4kbshort

LD 40

18 hours left and less to do than most jams!

So I went with the less used "The more you have (lost) the worse it is". Which I still feel is in the spirit of the theme. (Since the other player gets something, too) zchezz.png

Introducing CHEZZ! A two player hot-seat style chess game where losing a human player to a zombie means you get a new enemy unit to deal with! Some time left to polish, but I've never been good at it so we'll see how it goes. Need to take a break for now as the core of the game works for all intents and purposes.

The Undead Live! In Chezz!

https://ldjam.com/events/ludum-dare/40/$63599

chezz_001.png

All finished! See if you can beat the zombie hordes in classic chess with a twist! Didn't do much polishing in the end. No music at all and limited sound effects, but those are my weakest areas. Still, give it a try and let me know what you think!

https://ldjam.com/events/ludum-dare/40/$63599

48Hr Post-Mortem

My last LD was for #38 and I worked on the game on a handheld (Pocket C.H.I.P.) and Pico-8 while at work on the weekend. This caused a lot of stress even though I was able to finish. This time I had the weekend off and was able to dive in right from the beginning. I knew I wanted to make a game using LUA and something other than Unity as I am trying to move away from it (it's nice, but doesn't work for what I do). Two days before the jam I had started to use LOVE2D, but did not know enough to make anything with it so I ended up working in Pico-8 (https://www.lexaloffle.com/pico-8.php) which is a self-contained game suite designed around the idea of "forced limitations" and makes a very good prototyping system.

Now the theme itself was one I voted for, but I had actually already started designing games in my head around another theme I was hoping for. So when the theme was announced I ended up kind of stuck in my head on a certain idea that wasn't fitting the theme. I was streaming my production for a bit and a lot of ideas were thrown around and I started to build the framework (literally the picture frame) of a management or adventure game, but quickly lost interest and stopped working on it.

After that I took a break for about 12 hours. Streamed some other games, and just sat and thought about what to do. I ended up going with an old idea I had that fit the theme well: Zombie Chess. After that it was pretty downhill as Chess itself is a very structured game, but doesn't require you to have any real limitations. Once I had the board drawn, the pieces set up, the turns, and the ability to move pieces around the board the only thing I had to add was some rules for how the game played; how zombie chess pieces were made and a winning state.

Overall the entire process was smooth, felt good, and I learned a few new things about LUA I didn't know before. In fact, the entire process probably took less than 15 hours of actual art and coding to complete.

I don't feel there was anything I would have done differently. If I were to do more it would have been to add some kind of AI to the game, but since that is currently way outside my skillset I don't think I could have done so even if I used the entire 48 hrs. Without an AI the only other things I could have added would be move limitations (as most digital chess games have) and some special chess moves. However, there are a LOT of these and I'm only away of about two.

Still, I think as a prototype to see if the game works this was a great Jam entry and if I were to beef it up to be more like the classic BattleChess or similar it would make a very interesting game.

LD 44

A slow start and a long delay.

Work is once again in the way of me joining LD to it's fullest, but that's not going to stop me from giving a shot at least. This time around an idea sprang up fast and I was right on ball as I've been programming a bit the last few days anyway! I tend to make my games backwards so here's a lovely title screen that does absolutely nothing right now. Hopefully I'll be able to get more done before the 24hr deadline, but I'm okay at the 48 if I need to be. lyfe.png

Just woke up... might get something done.

Not much new since yesterday. Nine hours of day job took a big chunk of the day away, but I worked a bit on it at the end and now I'm up and "fresh" with some stale coffee and half a plan. I think I can work something game-like out even if it's not the best.

8 hrs left and finally something to interact with!

There are only 8 hrs left and I finally have something interactive. It doesn't look like much right now, but it probably will be something good soon. Current abilities: Move around. Interact with things. start.png

Finished! Sort of...

As usual I messed about and didn't polish anything so it's kind of a mess, but it runs and I learned some things... especially that I'm getting a bit better and need to push myself harder, but with better time management as well. More of a tech demo than a game I'm happy it's finished and I'm still super stoked I can make games for DOS now easily! lyfescreen.png