Well! This was a lot of fun. By fun I mean overscoping, overcomplicating and, strangely enough and against all odds, overdelivering!
There's a TON we want to do with this project, like clean code, but for now we are incredibly proud of what we've put together.
The last few moments of playtesting and site setup are upon us, but I want to give bit shoutouts to the team.
Me, on Programming and generally sticking it all together in Unity to the blueprint in my head.
Jelleh, smashing out incredible art assets both 2D and on Crocotile.
Static, throwing a thousand ideas at us between some incredible 2D artwork (the screens are from them!).
and Rainy, who woven out dumb ideas into a masterful thread of narrative that made us all a little bit afraid by the end.
Perfect.
(Link live soon)
https://jellehtea.itch.io/fathoms-below



