Cherno

LD24

Progress So Far…

I guess I’m making some kind of Zelda / Pokemon style game. Basically with each night into the game, the player evolves into a new being, and this evolution also depends on which biome he’s in.
I haven’t really decided what the aim of the game is going to be, but hey, guess that’ll come eventually.

The whole thing is live streamed straight to YouTube: youtube.com/thechernoproject

LD29

Basic Lighting Engine Done!

Since my idea revolved around being underground and using natural light for guidance, I needed to create a decent lighting engine. So here is what the game looks like so far, without shadows (yet!):

Pic

 

I’m using OpenGL + GLSL in Java, via LWJGL. And I’m streaming here: twitch.tv/TheCherno

LD32

I’m in!

I’m in! And as usual, I’ll be live streaming the entire competition here: http://twitch.tv/TheCherno

Here’s what I’ll be using:
– Engine: Sparky
– Language: C++
– Graphics: Paint.NET / After Effects / Photoshop
– Music: Logic Pro X

That’s probably it! Have fun, and make great games! :)