BitPuffin

LD21

I’m in!

Hello

This is my first time doing the ludum dare, I’m probably gonna do it with:

Language: Java

Engine: Marte Engine (A 2d Java game engine based on Slick2d which is based on LWJGL)

Tools: Gimp, SFXR, EnergyXT

And if I don’t do that I’m gonna use:

Language: Boo

Engine: Unity

Tools: Blender, Gimp, EnergyXT, Audacity or something like that.

 

But the first one is more likely because there is no time for 3d for a beginner like me!

LD29

Switching to Jam

Alright, the  compo was rough guys. Rough rough.

I had to change what I was making too many times in order to get done.

First I chongud the game because the idea was too morbid. Then (on the second day) I had to remove a lot of what I had started because it wasn’t gonna work out (too big scope kinda). So then I ended up building towards what I am making now, I am just in the process of adding the mechanics, animation system, sound playback etc. and there is 3 hours and thirty minutes left. And it’s simply not gonna happen. However I don’t want to give up on the game just yet so I am switching over to the Jam instead of the compo. It’s still questionable if I can make it since I have to work tomorrow but I will do my best :). Worst case scenario is I didn’t finished but learned some stuff.

Repo: https://bitbucket.org/BitPuffin/ld29

Cheers.