LD21 August 19–22, 2011

Let there be rain!

So we’re making a platformer!

Here’s a cool rain effect to kick off with! I already took care of sound effects and such.

We also have the basic ground sprite and some floaty white pixels.

Inspiration for MiniLD

Hi,

I won’t participate in the current MiniLD (no time), but here is something to inspire you all: Parity is a Flash animation I found years ago, perhaps even before 2000 … I don’t know. Back then I found it to be pretty scary, and if you dim the lights and turn the speakers up you perhaps will know why.

It’s dated, alright, but IMHO the animation shows why sound is very important for this MiniLD’s theme.

Horror idea for YOU!

I would love to see someone make THIS game for the horror miniLD:
(the winner earns a bottle of “redrum”)

(from http://gametoilet.posterous.com/gametoilet253-shining-flag-come-and-race-with)

Comments

digital_sorceress
16. Sep 2011 · 17:11 UTC
*If* I was taking part I’d be tempted, but it would probably take me 3-4 days as 3D takes a bit longer to set up.
16. Sep 2011 · 17:28 UTC
You

Are

A

Genius

.
16. Sep 2011 · 17:28 UTC
If i wouldn’t have already started then maybe, alas that is not the case 😀

Sketches!

So Mati and Itamar came up with a sketch for a puzzle, here it is! 😀

What should I set chronolapse to?

I’m using chronolapse to do my timelapse, and I was wondering what I should set the capture rate to, as well as the frame rate for the video…

 

What do you guys think?

Comments

17. Sep 2011 · 01:10 UTC
The first time I did it I had my capture rate set to once every 60s. However, I found that a lot can happen in 60s, so for my recent one I tried 10s and liked it a lot better. You do end up with a couple gigs of images, but it’s only temporary.
17. Sep 2011 · 08:39 UTC
If you’re putting it onto Youtube, it’ll be automatically encoded and end up at 29fps. If you want all of your frames shown you should aim for that!

Running man

This would probably be my second animation.. ever. Finished one at least. I’ll hide these behind the more button as they’re rather big. First and second drafts:

And the semi-final sketch:

MiniLD Start!

I’m in!

After a fairly successful run in this past Ludum Dare (#38 humor, #39 theme, #57 innovation), I’m giving the MiniLD a go.  My goal this time is to finish the mechanics with enough time to spare to actually put in graphics and sound. I guess the theme is perfect for that- while I know I’m going to have a tough time with horror, if you don’t have graphics or sound, you don’t have horror.  It essentially forces my hand in the direction I want to go!  I have less of a coherent idea this time than last LD, though… I guess it’s time to do some research.

where doing it man

where MAKING THIS HAPEN

Thinkg of entering…

I am currently teaching myself java coding, (believe it or not I’m in Elementary School) so I would be pleased to know any tips. In fact, I recently commented on Notch’s PoC about using one image for multiple GUI’s. That would be an answer I really want.

Tags: java, please help, starting, starting java

I’m in – good luck to you sirs and ladies!

Good morning everyone,
I am happy to say: I will give it a shot. I am in. HOORAY. Fun. Coffee’s ready. Make games.
Will focus on making this a horrific experience rather than a horrible one ^^

Let’s do this. Good luck to everyone!

Theme & Ideas
The theme is just wonderful. I love it. There are a lot of possibilities game-design-wise, but it all can go over board if the setting ain’t right. So: what could horror game mechanics be? As we heard in the talk (someone posted the video yesterday) by one of the Amnesia guys it is essential not to give the player means to fight back. I like the idea of being chased around a lot.

Lately I have been hearing about Roland Barthes a lot. I will try to make somewhat of a multiform-something, so that there isn’t a single solution or a single “storyline” in that game. Wait a minute: I just realized this would get too big.
Stay small, stay focused!

What is possible in the given time? I am off to look for my mechanics…

The Prisoner Final Release

I had entered my game “The Prisoner” for the All Talk mini-LD #27. Although it took some time (an additional 2.5 months — I had to rewrite the engine), I did finally finish my game. The final version can be played here.

Here’s how the new UI looks:

Tags: final

Comments

18. Sep 2011 · 04:07 UTC
Looks really fantastic! Good work.

Run!

A good factor of horror is the player’s wild imagination. We took that in account in our game. Actually, the player may interpret the game however they’d like.

 

You’ll see in the game for yourself.

Whoop

Mini-LD happening, starting now.  I might’ve done little bit of work earlier …but let’s keep that just between you and me, alright!

Here’s a little screen.

Comments

Devenger
17. Sep 2011 · 14:11 UTC
Your sprite work is terrifying. Keep it up. 😛

Training!

Blitz and I will probably not be in the Mini LD \\, because I need a lot more time to learn. My “learning project” is going to be a small platformer with the main character as a popsicle. It’s basically going to have everything I can fit, and everything I learn. If you’re interested, here’s where I’ll be keeping my progress: http://www.create-games.com/project.asp?id=2203

 

Edit: Here’s a video of me playing the first(and only) level!
Level 1 of Boris the Popsicle!

Tags: boris, popsicle, the

Comments

xXEpicTomatoXx
18. Sep 2011 · 02:46 UTC
I wanna play it. Hiring Beta testers?

Judge my graphics!

I just want to ask if my graphics are LD worthy. If not, I will have to get an artist!

Boris the Popsicle

Judge my graphics!

 

Comments

17. Sep 2011 · 14:31 UTC
They are remarkably similar to my graphics 😀
xXEpicTomatoXx
18. Sep 2011 · 02:40 UTC
Great
Felipe Budinich
18. Sep 2011 · 05:37 UTC
It’s not the graphics that matter mate 😉 (tho for this particular theme, you might want to get a little more gritty)
19. Sep 2011 · 04:04 UTC
Aha thanks people, and nah this isn’t the Mini LD game, I gave up on that since I’m not good enough at making games yet 😛 I’ll probably be in next years LD or the next Mini LD(if there will be any more), though!

All Are Invited!

That is the name of my MidiLD project this weekend.

I have the beginning mechanics worked out.  NPCs can walk around. If they are insane, they open the windows and let the ghosts in. Oh noes!!! |(0.0)|

The graphics are from another visual novel I did last year.  I am hoping to redo them tomorrow.  Gameplay first!

Susan

Comments

Patacorow
17. Sep 2011 · 15:52 UTC
Looks great!

indie(Radio); – Interview with Maple

indie(Radio); Broadcast #15 starts in 5 minutes. We’re doing an interview with Maple, who was one of the members who made Next Time I Won’t Trust The Man In The White Van.

If you’d like to listen in, please go to http://www.indieFunction.com/radio.php. If you’d like to talk to us during the show, please jump into our IRC channel, #indieFunction on the irc.afternet.org network: https://qwebirc.afternet.org/?channels=indieFunction.

-Bret Hudson

Comments

17. Sep 2011 · 15:46 UTC
Sorry about the sound quality, my microphone stopped working so I had to broadcast from my mobile phone. It’s quality is pretty brutal.

-Bret Hudson

Testing a scary game

Quick note to everyone who wants to participate:

You can’t test your own scary game. You already know when there’s a scare, a creepy moment or a scary sound. You cannot tell whether it’s a good chill down the spine or not.

To overcome this, you need a small group of testers, of various reactions and tension. This way you’ll be able to tell if your game’s a good scare or not.

One of my testers stopped playing in the middle.

 

Good luck to everyone and can’t wait to see the entries! 😀