In for the very first time
Hi everyone!
This will be my first LD 
I’m very exited and nervous!
I will use :
– Unity,
– Blender (not too much),
– Paint.NET,
– sfxr,
– FL Studio (maybe, if I have enough time ^^”)
Good luck all !
Hi everyone!
This will be my first LD 
I’m very exited and nervous!
I will use :
– Unity,
– Blender (not too much),
– Paint.NET,
– sfxr,
– FL Studio (maybe, if I have enough time ^^”)
Good luck all !
Hi there !
This will be my second LD.
Here is my previous entry :
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10471
But this time I will not use Unity, but rather that :
– Stencyl
– Paint.NET
– Pickle
– sfxr
– Audacity
– Famitracker
– and Freemind to write the game design
Good luck everyone ! 
i feel a little late 

I’m in!
I start from scratch, and alone, but I have time and motivation! 
I’m far from finished my game, it lacks lot of contents and story …

I lacked time and I had to deal with unexpected, but I don’t give up, that’s my November challenge, maybe December :p
I published what I did so far : here
I plan to publish it on Appstore and Google play, when Stencyl 3.0 will be release.
Good luck everyone for your sales 😉
Hi there!
I’m in again and I hope to finish in time this time :-p
I’ll use :
Good luck to all!
What will be the evil goal in my dark game?
To kill this nice goat ! Muahahaha 😀

But how?
From inside of course! Let’s parasite it!

Fiou just at time… :-p
I Haven’t time to polish, and I’m too tired to comment now…
Here is my entry : http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=10471
I will sleep, it’s currently 2:20 am in France…
Here is my entry for the mini LD 39 :
http://www.ludumdare.com/compo/minild-39/?action=preview&uid=10471
Click to know the hindsight 😉
The running game I made for the mini LD 39 is now out on iOS (for free), after long week of “in review”, and because Apple don’t like that my graphics looks like pacman ^^”
So, the web and android version looks like that :
and the iOS version is like that :
Have fun!
6This entry was posted on Tuesday, February 12th, 2013 at 5:38 am and is filed under MiniLD #39. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Discussions about potatoes made me hungry… So I’m in LD 26, with two friends 
This time we’ll use :
Mind map : Xmind
Game engine : Unity 3D
3D : Blender + Pixexix
GUI : Paint.NET
Sounds : usfxr
Music : abundant-music.com
Food : potatoes
And as a bonus here is a tribute to potatoes :

Have fun everyone!
Tags: potato
So, minimalism… Not so easy!
We will try to apply it to each game elements :
– a simple gameplay
– a clear interface
– clean graphisms (we’re go with Voxatron to draw voxels)
– basic sounds and music
We’ve choose to make a simple 3D space shooter with some potatoes (space is pretty clean, so good for minimalism ;))
Here is a screen of our game desing document write in Xmind (in french)

Our dropbox organisation ^^

And two screenshots from the Voxatron editor :


(so hard to make voxel potato ><)
Our game is far from be complete, we took a lot of hours to understand the quaternion logic …
But we’ll make it for the Jam session, and we should have time to polish it, the gameplay will be pretty minimalist 😉
here is our first playable demo :
https://dl.dropboxusercontent.com/u/63045496/LD26_demo_Webplayer/WebPlayer/WebPlayer/WebPlayer.html
9 hours to go jam entry!
It will be hard to finish in time, there will be probably a post compo to polish things not finish in time 
I have to implement many arts, make a menu, correct bugs, balance the difficulty, highscores, polish… And alone to finish it :'(
Here is our last playable demo :
https://dl.dropboxusercontent.com/u/63045496/LD26_demo_Webplayer/webPlayer/WebPlayer/WebPlayer.html
Hi there!
We’re in, in team, for LD27!
This time, for fun, we’ll use Processing2 as IDE and language.
For the graphics : Paint.NET (probably).
For audio : sfxr + abundant-music.com + Audacity.
Good luck everyone! And have fun! 😀
As usual we were too ambitious. A little more than usual I think ^^ ”
So we will not end today…

Here is what we expected to create :
– Our first multiplayer game (the connection is established, and the communications flow correctly, but we encounter obscure bugs that we have underestimated),
– A level editor, which generates binary exploitable data from a picture (it’s operational but perfectible),
– AI bots,in case that there are not enough players (with A * path finder, but we didn’t even had time to start it),
– And all of this in a language (Processing) that we don’t master at all 😀
However, we particularly love the gameplay, it’s very dynamic thanks to this theme and we expect to complete this project.
In any case we, as usual, learned a lot!
if you wish to follow this project, here is the github link : https://github.com/Hatscat/HunTiming
and this one for the editor : https://github.com/Hatscat/HunTiming_MapEditor
here is a map …

… and the image required for the level editor :

now it’s time to play your games :p