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LD21

Weee ! First LD.

Let’s see if i can do something cool with xna(C#), i just started using it few weeks ago, it will be a nice way to improve my skill. I hope to not procrastinate too much.

(Also, behold my terrible english !)

LD23

Weee !²

Weee, the last LD i participated i had the great idea to code during a thunderstorm…needless to say it didn’t ended well, i thought my computer was dead and it took me 3 or 4 days to repair it.  Let’s see if i can finish a game this time.

I have no idea how i will code the game for the moment, maybe in as3, maybe in java, will depends of the mood.

(Also i still can’t speak english correctly.)

Dat map

Now collisions(not perfect but better than nothing), map and spawning(not totally but lets pretend) works, it’s time to make entities able to interact autonomously and move across the map using A* with defined destination instead of a random (in/de)crementation of their current location.

When the entities will be fully functional it won’t be too hard to adapt everything to the players.

Bleh…

So, yeah, i give up, i’m lacking of time, motivation and energy to finish it.
I did some mistakes, first i didn’t prepared anything, then i tried too many things before starting to create what i wanted to. Also i didn’t listened to my body, when he said “I can’t handle it anymore, i need to sleep.”, i said “No, not now.”, needless to say after ~20-25 hours of non-stop coding/testing i was not working at my full potential anymore, that eroded my motivation and leaded me to choose or to continue and try my best for the next few hours, or just give up and rest, then continue peacefully the prototype outside of the ludum dare. I think giving up is the best choice and i will take note of this experience for the next ludum dare so i won’t do the same errors again.

Comments

zitheker
23. Apr 2012 · 06:26 UTC
Dont’ worry. I’m sure that you will make a very great game at the next LD. Good rest 😉
nSun
23. Apr 2012 · 15:15 UTC
I hope you’ll find motivation to pourue behind LD.

48h is a short time. For mine I prepare a lot of things :

– Sleeping is need-full

– Juice and soft drinking

– Do other things that doesn’t matter with computer

LD24

Weee !³

Weee ! Even if i failed(again) the last ludum dare, it was really fun so…let’s do this again.

For this one i will code in as3 using flixel(and the powertools because holy shit this is awesome) and dame as map editor,  paint.net for the graphics, bfxr for the sound and maybe autotracker-bu if i ever want to add some musics.

Two ai, many entities

Two ai fighting each other with their army of evolving(soon) squares.

Nothing very impressive for the moment, but those  entities can be very easily modified into something cool like kamikaze, hit&run type unit and many others things.

LD26

Weee⁴ !

Weee ! I’m in, again, it’s always fun to participate and you always learn a lot.

This time i’m going to use Haxe with nme(and tilelayer) and FlashDevelop as the IDE.  I’m also going to use paint .Net for the graphics, bfxr for sound effects and potentially autotracker-bu. And…that’s all i have to say i guess, good luck everyone !

LD29

Aw yeah !

Beneath the surface ? Oh man that’s exactly the kind of theme i wanted so yeah i’m in.

The tools ? FlashDevelop, haxe, haxeflixel and whatever is installed on my computer.

But seriously, the theme is screaming dwarf fortress and as a fan of that game i can’t help but make something about a group of dwarves exploring the depths of earth. I did a quick mock-up but there’s a good chance it will be a lot different once done, even if the idea stay the same.

mockup

It’s going to be a great week-end !