The Bugs World - Postjam Update
My game The Bugs World still needs four more votes so I guess it's time for the post-jam update. This game is a simple but fast-paced RTS game without base building but with bugs. To win you need to destroy all your enemies bugs. Collect food and deliver it to your nest to produce more bugs.
Please play and rate
What went right
This time I decided to use a full-featured engine instead of the various frameworks and libraries I used before. Due to it's open-source nature I went with Godot and I'm glad I did so. Considering this was my first attempt on a serious game using this engine things went pretty well.
What impresses me the most is how reusable Scenes in Godot are. When starting a running game is shown as an (failed) attempt to explain the gameplay to the player. You see two teams collecting food and destroying each other afterwards. This scene is constructed using the same nodes that I used for regular level creation. The biggest difference between this scene and a regular level is that this scene don't contain a human interface scene but two AI player scenes.
What went wrong
As usual during Ludum Dares I tend to spend my time on the wrong aspects of the game. This time the menu got a lot of polishing while some major problems weren't fixed. Thus the jam version didn't contain highlighting of selected bugs nor a complete explaination of the games gameplay elements. I tried to explain the gameplay by showing a AI battle on the main menus background but didn't notice that this would require understanding of some of the games rules. Basically I lost my focus on the later player.
The game also lacks gameplay elements that allow variation of the gameplay flow. The player can only win when collecting much food before attacking. It lacks strategic options. Neither helped the fact that I released the game with a broken damage system so bugs insta-killed opponents.
I tried to create some background music this time but haven't liked what I created so I got rid of it entirely in the end. A nice melody could've improved the ambient of the game a lot. May one day a game of mine will have sounds.
The future
I'm still working on some fixes for the game and I'm going to release those when the voting is over. The postjam version will add the bug selection and some other improvements.
I'm considering flat colored isometric vector art for a possible full game release but I haven't decided about that yet.





I really was not prepared for this.
It's funny because it's true.
Just one more time!
My inhabitants where science larps.
Right in the feeeeels!











