DMT

LD27

Getting there

Second week learning Unity3D and I figured I would join the competition to get over the learning curve. This is my first Ludum Dare & first game jam. Really enjoying the challenges of trying to make a RTS game.

Features so far(All terrible and in progress):

Selection (Single, Shift Click, Drag & Select)
Camera (WASD,  space or middle mouse button + mouse , mouse wheel)
Unit Navigation (pathfinding & collisions)
MiniMap (Not much of one…)

Check out the web demo Here.

Super basic mechanics of my rts

basic mechanics of my rts

Tags: #7DRTS

Way behind

Not too happy about loosing a day to sorting out third party models and animations. That said there is more of a level + characters now. However Im still WAY behind on implementing the rest of the AI and combat. That comes today.

The game seems to have a direction now, mechanics aside. You will control and build a small army to defend your city from being torn to bits(going to use a simple destruction script to tear the meshes appart into chunky explosions, lots of scripts like these online).

“City Fall”, as I call the prototype,  will be my version of the Kobayashi Maru. I am interested to see what, if anything, can be saved.

Still very little working here in the demo, hoping to really get at it today!

7drtsdmt

Tags: #7DRTS

Some new features

Today’s new features:

  • Improved animation
  • Place units using UI
  • Select all units by type (~, 1,2)
  • New enemy mech unit. Like most of the models its thanks to OpenGameArt.org. Sits there and shows hp if clicked.
  • Some Audio but allot is hidden. Will be cooler when units are fighting, dieing or taking fire.

Hoping to have combat ai and building destruction done by this time tomorrow. As always the web demo is available and updated many times a day.

ludum

CITY FALL

Tags: #7DRTS

Comments

27. Jul 2013 · 05:05 UTC
Woah, controls and credits below the web player. I should get around to doing that!

Emergency Landing Disaster

Hey guys, I just wanted to mention my game which I have been working on for the October Challenge 2013. Two weeks ago I was working on a puzzle combat game for android, Tank Tank: The Tankening. The project was going well but it was taking allot of time to develop the large number of levels I needed. So in order to get a product out for the holiday season I decided to switch my focus to a new, smaller game.

Emergency Landing Disaster is my take on mobile flight simulation. Allot of the current flight games on Google Play feature little to no flight realism, and instead use clumsy physics and movement systems. After coming across a new Unity plugin called UnityFS, I was shocked to realize how easily it would be to bring realistic flight to mobile, and how much fun I would have doing it.

My plan is to create 10 crash scenarios and develop a fun and intriguing game for flight enthusiasts and action 3D gamers. It will be a free title, so my monetization method is Admob smartbanner ads which I never show during game-play. I also hope to add Unity Cloud with interstitial ads for the load-screen; whenever the service matures from private beta.

As usual this project is only possible thanks to Unity3D Pro and the Unity Asset Store with its many talented 3d artists. So far, here is what Emergency Landing Disaster looks like:

Screenshot_2013-10-18-00-24-10
Screenshot_2013-10-17-10-38-50

Screenshot_2013-10-17-10-38-50 2

Tags: airplanes, android, Google Play, iOS, unity, unity3d

Need your help to finish

Well on the last day of the October Challenge 2013 I have managed to complete the first iteration of my game and publish it to Google Play. There is still so much to do to finish the game that I wanted to make, but I have beaten the goals I set for myself and I am happy with this initial product.

But to finish the contest I need your help! Please go an give my game a try on Google Play today! Postmortem to come. Thanks for your help.
FeatureGraphicComp

Screenshot_2013-10-28-15-07-28

Screenshot_2013-10-28-15-05-52

Tags: unity

Comments

31. Oct 2013 · 12:48 UTC
I can’t wait to see if you do an IOS release. I would pay up to $10 for this game on IOS.
sorceress
31. Oct 2013 · 13:30 UTC
Just wondering, does one need a license to use a 747 aircraft in a game? Since it is owned by Boeing.
01. Nov 2013 · 03:26 UTC
This looks awesome! Great idea.

LD28

October Challenge – Emergency Landing Disaster

A big thank you to Ludum Dare and the October Challenge 2013. My hastily made game has shown me the feasibility of the freemium/ad model on mobile.

The goal of the challenge was to create a game within the month, release it, and make a $1. I had hardly managed that, but since the end of the contest I have seen $480.94(40,786 downloads) in ad revenue on Android, and $260.08(17,797 downloads) on IOS, which was only released a week ago.  Ios, so far, seems to be a more profitable platform for such a game. We will see as time goes on.  I currently use Admob and Chartboost to serve smartbanner and interstitial ads to monetize my games.

While improving the game is on my list of things to do, I believe its clear that increasing my Unity game portfolio will drastically increase my ability to generate ad revenue. I already have a second flight sim in the workings among other projects that I hope to bring to IOS, then Android, and then finally OUYA(no ads, in app purchase model only).

Entry Page

Play it Free on IOS

Play it Free on Android

Play it Free on Amazon

Screenshot_2013-10-28-15-07-28

Tags: unity, Unity 3D

Comments

30. Nov 2013 · 02:44 UTC
YES YES YES IOS. YAY! Thanks!