the weapon for taking down the world/etc.

come on
It is a thrilling battle between the forces of good and evil, as clearly represented by these lovingly-crafted models.
Tags: screenshot
Background of my game.
Here is a new screenshot of my game 😀
i’m going world-of-goo style graphics
Still quite a bit of graphics to crunch here
Well it’s been a fun Ludum dare so far, I dare say I might actually make the submission date. The game I’m working on is about a guy with a chemical agent that causes enemies to go rabid. You have a limited supply of the agent so ideally to do well at the game you would focus on stealth and using the chemical agent in largely populated areas so you can take out a lot of enemies at once.
Watch a preview on youtube here (can\’t seem to embed it into the post).
I’ve been up for about 2 1/2 hours now, and I’ve been doing the rest of my graphics. Here’s a picture of some of the additional fungi:
Now I’m going to do the music and SFX while the paint dries, then scan everything in (after lunch?).
Forgot to take a picture of my breakfast, but it was just some weetabix.
Garden of Earthly Delights is fairly prominent in my head right now.
Tags: deskphoto
Thanks guys. I went the watercolour route partly because I have no tablet and didn’t want to draw everything with a mouse, and partly because, well, I wanted to paint with watercolours.Last night I played a concert with a symphony orchestra at a “street festival” in Wageningen. There was a wind orchestra that played after us who didn’t have any basses, so we played along with them as well. I was home at 1.30 am and was very tired. Now I’ve slept well and I’m ready to start working!

My camera is so poor you can’t really tell, but it’s a beautiful morning.

Here’s a lazily assembled breakfast:

Just need to eat it and wash and I shall be off to CB2 to finish off our game.
I’m awake, breakfasted and ready to start hammering out code again. This is my priority list for the next few hours:
Tags: breakfast, morning, start of day 2

First Try. Cost some time to build this up.
My entry finally has something in common with the theme. It’s not much, and it’s only fun for about 12 seconds, but you can now use enemies as weapons against each other.
To celebrate, I tried to capture a video to show. It bought my computer to its knees, and then crashed it. So I wrote a function that saved frames to disk (the framerate varied depending upon disk write speed), encoded them (an hour learning about directshow filters), and then figured out how to put it into an HTML5 video canvas. It probably wasn’t worth the time, but at this point I’m not going to finish my entry anyway.
So, watch the video (firefox/opera), or download the file.

I very nearly just gave myself a heart attack. I’ve been trying to hack in some simple particle effects (whee! collision-splash!) for what feels like ever, and glanced at the clock as I finished it up. “10:30!” I exclaimed. “But it’s still light out!”
Oh. That’s 10:30 AM. Very, very cool — I’ve got all afternoon and evening to either design a bunch more courses OR polish up the map & score server. Since the course editor is part of the game (hey, I needed the tool, and it was the easiest way to implement it…) all I need to do is provide some mechanism for players to share their courses. Also, some incentive. Fun fun.

Blending is such a cheap/glorious effects tool, no?
Now, onward to an options screen, followed by some LAMP hackery!
Tags: pygame, screenshot
Prototype number 1, playable in your browser. With music and a couple of teaser levels.

In this game, you entice block things to destroy each other, without destroying you. Use the arrow keys to move, and press Space to restart a level (which is sometimes necessary).
Enjoy, and please share your impressions!
Sincerely,
Hamburger
Tags: leave me alone, playable, prototype

Yeah, it is WRC (World Rally Championship)-Time. At the moment they setup for the race through the city right in front my house. Actually quite cool cars, nevertheless I will switch to my office as this will go on like this the whole day and that cars are really “silent” 😀
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 50%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
Too bad that the race itself is not viewable from my house. 
Okay,…time to start bombing some fuzzy-guys on my android-phone:
Keep on rocking and see U later!
I woke up after about eight hours of sleep, shuffled to my computer to get an early start, and checked the LD news stream. And it was full of awesome screenshots and even cooler, screenshots of games I saw yesterday, but they look much nicer now!
You guys kick all kinds of ass!
even though it’s sounded like a game for the past few hours.
Look, screenshots:
And now for the dev snapshot:
http://pubacc.wilcox-tech.com/~greaser/stuff/ld18/gm-d004.jar
I have 11 levels of my game complete, thought I’d put it up for someone to poke at. Still placeholder graphics, time will tell if I get around to fixing those at all.
Clickable link!
Spent this morning polishing off the game. Now doesn’t break for people with lower-than-average pc’s. Also contemplated adding UFO’s, but i can’t draw them at all 
So i submitted it, final entry is found here:
http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2507
Here is what i have learned during the past 30 hours:
It’s been fun. Especially knowing that i’m not the only person who has the time and enthusiasm to take part in an event like this.
I’ll definately be entering LD #19!
-Adam