Our chaotic dev story
At first, we were 4.
We started this jam with the same team we did the last one - an awesome crew with a lot of experience and talent. After the first day, the first bomb was dropped - one of our crew members got sick and could not join our adventure.
At this point, we had 2 ideas with 2 distinct paths - The first, a small scoped puzzle game about a plant that needs water and sunlight so it can be harvested. We knew we could build the basic mechanism with our reduced team.

The second was to a more ambitious Metroidvania about harvesting escaped souls from possessed ducks. We knew that we might not make it in time, but we also knew that if we did, we would be more proud and learn so much more.
We decided to take our chances, with fun and challenge as our main motivations.

After a day and a half of work, the second bomb was dropped - another team member had to leave early, and that was quickly followed by the third - our composer could only start working 3 hours before the deadline.
So this was our time to nut up or shut up.
As swiftly as everything broke down, we all came back and gave our final push in the last hour.
And here it is - the labor of fun, stress, and a lot of chaos.
We are all very proud of the outcome.

You are welcome to play and tell us how it turned out: Play Hermesh!















