Maybe in?
It's been a long time but I kinda want to make something. This time it'll be for Windows 3.1. A 32-bit Windows port can come post-jam. Note that I've started late and have quite a few things to do today so I'll need to put something together quickly.
My tools:
- Language: Pascal
- Emulator: 86Box
- Development set: 100 MHz 486DX4, 32 MB RAM
- Stress-testing set: 16 MHz 386SX, 4 MB RAM
- OS: Windows 3.1 on MS-DOS 6.20
- Compiler: Borland Pascal 7
- Text editor: Borland Pascal 7
- Image editor: The resource editor that comes with BP7
- Actually transferring the game to the host system so I can upload it: Floppy disk image + mtools
I'll probably port it all to FreePascal after the time is over. It seems the mingw-w64-fpc package in the AUR works at least for a basic MessageBox-fuelled Hello World program.
I'm aiming to do something more like a puzzle game. Should work mouse-only and keyboard-only. Will probably make heavy use of GDI for drawing shapes and stuff, I don't want to waste too much time on art.
There might be some beeps at different frequencies for sound but that's probably going to be all on that front.
And yes, this will be a very Windows-y game. There aren't many of those made these days.
A Linux port might come later but don't hold your breath. I will avoid the use of widgets here which should help with not needing to rewrite too much of the code, but there will still be a decent chunk of changing Win32 API calls to Xlib API calls.
Git will really only be used once I start porting stuff.



