This title is very true of time spent on an LD Jam. Not to say the game will be worse, but one's body will take the toll. @chaotikza and myself's ideas for the theme consisted of mostly his ideas around how too much of something can negatively affect the player, thus making it more difficult. We threw around some more ideas and stumbled upon something akin to managing a national power network. In this case the more you have the worse it will be if you have a failure in one of your nodes.
The day overall was quite fruitful as we already have quite a bit of nice UI interactions up and running as well as some pretty good art, @chaotikza will say it's just programmer art, but I think it'll suffice until we want to polish. We've also been testing this as a mobile game and will be targeting a mobile platform overall with initial testing showing some promise.

As seen above we have a little build menu with a city and substation in the background. We'll be looking at hooking up the rest tomorrow and starting to see how we'll resolve load on the network.