Finally some sleep
After stress-coding for 2 and a half days, and then spending the remaining 8 hours slowly making a UI, the game is finally done.
Someone got so angry at tube delays he decided to blow it up. Help save innocent passengers by, you guessed it, delaying the tube. Link to game: All lines lead to boom

After finishing my game submission at 2:45(AM) this morning, I've in given to sleep, so here I am 10 hours later, posting this.
Boy what a ride.
Who would've thought making a working tube system (and planning the most efficient route) was this technically demanding... (everyone, the answer is everyone)
And who would've thought an efficient tube system doesn't allow for a very long journey between two stations (i had to patch in a second journey 10 hours before the deadline because the system worked too well)
Sadly after doing all that there was no time for any sound, but at least i have a working "menu" and instructions?
I guess i have to work on estimating the scope better if I want to submit for the compo next time..
Anyway, here's my impression of how the game works internally
https://youtube.com/clip/UgkxLV9tc68X9s4MTFJok61o9bItII7QwX-P



