ALL DONE
Hey – just submitted HOME – my LD entry for this competition.

Here’s a link to it – don’t forget to vote!!! 
Thanks everyone!
Daniel
Hey – just submitted HOME – my LD entry for this competition.

Here’s a link to it – don’t forget to vote!!! 
Thanks everyone!
Daniel
yep, I finally managed to finish my game.
I had a hard time running out of beer, cigarettes and finally food. I dunno if I got the theme right.
Hacking computers to use them as a weapon against other computers. kinda cheap 😛
Anyways, here’s my kid in all it’s beauty:




thanks for watching 😀
Finished the initial cutscene and the one at the ending of the game…
Basically did the same as on my “Exploration” game, with different graphics and some more “bells and whistles”, but not much… This would be so much easier using scripting like Lua or something…
Anyway, it’s pretty cool (I think) and it sets the mood for the game… Now to design some levels and see if I’ll have spare time for sound and music…
Tasklist:
– Level design (7 levels)
– Startup gems
– Sound
– Music
I entered this Ludum Dare with the intention of submitting my game to the Competition. However, after a busy day yesterday which meant I didn’t get much game development done, my game is still lacking enemies… although I do know how I want them to work. I think. 😉
So it’s looking like I’ll be submitting my game to the Jam, then… Hopefully some of you will find the motivation to play it, but don’t feel obliged.
It’s true, I do. I mean, I don’t hate it per se — It’s just that I’m really bad at it, and I hate doing things for which I know I have no skill. I like my games nice and easy, perhaps too easy, and my level design tends to reflect that preference rather strongly.
Ahem.
And so I present: Double Bounce, a content-driven puzzle-type game where each level (‘course’) generally takes no more than a handful of seconds to puzzle out.
Wait — but I wanted to avoid level design, right? Well, sure — but Double Bounce includes a reasonably easy-to-use editor, and makes it super easy to share your own creations. Editing a course? Click that ‘Upload’ button! Want to play something you didn’t make, but that’s harder than the usual fare I create? Download more courses.
It’s a button. Click it.
Oh yeah.

The world is full of crap. That's why we have n/5 stars reviews, right?
But the thing is, it’s so easy to publish courses that even I’m generating crap very nearly by accident. Crap I don’t want to play. “Boy, it sure would be helpful if someone would sort through these levels and tell me which ones are worth playing,” I thought to myself. “I guess I could do it.”
But we already established that I’m really bad at assessing levels! And so: after you complete a course in Double Bounce you can rate it /5 stars (you know the drill) and that rating will get averaged and aggregated on the download server. Pretty slick, though I’m clearly not going to have the time to iron out the kinks and weird bugs in my network code. Grr.
Tags: progress, screenshot
Judging is on!
On the voting page, all participants are assigned 20 random games. If you can make an effort to play and rate these games, then we’ll get a good distribution of votes for all games. The more games you play, the higher your placement on the “Coolness” charts. The list will grow as you play more.
If a competition participant forgot to include source, please don’t down-vote them, but politely remind them to include it. All verified, thanks sfernald.
– ** MEETUP ATTENDEES! CLICK HERE!! **
– Number of competition entries in the final minutes
– Watch the Keynote, hosted by Mike Kasprzak (PoV)
– View the Theme Voting Results
– The “ALL GAMES” wallpaper by ExciteMike *NEW*
– Question: Did you like the Jam? *NEW*
Interesting Tags: montage, motivation, foodphoto, deskphoto, timelapse
Alright, after a very long night of coding, I think I’ve got my game to where I want it, with a few hours still on the clock.

It is playable here: http://switchbreak.net/blog/?page_id=147
Tags: journal, motivation
So that’s day 2 of my jamming done. We’ve left the Cambridge meet up and although a few of us still working on projects tomorrow I think we’re all doing so in the comfort of our own homes.
Game still a fair ways off. I think next time I’ll go back to aiming for a 48 hour game as my amibitous project for the jam is wearing me down. But non the less I shall be back to coding from tomorrow afternoon (once I get back to London) and there will be a game for you all to play by the end of the jam time limit.
I’m taking the extra time to do something extra for the moddability of my entry. Why? Because spending an hour to implement this is probably going to yield more positive results than the extra few enemy waves I might design instead. I’d already made it easy for myself to work with content by defining enemy waves and dialogs outside the game code with a simple syntax, and now I’m making it work with the enemy definitions as well. I’m not going to make movement patterns moddable, though, because that would be a freaking ton of work >_>
.. (looking at my desk) I noticed what we need.
GARBAGE-SHOTS!

Well, don’t mind me posting crap.
Good luck to everyone still working hard on their awesome game.
You can and WILL do it.
Don’t lose concentration!
It’s almost done!

More a mage than a witch but there’s now combat!
Lol thought of a title for my silly game…
Still so much left to do ;__; I think I won’t make it on time.

/wrist. Should have made a text based game or something.

I’ve added a timelapse to my entry!
http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=1844
Check it out!
Things aren’t going as fast as I had hoped and it doesn’t look like I can finish my game in the next hours, so I’m going for the jam! (Should have made that decision earlier, then I wouldn’t have had to code that basic platform stuff again…)

40h without sleep….
I wanted to add some levling stuff but iam too exhausted to go on.
The Result is good i think.
Now i just need to submit this somehow.
Constatine Sucks is nearing its complete stages. I just need to add an ending and package it all up.
I think this is the closest I’ve ever gone to a deadline, probably from watching Notch’s livestream most of the time. XD

Also, the screenies are squished. The resolution is 640×480.
AAAAnd I’m done !
Good night everyone !
So there is a mere 3 hours left in my first Ludum Dare event. The idea has come along slowly over the weekend. With both having to acquaint myself with AS3 and the Flixel library, there has been no shortage of learning this weekend for me.
My original idea is still very much in tact. In fact, here are some screenshots to show the current status:
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
Still a lot of work to go though, and not a whole lot of time.
TODO:
Hopefully that’s doable in 3 hours…
Oh, and if you want to try the current build for yourself, go ahead (Arrows move, Space to shoot).
OH AND A TITLE SCREEN, BLAH! (Maybe… :P)