daniel

LD23

I’m in!

I’m Daniel and I live in Taiwan. This is my first time in Ludum Dare.

Weapons of choice:

Graphics: SAI, PS & Blender
Engine: Unity
Sound: BFXR & Aviary

Go!

Just had a good night of sleep and a good breakfast.
Luckily here in Eastern Asia, Ludum Dare starts at 9AM, no need to mess up sleeping cycles.
I have an idea in my mind and I’m ready to start.

Progress Check 2

First build (requires Unity webplayer): http://dl.dropbox.com/u/7631292/webplayer/WebPlayer.html

Arrows to move. Click to shot.

haha I’m way behind schedule. Spent too much time in the art work and basic engine.

I’m going to take a rest now.

Comments

elbowroom
21. Apr 2012 · 09:00 UTC
I would make him rotate his head 25% when he aims the gun up/down

Looks nice
21. Apr 2012 · 09:10 UTC
Looks really nice, you should (as elbowroom said) make the body move a little bit more when he aims. You should maybe consider making him turn if the mouse is behind him, instead of just aiming straight up (like in Raze). If the game is going to be in 2d, orthographic camera might work better if the screen starts warping around the edges.

Progress check 4

Conflict!

I hope to have time to finish x_x

Comments

22. Apr 2012 · 02:46 UTC
I like it!

LD24

Rating system

I think the rating system in Ludum Dare is not good (and in many other websites as well). I don’t know a better solution, but I think it is worthy thinking about this problem.

Let’s say there are 1000 submissions and 1000 reviewers.  If each submission receives a lot of reviews, then the average of the reviews will give a good estimation of the quality of the submissions.

However, if each reviewer only reviews a few submissions, each submission will only get a few reviews, which means that the average will yield a very poor and “noisy” estimation that doesn’t represent the opinion of the community as a whole.

This means that simply asking people to rate and averaging the rates is not a good idea in this case.

I suggest that we invite our mathematician friends to come up with a smarter and more elegant solution for this. Wouldn’t that be awesome?

Comments

29. Jul 2012 · 18:56 UTC
Please see and read my detailed post about this here:
29. Jul 2012 · 19:07 UTC
Improvement is always awesome, but it’s quite hard to achieve. The last changes that were done to the rating system had a really positive effect to actually make people rate – as it rewards those people who do.
TehSkull
29. Jul 2012 · 19:09 UTC
Let’s get a full understanding of the problems before us before we begin to create a solution.

Problems:

If a game gets advertised through the right channels, it gains additional hits that will likely never reach other games in the competition. A well advertised game will be played more often, causing it to become viral. It’s a virtuous circle, but it plays against us in this case. One game will have many reviews, the rest will have little to none.
digital_sorceress
29. Jul 2012 · 19:58 UTC
(1) QUANTIZATION

Votes go from 1 star upto 5 stars, and there are an average of about 20 ratings per game, so there are only about 80 graduations between 1.00 and 5.00. So when 1000 contestants are put into those 80 boxes, there are going to be over 10 people in each box. Rankings have error upto 10 places, due to this quantization.
Puzzlem00n
30. Jul 2012 · 01:46 UTC
I don’t really think we should cut the current winning aspect. It would be too drastic and take publicity from those who earned it. Personally, I don’t see to much of a problem with the current rating system, although if anything, I like jellonator’s suggestion.
TheSnide
30. Jul 2012 · 16:46 UTC
Let’s go with a very simple voting system: +1, 0 or -1. Games are daily capped in the numbers of votes they can receive.

LD26

Centroid — an HTML puzzle-ish game

Just finished my web game, Centroid! It’s sort of a puzzle game; the objective is to find the center of mass of objects on the screen. I am not sure if it’s too easy or not. ;P

Screen shot 2013-04-28 at 6.14.50 PM

You can try it out here: http://gdriv.es/centroid

This was my second time participating in LD48. The minimalist theme was helpful since I didn’t have too much time to work over the weekend.

I look forward to playing all the great games I keep seeing posted! 😀

Tags: html, puzzle, web

LD36

I’m in!

Lets get this started, a tad late, but better late than never!

First LD ever.

Map Building

Time to start building our map, all environmental tiles are complete, just a matter of adding them in!

tiled_2016-08-27_16-27-53

Packaging!!!

Ready to go, just final compilation and packaging to upload! Its been a tough 72 hours

cover

Finally submitted

Finally, after a long few days if little sleep trying to understand a game engine I have never used before.

I feel I could have made more levels or made the current ones longer, sadly time is short so I had to cut my losses and do the best at polishing what was there. Overall however, I am quite happy the way it turned out, I have never done a game jam like this before so the super tight deadlines came as an odd surprise to say the least.

Anyway feel free to have a go at our game LD36: Gladius The Destroyer

See you next time

– Dan

LD 40

GrowboRally

Hey, we made this turn based snake-like game with Godot for the Jam. It's like the classic game snake but you have to plan ahead with a limited hand of available moves each turn. Grab apples for points and avoid hitting the map edges or yourself!

Downloads on itch
LD page here

We also have score submission so you can check how you stack up against other players on the online leadboard here. Thanks for checking it out!

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