LDJam user 139668

Ludum Dare 50

Some in-game animations

I am taking the baton from @13x666

Here comes some in-game animations :)

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Stages of game jam:

  1. Damn, so much work ahead, feels impossible
  2. This doesn’t make any sense, we’ll probably fail this time (—> WE’RE HERE <—)
  3. Hey, this is actually moving along better than expected
  4. Wtf, how did we pull this off?

Day 1.5

Making gameplay? No! We will make beatiful reflections on our ship!

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Share your Web games (or Mac)!

Hey

Screenshot from our game for attention (and promotion, hehe), but show us your web games too check them out!

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And if you want to know what is going on with spaceship and cute droid -- play our game!

Friendly reminder

So the friendly reminder for you to checkout our game

And share your games if you want to in the comments! I will try to check them out!

Our game

game

Ludum Dare 51

Psss... move

So Snake is moving! We spent almost all day brainstorming ideas, so started development veery late, but here first day progress :)

First day results

Wanna play some sssnake game?

Hey, guys! Checkout our a bit hardcore, but still, I assure you, fun game with snake-like expirience and beatiful pixel art!

https://ldjam.com/events/ludum-dare/51/10-snekonds

And leave your own amazing games (better if they are HTML5) to play! :)

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Whoah! Top 100!

I really wanted to get to top 100 this time and... well... Wish was resolved in very accurate way :DD

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Ludum Dare 52

A brief history of Junkship crew

That's my 4th LD (in a row!). And every jam happens some strange crap that prevents me from simply making a good game. From an unexpectedly broken laptop in the very first hour of jam to the literal bombing of my artist in Kyiv. This time things from some points were not so bad but from others just terrible

One-Does-Not-Simply.jpg One does not simply participate in the jam

My friend @13x666 who usually draws fantastic pixel art for our games, helps with game design, and so on was very busy and couldn't attend jam this time, so I was left without art. On the other hand, I met @kiberptah who joined me this time. He isn't good at drawing but appeared an amazing sound and game design guy. Before jam, we decided that we would try to make RTS this time because every jam I had a cool concept of one but we always decided to use some other concept

2023-01-13 00.45.06.jpg very early build of RTS prototype

Jam had to be different this time and we came up with some ideas of RTS where you develop trade routes, secure them and harvest resources for progression. The style had to be minimalistic and not too complex for two non-artists. @kiberptah showed me a CRT-like 2 color Ludum entry and after a fast glance, I agreed that we can give it a try. We started to develop the game, but after about 12 hours found that things were simply not fitting together. We weren't able to create unique and stylish art for the game and after a very fast brainstorming found a physics-based concept for a new game: a player should control a small ship and harvest stuff with grappling hooks

As we already were using Shapes library and some cool CRT effects built for the previous idea, we started the development of a new concept. @kiberptah developed a few "arts" with Shapes and went to bed. I was developing core mechanics including hook.

Oh, what a hook. In unity's built-in 2d physics simply does not exist a rope-like joint. So I tried to make something that can wriggle by combining a few spring joints, but whatever params I was using simply didn't work well and felt broken. So after like 6 hours of attempts to polish that (and also 30 hours without sleep) I gave up and left only one spring joint which still makes me sad. I wanted to allow the rope to become shorter than on spawn, but apparently, it was taking too much time, so I had to switch to other stuff like Glitch shader, UI, and other lifecycle stuff

At the same moment, @kiberptah was working on level design and music. He was sampling sounds around him and compiling them to very cool ambient and SFX. He says he could make it better if had more time, but everyone still likes it (and you should, too, it's very good even though he didn't get all time he needed). Things were getting smooth until on the last day I found that our builds simply don't run on my M1 Mac -- the main scene was loading for like an infinite time. So next 4 hours I spent trying to fix it, but it was some bug in the debris of Unity (or maybe Shapes, I'm not sure, but I filled a bug report)

Thank god this bug was reproducible only on my laptop (and as we discovered a few days later also on very few PCs), though that wasn't the only heisenbug. Sometimes navigational arrows around the ship simply disappeared, and sometimes the sound was cracking as there was A HUGE Geiger counter staring literally at Uranium. And what's the worst part of those two bugs -- they looked like that was intended and they were making the experience of the game 10 times worse The good news is -- we were able to fix the two last bugs with some tweaks. The bad -- as a post-jam bug fixing unfortunately

Anyway, despite described awful coincidences that was a good jam, and what went, in the end, is very solid entry (at least, I believe so), so I can invite you to check it out

ship.gif Example game play

Ludum Dare 53

Looking for carriers!

Hello people of the free desert! Since our delivery company has expanded south and opened an office in Small People City, we are looking for new people to work with us, please apply from the link below and rate our services

!!! APPLY HERE !!!

blog.gif all injuries received at work are compensated at own expense

Some Wasteland express promo

Hey, folks!

Today lovely @elysiagriffin streamed our game and made a very cool footage. You can check it out here:

https://www.twitch.tv/videos/1810468382?t=2h19m20s

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Also a lot of people asking about postjam updates (no joking, I'm very surprised), and I can tell that for now we don't have much plans (though mb something would appear). For now we are working on our previous Jam game full rework and Steam release and if you liked wasteland express, you may want to follow me or anyone from the team for future update. Also I have an empty twitter account where I would post anything important about our game dev work which you can also follow here: https://twitter.com/yogurtthehorse

Maybe I would start YouTube career and make a devlog video, though, hehe

Thanks everyone who played our game and commented with feedback, this is very cool and means a lot <3

If you haven't played it yet, but want to, the game is here

Ludum Dare 54

Snake goes up

Okay, so we are testing how our kinda snake mechanic would work Запись экрана 2023-09-30 в 02.54.06.gif

First 24 hours progress

So it's snake, but with gravity and a bit of getting over it, but not much space, and no apple, also no enemies, may be it's not a snake after all

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Highscores discord?

Hey!

I remember somewhere was a Discord server with high scores challenges. Can smb give me a link? We want to show our game there :)

(And play others, obviously, when we have rest)

Wanna snake?

Our snake is in the very tight space and tries to get up. Wanna help it?

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Game also features online leaderboards (which you can use in your games too for free, read more here)

Squeeze & Wiggle devlog

Hey. We've just finished a devlog about creation of Squeeze'n'Wiggle

If you already played the game, here it comes

https://youtu.be/UGLmvo_zHwg

If not, check our little getting-over-it-rainworld-snake by following this link