LDJam user 296412

Ludum Dare 52

Our chaotic dev story

At first, we were 4.

We started this jam with the same team we did the last one - an awesome crew with a lot of experience and talent. After the first day, the first bomb was dropped - one of our crew members got sick and could not join our adventure.

At this point, we had 2 ideas with 2 distinct paths - The first, a small scoped puzzle game about a plant that needs water and sunlight so it can be harvested. We knew we could build the basic mechanism with our reduced team.

Screen Shot 2023-01-12 at 11.20.31 AM.jpg

The second was to a more ambitious Metroidvania about harvesting escaped souls from possessed ducks. We knew that we might not make it in time, but we also knew that if we did, we would be more proud and learn so much more.

We decided to take our chances, with fun and challenge as our main motivations.

Screen Shot 2023-01-12 at 11.22.04 AM.jpg

After a day and a half of work, the second bomb was dropped - another team member had to leave early, and that was quickly followed by the third - our composer could only start working 3 hours before the deadline.

So this was our time to nut up or shut up.

As swiftly as everything broke down, we all came back and gave our final push in the last hour.

And here it is - the labor of fun, stress, and a lot of chaos.

We are all very proud of the outcome.

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You are welcome to play and tell us how it turned out: Play Hermesh!

New! Possessed ducks fight back!

Well, not new-new.

It was also in the submitted version, but you could not see it because of a bug with the collision boxes.

Now after our team did some bug hunting, we gave the ducks a fair chance!

And if read about our chaotic dev story, you'll understand.

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Come and tell us how it turned out: Play Hermesh!

Controller Support! ... kinda.

Just added controller support for Hermesh, our small Metroidvania about harvesting escaped souls from possessed ducks!

HermeshemController/emSupport (3).gif

For now, I didn't release this version, just because it was mainly an experiment.

Is a mobile (Android) version and/or controller support something people would use on a game jam entry?

Would love to hear your thoughts.

Also, you can come and tell us how the game turned out: Play Hermesh!

Ludum Dare 53

IT IS DONE.

I really hope we get something really wierd.

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Did you know The Night Witches were real?

It's an actual all-female military aviators regiment from WW2!

They flew on super lightweight plains, so light that the Nazi planes couldn't hear them coming.

lvl620fps.gif

All the enemy planes could hear was a wooshing sound, like a witch on a broom, and that's why they gave them the name Nachthexen.

What's more amazing? They gave them the name without knowing they were female!

Want to try it out? Come play and if you like, give us a rating.

Play The Night Witches

Did you know that The Night Witches were real?

It's an actual all-female military aviators regiment from WW2!

They flew on super lightweight plains, so light that the Nazi planes couldn't hear them coming.

lvl620fps.gif

All the enemy planes could hear was a wooshing sound, like a witch on a broom, and that's why they gave them the name Nachthexen.

What's more amazing? They gave them the name without knowing they were female!

Want to try it out? Come play and if you like, give us a rating.

Play The Night Witches

Ludum Dare 54

Artstyle change!

Play Prickle now in your browser

Well, first thing first, let's get this out of the way - I'm NOT a professional artist.

Just about 3 years ago, I started doodling some pixel art, just so I would have some basic art for my games.

yc5ZED.png

So when I joined the Sunbird Studio team, every time we started a game, my go-to was to pixelate everything.

This time, something went a bit differently. While trying to figure out how the game will play, I doodled a little hedgehog on a paper next to my laptop. After a few moments I thought to myself - this is a cute drawing, a game like that could be adorable.

IMG-20231001-WA0013.jpg

So, why wouldn't it look like that? And so, we began experimenting. The first part was to figure out the tools for the job. Since I always made pixel art, I didn't even know where to start.

At first we talked about drawing on paper and digitising it, but that proved to require better equipment then what I had. Then we looked at Android apps that work with my stylus, and couldn't find one that has all the features required to animated for a game.

ezgif-2-b6cfc0cbbe.gif

At the end, we used Krita, and I drew using my touch-bar. Not ideal, but did the job. We agreed on a 1-bit style (a fancy way of saying 2 colours), and doodly animations that I achieved by drawing the same sprite over and over again.

Even though it was my first time making a game with line-art, I'm pretty proud of the results.

And now, for the next challenge.

Play Prickle now in your browser

The challenge of changing an artstyle

Play Prickle now in your browser

Well, first thing first, let's get this out of the way - I'm NOT a professional artist.

Just about 3 years ago, I started doodling some pixel art, just so I would have some basic art for my games.

yc5ZED.png

So when I joined the Sunbird Studio team, every time we started a game, my go-to was to pixelate everything.

This time, something went a bit differently. While trying to figure out how the game will play, I doodled a little hedgehog on a paper next to my laptop. After a few moments I thought to myself - this is a cute drawing, a game like that could be adorable.

IMG-20231001-WA0013.jpg

So, why wouldn't it look like that? And so, we began experimenting. The first part was to figure out the tools for the job. Since I always made pixel art, I didn't even know where to start.

At first we talked about drawing on paper and digitising it, but that proved to require better equipment then what I had. Then we looked at Android apps that work with my stylus, and couldn't find one that has all the features required to animated for a game.

ezgif-2-b6cfc0cbbe.gif

At the end, we used Krita, and I drew using my touch-bar. Not ideal, but did the job. We agreed on a 1-bit style (a fancy way of saying 2 colours), and doodly animations that I achieved by drawing the same sprite over and over again.

Even though it was my first time making a game with line-art, I'm pretty proud of the results.

And now, for the next challenge.

Play Prickle now in your browser

Changing our artstyle!

Play Prickle now in your browser

Well, first thing first, let's get this out of the way - I'm NOT a professional artist.

Just about 3 years ago, I started doodling some pixel art, just so I would have some basic art for my games.

yc5ZED.png

So when I joined the Sunbird Studio team, every time we started a game, my go-to was to pixelate everything.

This time, something went a bit differently. While trying to figure out how the game will play, I doodled a little hedgehog on a paper next to my laptop. After a few moments I thought to myself - this is a cute drawing, a game like that could be adorable.

IMG-20231001-WA0013.jpg

So, why wouldn't it look like that? And so, we began experimenting. The first part was to figure out the tools for the job. Since I always made pixel art, I didn't even know where to start.

At first we talked about drawing on paper and digitising it, but that proved to require better equipment then what I had. Then we looked at Android apps that work with my stylus, and couldn't find one that has all the features required to animated for a game.

ezgif-2-b6cfc0cbbe.gif

At the end, we used Krita, and I drew using my touch-bar. Not ideal, but did the job. We agreed on a 1-bit style (a fancy way of saying 2 colours), and doodly animations that I achieved by drawing the same sprite over and over again.

Even though it was my first time making a game with line-art, I'm pretty proud of the results.

And now, for the next challenge.

Play Prickle now in your browser