LD 41 April 20–23, 2018

Trying to make something diferent!

Hi, this LD I did not had much time, so I thought I would try something diferent, if you are curious, go check https://ldjam.com/events/ludum-dare/41/ludum-dare-review-meta-game

Spoiler: one of the generes is reviewing games on the ludum dare <3

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Comments will be appreciated to see what do you think : )

Snooker your way into the Music of Wizsnooks!

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Hello everyone!

I'm the Audio composer and Sound Designer of the game Wizsnooks made by Whales And Games!

For this game I've worked on two music pieces. One majestic game theme and a introductory Main Menu theme!

Main Menu Theme

The Main Menu theme is normally the second music track I make in Game Jams. The reason behind is that I many times focus firstly on the game experience making the game theme and the SFX for it. If I have enough time after that's done, I'll start working on the Main Menu Theme.

The Main Menu theme actually inspired the current main menu background and the lore of the game. As I was regularly posting small updates I did to it. When we were discussing what the name of the game would be, @moski , made a small scrible of the main menu after he was listening to one of my updates.

While we had known that it was medieval we stil hadn't figured out a plausable explanation of the setting of the game. After the scrible we came to a conclusion that our game was a wizard's snooker game(Hint: Did u see the sribbles on the table?)! And done, we just found an explanation and shortly after we decided on the game's name! See what a piece of music can do to the artists? Always post updates to your workmates! :)

You can listen to the main menu soundtrack here:

Main Menu Music

Game Theme

While creating the game theme my objective was to create something that was adventurous/fantasy, but still casual, with some epic mixed in there.

The game was inspired in some fantasy game tracks, like Rayman Legends and Magicka. I tried to get the more up-beat melodies from Final Fantasy, in the beginning, but that didn't felt really well placed with what I was creating.

You can listen to the Game Soundtrack here:

Game Music

I hope u guys enjoy our music. Be sure to leave your games in the description if you want specially feedback on the audio!

Don't forget to rate Wizsnooks!

Streaming LD41 Games

Hey everyone! Come hang out with me and my cats (video feed) while we discover cool games the LD community created this weekend!

I will be streaming for a couple hours starting at 7pm CST (~30 minutes from now).

Tune in to the stream here: https://twitch.tv/thirio

You can submit your game into the play queue here: https://goo.gl/forms/G0Ya5FINlSINhnGv1

I hope you will play my game as well: https://ldjam.com/events/ludum-dare/41/bang-bang-revolution

See you soon!

Humor

For some reason 3 people found our game so lacking in humour they didn't even rate that category.. Could someone check out our game and find out why?

https://ldjam.com/events/ludum-dare/41/iocus-navis

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Type 'n Jump - World Record

People seem to like to share their performance on our game Type 'n Jump but that's just unbelievable:

😲 Someone finished our game in 83 commands and 02:08! 😲

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To put that in perspective, the average number of commands used to beat the game is 200, in 10:00.

My personal best as the designer of the game is 96 commands!

Do you think you can beat it?

So... ShootEm?

"Hey you. Yes you. Do you hear me?"

Okay so the responses to the game are trully awesome so far. If you didn't play "ShootEm?", and you want to play a Singleplayer + Multiplayer game, consider trying it, I am sure you wont regret it!

Important note: You DON'T need a friend to play this game. I know you guys don't have any friends. But that's okay:)

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1on1 World Cup 2018: Extended Version coming soon

I decided to continue working on my Ludum Dare 41 game, 1on1 World Cup 2018, and will eventually release an extended version. Here is how the game is looking as of now: https://youtu.be/NH67XRtTgcQ

Pinhuman. Now with a working leaderboard!

Fixed a dumb bug that was keeping scores from uploading. Come fill up our high score list.

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https://ldjam.com/events/ludum-dare/41/untitled-pinball-hybrid

#1 - DevLog - Our very first update! More to come

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Hiii everyone 😁 As promissed, our little tiny team presents you with our very first update ever on our first entry on Ludum Dare 41. This game was done from scratch in 2-3 days, so please advise, content may be buggy XD!

Neverthless, with this update, we introduce you:

  • [ADDED] Simple UI (We had it in the system, but never got the time to finish it)
  • [ADDED] Store purchases (You can buy GLUE now! More to come ... We promise ;))
  • [ADDED] Very long wave management
  • [ADDED] Ending score
  • [ADDED] Possibility to RUN (Just press LEFT-SHIFT, but remember, this will consume COINS! Very precious :O)
  • [FIXED] Player velocity changed from 2.0 to 2.5
  • [FIXED] Bullet rate changed from 5 to 12 per second on CLICK
  • [FIXED] Bullet rate changed from 5 to 7 per second on HOLD
  • [FIXED] Puzzle pieces now die at the end game
  • [FIXED] Weird bug on begin stage with the green and red piece to START and END game, respectively, where you you pushed both to the floor and picked one colored tile, one of them would always stay alive

Please go check it out and don't forget to COMMENT and RATE!! We want your opinion :D

Streaming your LDJam games!

twitch ludum dare.png I'm also rating and reviewing every game I play!

Hey everyone! I'm streaming games again over here: https://www.twitch.tv/flightyfelon

Want to see your game played? Fill out this form here: https://goo.gl/forms/nwe6zUGdOoUvKGSJ2 This will put you in a queue to get your game played!

Want to skip the queue? More info on my stream's page. ;)

Art of the Kill Enemy Design

One of my favorite parts of building games is putting the player in a scenario where they can triumph and feel good about their victory. Enemy design is a key factor in making that come true. AotK has a few interesting enemies to help generate these scenarios.

For starters, I knew I needed a generic enemy type. An enemy that is ridiculously easy to overcome, and feels satisfying to just mow through. This is where Enemy 1 comes in. They are very plain, they are slow, they have low health, and they deal little damage. They often show up in large numbers in the later half of the game to make up for their lacking strength. Attacking these guys is supposed to feel satisfying as you can kill them in two hits, quickly clearing a crowd if in the optimal position.

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Next up, I needed a more vicious enemy. I took the base I had with Enemy 1 and made it a real threat. These turned into the red Clawer enemies. They move faster, have more health, and do more damage than Enemy 1. These guys don't show up in groups larger than 5 for the most part, because they are a force to be reckoned with. They force the player to move around due to their high speed. This makes it tougher for the player to position themselves to mow down groups of Enemy 1!

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At this point, I discovered the winning strategy for this game. To win all you had to do was strafe around the arena, swooping in to kill an enemy in the opportune spot, then bounce back to the outside and keep strafing. This made the game sorta boring in my eyes. The enemies were too dumb to prevent this from being a winning strategy, so I came up with a different type of enemy. This is when the Sucka enemy was born. The Sucka is a unique enemy in that it never attacks the player. The Sucka code literally doesn't even have an attack function built into its loop logic.

No really, look.

What this forced the player to do, is move to the inside more often. The strafing strategy wasn't totally ruined, but it was definitely made less effective. If the player just strafed around constantly, the Suckas would eat the perfectly placed tiles before the player could escape.

This led to some interesting levels where the player was forced to lure the Sucka into blue tiles so they could be killed to fill the tile. The Sucka doesn't even move if there are no colors to eat! This did however, lead me to the fourth and final enemy I was able to implement in the 48 hour window.

The Slug nearly didn't make it into the game, he was finally committed to the code about 30 minutes before the deadline hit.

The Slug is the counter to the Sucka. If a Slug appears on the map, it will randomly move about, ignoring the player unless they get too close. The trail it leaves behind GREATLY decreases the player's score if it doesn't get cleaned up, but it also lures Suckas away from potentially more valuable tile fills.

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The Slug also comes in any of the three colors at random. This means they could be used to fill victory tiles be luring them over tiles to be filled, or that they could wander over tiles the player has painstakingly filled in. In later game levels, things can be chaotic and not noticing a slug can be a huge hamper to an otherwise winning strategy.

I hope you enjoy these write-ups on my game entry! If you haven't given my game a try, why not try it now? I'd love to hear more feedback! If you have played it but not recently, give it another try. The difficulty was slightly toned down to allow players to advance further on less plays and see more of the content!

Check out Art of the Kill here!

Got time to give it a try?

First of all we want to thank all those who already played and rated our game. You are awesome and we are really happy to see people play and enjoy our first game :)

But there has to be more folks here willing to try it out. We really really wanna hit the 20 rating mark, so feel free to play it and toss in a rating. Feedback is very appreciated as well :D

https://ldjam.com/events/ludum-dare/41/bubblin-caldron

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Just making music for the game I'm making

Lookback through the ongoing week, I've already done the maintaining,

I'm sure this time is the best to step back and set the mood in.

Even now, I'm looking forward, really excited about all of it,

check in on stream http://www.twitch.tv/zm5j

Try you! Gina's World

Gina’s world is a game made for people who are willing to dress Gina in the best possible way so she can visit well dressed the world where only she has control of what she does. But be careful! Your imagination can not be touched when it loses its balance. GINAWORLD LOGO.jpg https://www.youtube.com/watch?v=Im3AUSPzMIQ https://ldjam.com/events/ludum-dare/41/ginas-world

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Like Battle Royales But Never Win?

There you are, in the final moments of PUBG, you and a few other players left. You're being as careful as possible to not get discovered as you move in on another player. You get into position, you aim, and bam! You're dead. You didn't notice the guy to your left.

Does this sound familiar? Are you tired of losing at battle royale games?

Well try Slime Battle Royale. It's single player, it's turn based, it's battle royale. Fight every enemy, mash the buttons and choose the same attack over and over. Stand in the center to cheese the round so you can win. Camp the poison circle and wait for everyone else to kill themselves. So many options, what you do is up to you.

https://www.youtube.com/watch?v=nyeg6q8pIZ4

Update is up

ezgif.com-optimize.gif The elusive bug haunting our ghosts was finally tracked down and terminated. If you'd like, please try and rate our game! I'm taking the time to play as many games as I can as well :)

Play it here: https://ldjam.com/events/ludum-dare/41/maroon

Play mine, play yours

Leave your comments below and I'll play + rate your game!

https://ldjam.com/events/ludum-dare/41/dog-petter Is mine!

It's turning out into a pretty good LD all around!