Galinho

LD25

Come at me bro!

My first idea is based on one thing that was never so good explained for me. The vilains always create one enviroment that let the player grow while he gets through the levels. In this idea, you need to make the hero suffer the maximum possible, but without letting he die. He gets stronger based on the dificult that you create and you earn villain points for it, as the real objective for a vilain is to fight the strongest hero(those things about gold, power or rule the world are obviously fakes).

There is a lot of work to be done to try to make this theme into a game, but looks like this time the cylinder guy will be in the charge.

Tags: concept