Bisou_TurboD

LD24

I’m in… alone

Hello there,

I’m Bisou from the Team TurboDindon (Inside my Radio). For the LD#24, the other members are deserting. So I’ll be alone and that will be my first time in compo. Challenging!

 

– Scripting : Game Maker

– Graphics/Animation : Flash (maybe)

– Sound : GarageBand

 

Cheers!

Bisou

Comments

18. Aug 2012 · 11:41 UTC
Hey, nothing wrong in doing a LD alone! The compo is what Ludum Dare is all about for a lot of us. To me its particularly rewarding because it shows you how much your able to achieve on your own over a short period of time. Gives you a good indication of your main strengths and weaknesses as well.

And anyway, if theres a LD event near where you live, attend it and you can still gamejam with other people :)
Bisou_TurboD
18. Aug 2012 · 17:53 UTC
No problem, I’m happy to do it alone! (Did I looked so despaired in my post?:))

It’s just we used to do the LD as a team and spend a nice weekend together, but it’s cool. It’s a challenge I always wanted to meet. Good Luck for the compo!
Sheep
18. Aug 2012 · 20:50 UTC
I remember looking at the source code of Inside my Radio, that kind of Game Maker was so advanced I didn’t even knew it was possible!

Base code declaration

Hi all,

Maybe I’ll not use it if I decide not to make a plateformer but I’d like to declare that base code. It’s a plateformer basic gameplay (well, really basic) made by myself.

You can dowload it with that link : https://dl.dropbox.com/u/39230100/PF_BASE_CODE.rar

Feel free to use it if it fits to your project.

 

See you in 4 hours (It will be 3am in France, my coffee maker is ready)

 

Good luck everybody!

Red Underpants – Post Mortem

What I had in mind

I wanted to make a game where you play a kind of a nerdy guy, at the top of human evolution. He happens to be stranded on a desert island after a plane crash.
You’d have to explore the island to learn and discover a way to get out of it.

The idea behind this concept is that you’re back to a primitive state at the beginning of the game (weak and naked) and you must evolve to escape the island: you have to improve your survival skills and become a kind of Tarzan at the end of the game.
The game mechanics revolve around a platforming with adventure/point-and-click elements.
What Went Right

No unexpected crashes or bad issues during the weekend.
I developed a craft system, it was the first time I thought about that kind of thing.
I managed to submit something!

What Went Wrong

It was way toooo big for a single man. The game represents less than a half of what I had in mind. It’s a classic mistake, I knew it but I fell into the trap.
I spent a day and a half to develop the game system and only 8 hours on level design, art and animations. It’s absolutely not the right balance.
Nobody has tested my game before I submitted it and the game suffers from that:
– A lot of Level Design issues: I did not realized that people would try to escape from the island by swiming away from it and I didn’t put any invisible walls to block the end of the room. Everybody’s falling into the void at the end of the ocean and the game is over: awful design mistake here!
– The craft system is not really understood at first and it’s a bit glitched: you can’t craft a recipe with two ingredients if there’s a third one in the top slot.
– Some recipes are not obvious enough. It’s ok for a LucasArts game where you accepted to spend time trying to combinate items, but I think a lot of people will not be so patient for a little, free, snack game.
I had no time for music.
User Interface took me too much time.
Drag and Drop Interface for crafting –> way too big :)
Conclusion :
As I said I made a very usual mistake: the concept was too big for such a small development time. I knew it when I had the idea but it was challenging so I gave it a try anyway. It’s a semi-failure because the game does not represent what I had in mind and for many people the experience will be ruined because of design issues.
I think I will do a post-compo version with the whole TurboDindon team, with new graphics, sounds and a real Level Design. You’ll be able to play it soon!

Thanks for reading, and remember to avoid leaving the island by swimming if you play the game.

Cheers!

Bisou