Behind the Buggie
- Buggie made for a fun challenge this LD, as it's my 2nd time working with Godot as a 3D artist.

The addition of .FBX made it much easier to test files as a Maya artist. I've never been a fan of the .GLTF implementations outside of Blender, and that's been a major setback for Godot, if you have any tips let me know.
Trying to keep a spider cute and getting the model rigged and setting up the IK logic for all 8 legs in the first day made for a good challenge. I left to the dev team for implementation with the character controller (shoutout to Crigz Vs Game Dev for a great IK tutorial on YT).

If you want to check out more Buggie and our gravity defying minigolf game:









