LD21 August 19–22, 2011

I got an idea!

I just started, my project.

Idea:

-The game is a running platformer (really original…)

-The levels are randomly generated

-The main game-play is that you need to switch between two character.

-Each character can stand on only one kind of block.

What is done?

-The level generator.

Back to the drawing board

So my initial idea, which was to make a top down escape from the bring your kid to work at the office style game, is not something I think I can finish in time. I currently had the player, walls (babies)  and enemies (fat kids). Back to the drawing board. I’ll let you know more when I know more.

 

Here’s what I had:

Tags: journal

HTML5 Canvas + 3d + Kinect

After first five hours I have:

  • implemented stupid 3D engine in HTML5 canvas
  • successfully read data from Kinect and displayed them in said 3D engine

Now I need to come up with some gameplay :)

Build 1

First few hours Timelapse

Can anyone tell me how to embed the YouTube player in here, for now… here’s a link:

 

 

 

 

 

 

TO INFINITY AND BEYOND!

Infinite level generator! Without obstacles and variation yet, just going down and right and down… but hey, first time doing something like this and it’s working!
Camera is also working – a bit jumpy, but meh.

Clicky!
A/D or Left/Right to fire Grappling Hooks
You can only fire at visible walls ot close to the border ones
Red line appears when you try to do an impossible shot

Hope you’ve got decent-ish graphics cards :)

Got the bike physics working quite nicely, after turning the friction up to 11.  Enabled bloom, added a smoky background.

A massive volcano has erupted… can you escape the advancing lava (well, I missed out on ‘Advancing wall of doom’ when that was the theme)…

Need to sort the camera out next, it’s not very playable that zoomed in…  but it does show off the bike that I spent far too long drawing, and which now has nicely working suspension…

Made a little logo

So I started making a little crappy logo for my game. This is what happens when someone without any knowledge tries to do graphics:

Crappy logo

By the way, I have a title!

Demonout: the roguesque adventures. It’s the simplest dungeon rpg you will ever see.

I’ll be recording every step in the development.

Damn, i can do this! I WON’T ESCAPE FROM THIS!

Started coding an entry using my .net opengl framework.

Goal of the game is to…ESCAPE

unexpected eh…

will post some screens, footage and more info later this evening.

12 Hours into the Competition

To my great surprise I actually managed to get myself motivated enough to enter my first Ludum Dare. In my game you’re playing a gunman who has to help a group of prisoners escape.

Perhaps not the most creative game but hopefully it’s something I can get finished in time.

Comments

20. Aug 2011 · 12:28 UTC
Looking pretty funky too – lofi art ftw :)
SusanTheCat
20. Aug 2011 · 12:36 UTC
I love that background
ippa
20. Aug 2011 · 12:36 UTC
retrolicious
pmeier747
20. Aug 2011 · 12:41 UTC
Oh wow many thanks for all the comments. 😀

Disaster has struck…

So, yesterday my desktop PC picked pretty much the worst time possible to quit working. I’m stuck typing this on my hand-me-down Macbook, without access to any of the tools I intended to use to make my game. I still intend to see what I can scrounge together on this combination of Ubuntu and OS X Tiger, but Flixel, Famitracker, and PXTone are all Windows-only, as far as I know.

My working title for my intended game is “TIME BOMB SET! ESCAPE IMMEDIATELY!”

Comments

20. Aug 2011 · 12:24 UTC
And by “Flixel” I mean FlashDevelop.
20. Aug 2011 · 12:25 UTC
Good luck, take is as a challenge to try out some new tools!
20. Aug 2011 · 14:18 UTC
Actually, it’s a challenge to see if I can reassemble old tools. I would’ve been using the new tools (Flixel) had my PC not croaked.

Bike bits

Why did I decide to make a game that needed a human character… that’s my golden rule of Ludum Dare… minimal art, and *absolutely no humans, or other hard-to-draw creatures!*

Spent hours now trying to draw this bike and rider…  this will have to do, let’s get back to some code…

 

Comments

20. Aug 2011 · 12:27 UTC
But the art is so pretty! :)

Taking part and getting on with it :)

So I was well annoyed for not taking part back in April due to not having the weekend free. However this time round I’m ready…ish

So I had a nice sleep before waking up to the announced theme (I actually had more sleep than I should have) which seems pretty cool.

Once again as usual I’m going with GM8 to make the game in, perhaps by the next LD I’ll have grown more code skills and can get on with a different program. But for now it’ll do for me!

No images of work in progress yet, plus it’s going to be a pretty simple game anyway, so I hope it all works out.

For now you can see my breakfast, raspberries with vanilla yogurt, yummy!

Tags: foodphoto

Eternal Life – Level Editor

My game is called “Eternal Life”, and it’s going to be a Metroidvania, which means it’s going to need a large, varied level. So an editor was pretty much inevitable.

So here it is! Try not to laugh.

Eternal Life Editor

What fun is a Forest with no Wolf?

Feeling surprisingly refreshed after fewer hours of sleep than I am used to. Before I went to sleep last night, I got my procedurally generated forest adequately to my liking. Now the next step is to add some ACTION!

…and by “action”, of course I mean WOLF!

Comments

20. Aug 2011 · 12:26 UTC
Loving the look, can’t wait to see the finished product!
roboman
07. Jul 2012 · 02:33 UTC
You should release this forest without wolf and etc. We would all learn from it.

Update #1

Well I’m progressing. I’ve got the look that I want. Now it is just a matter of putting in the enemies and all the other goodies. Should be easy … yeah right.

Starting…

I’m in for this weekend, and I’ve started working on my game. Hopefully I can finish this time 😛

I’ll be using CraftyJS (http://craftyjs.com/). Planning to do a turn based game set in some aztec ruins. Grab the treasure and get out!

Progress after approx 12 hours

I don’t yet have the pretty graphics I hoped for, but the physics is nearly finished, which is half the game anyway. The following things work

0) Character moving around the level and aiming FPS style (Thanks to the new release of BEPU physics with its character controller)
1) Floaty enemy who dies when you shoot him enough, and falls to the ground.
2) Physics debug renderer integrated, so I can see everything
3) Level loads from the tiled file format into linear batches of identical tiles
4) Physics side of weapon system finished, and waiting for me to code pickups

Groggy Progress

 

Woke up 30 mins ago and coded part of my map loading/drawing. Pretty good since all i did last night was come up with an idea. Got a whole game left now! No big deal…

 

 

 

Tags: making maps, progress

Making progress; chugging along!

Nobody replied to my last post (understandably, since we’re all so busy!), so no high fives were won!  Better luck next time!

Anyway, my game is an implementation of the viking board game Tablut!  See more info HERE!

Here’s my latest update:  Got the key artwork done, got the game board displaying and mouse input being recognized… now I need to make pieces movable, and perhaps add highlighting for possible moves and some sounds and movement animations.  Then I need win/loss conditions.  Then… the real fun begins, as I will attempt to make an AI player!  I have no idea how I’m going to do that yet… decision trees with some kind of mysterious weighting system.  Time shall tell?

SCREENSHOT!

Comments

SusanTheCat
20. Aug 2011 · 12:43 UTC
That looks totally awesome. ‘Specially since I recognized the game.
20. Aug 2011 · 13:01 UTC
Totally totally totally awesome graphicals.
20. Aug 2011 · 13:19 UTC
I absolutely LOVE Tablut!!! My dad made a C++ implementation a while ago… Keep up the good work!!!