I’m in!
I’m Daniel and I live in Taiwan. This is my first time in Ludum Dare.
Weapons of choice:
Graphics: SAI, PS & Blender
Engine: Unity
Sound: BFXR & Aviary
I’m Daniel and I live in Taiwan. This is my first time in Ludum Dare.
Weapons of choice:
Graphics: SAI, PS & Blender
Engine: Unity
Sound: BFXR & Aviary
Just had a good night of sleep and a good breakfast.
Luckily here in Eastern Asia, Ludum Dare starts at 9AM, no need to mess up sleeping cycles.
I have an idea in my mind and I’m ready to start.
First build (requires Unity webplayer): http://dl.dropbox.com/u/7631292/webplayer/WebPlayer.html
Arrows to move. Click to shot.
haha I’m way behind schedule. Spent too much time in the art work and basic engine.
I’m going to take a rest now.
Newest build: http://dl.dropbox.com/u/7631292/webplayer/WebPlayer.html
I’m off to sleep now. Tomorrow I give it a sprint

I think the rating system in Ludum Dare is not good (and in many other websites as well). I don’t know a better solution, but I think it is worthy thinking about this problem.
Let’s say there are 1000 submissions and 1000 reviewers. If each submission receives a lot of reviews, then the average of the reviews will give a good estimation of the quality of the submissions.
However, if each reviewer only reviews a few submissions, each submission will only get a few reviews, which means that the average will yield a very poor and “noisy” estimation that doesn’t represent the opinion of the community as a whole.
This means that simply asking people to rate and averaging the rates is not a good idea in this case.
I suggest that we invite our mathematician friends to come up with a smarter and more elegant solution for this. Wouldn’t that be awesome?
Just finished my web game, Centroid! It’s sort of a puzzle game; the objective is to find the center of mass of objects on the screen. I am not sure if it’s too easy or not. ;P
You can try it out here: http://gdriv.es/centroid
This was my second time participating in LD48. The minimalist theme was helpful since I didn’t have too much time to work over the weekend.
I look forward to playing all the great games I keep seeing posted! 😀
Lets get this started, a tad late, but better late than never!
First LD ever.
Time to start building our map, all environmental tiles are complete, just a matter of adding them in!

Finally, after a long few days if little sleep trying to understand a game engine I have never used before.
I feel I could have made more levels or made the current ones longer, sadly time is short so I had to cut my losses and do the best at polishing what was there. Overall however, I am quite happy the way it turned out, I have never done a game jam like this before so the super tight deadlines came as an odd surprise to say the least.
Anyway feel free to have a go at our game LD36: Gladius The Destroyer
See you next time
– Dan
Hey, we made this turn based snake-like game with Godot for the Jam. It's like the classic game snake but you have to plan ahead with a limited hand of available moves each turn. Grab apples for points and avoid hitting the map edges or yourself!
Downloads on itch
LD page here
We also have score submission so you can check how you stack up against other players on the online leadboard here. Thanks for checking it out!


Looks nice