AidoP

LD27

Progress report.

I think i’ve done fairly well these first couple of hours. Tackled lots of the core components down and need to finish level loading so I can finish jumping. After that will be AI’s, Graphics, Sound and the levels themselves. Not that much to go in reality!

Why I hate loading levels.

For the past couple of hours of work(more like couple * couple), Iv been stuck creating my level creator and level loading algorithms.(Why did I leave longest for last). Well the level creator done finally and it somehow sort of works kindof. Yeh its not yet reliable.

Oh well, only 22 hours left! Should be awake for next 8 hours. My first ludum dare.(and public game) is actually working. And slick hasn’t failed me(yet).

Progress WAS good.

Until now(this now is about 2 hours ago) things have been working well. Nothing dropping development to nothing. But now my 2D array is throwing me a zero when it shouldn’t. Whats weird is that its only doing that in my main. And I copied half the code from my level builder(which has its own main.) In no way could it equal zero.

Conclusion. Better is seemingly worse.

LD32

I’m late, I’m in, and my unconventional weapon is Time.

This will be my second Ludum Dare, but this time I have a friend to help with assets.

 

I will be using:

  • Unity 5     Xcode – Swift
  • Blender
  • GIMP
  • BFXR

Using Swift may be a mistake, but I have more experience with it than any other language.

 

Gosh I’m late. I better start now…

 

 

Update 1

I didn’t make anything I was happy with on Unity, so I have changed to Swift! Currently my game is running on my iPad but I will soon port it over to OS X.

Anyway, here is a gif

kdbw3

 

I am using tilt for movement, and the unconventional weapon is still a surprise (But implemented).