hatscat

LD23

In for the very first time

Hi everyone!

This will be my first LD :-)

I’m very exited and nervous!

I will use :

– Unity,

– Blender (not too much),

– Paint.NET,

– sfxr,

– FL Studio (maybe, if I have enough time ^^”)

 

Good luck all !

Done!

A lot of fun, a good team work… Thanks LD  :-)

Try our game Here !

See our (poor) gameplay video here

Giant's crash screenshot

LD24

First Screenshot

i feel a little late :(

I’m in October Challenge

I’m in!
I start from scratch, and alone, but I have time and motivation! :)

Comments

28. Sep 2012 · 15:40 UTC
Any idea yet what type of game you will create?
tigerj
28. Sep 2012 · 16:38 UTC
time is the big one for me. I have a lot of ideas, a lot of motivation… so little time

Not finish in time :'(

I’m far from finished my game, it lacks lot of contents and story …

I lacked time and I had to deal with unexpected, but I don’t give up, that’s my November challenge, maybe December :p

I published what I did so far : here

I plan to publish it on Appstore and Google play, when Stencyl 3.0 will be release.

Good luck everyone for your sales 😉

Comments

01. Nov 2012 · 14:35 UTC
It’s really good wow! I ended up playing it for 30 minutes! Only one complaint: different enemies please… But that’s it. Keep working!

LD25

I’m in too!

Hi there!

I’m in again and I hope to finish in time this time :-p

I’ll use :

  • Stencyl
  • Paint.NET
  • Pickle
  • sfxr
  • FL studio
  • Audacity

Good luck to all!

What a villain aim!

What will be the evil goal in my dark game?
To kill this nice goat ! Muahahaha 😀

Goat2

 

But how?
From inside of course! Let’s parasite it!

1goat

Comments

revereche
15. Dec 2012 · 04:32 UTC
Ooh, parasites! A little surprised I didn’t go with a parasite theme, I usually do. Goats occupy the villainous role in mine.

Finally…!

Fiou just at time… :-p

I Haven’t time to polish, and I’m too tired to comment now…

Here is my entry : http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=10471

 

I will sleep, it’s currently 2:20 am in France…

Pacmob is now available on iOS

The running game I made for the mini LD 39 is now out on iOS (for free), after long week of “in review”, and because Apple don’t like that my graphics looks like pacman ^^”

So, the web and android version looks like that :

PM_SC

 

and the iOS version is like that :

SC4b

 

Have fun!

6

This entry was posted on Tuesday, February 12th, 2013 at 5:38 am and is filed under MiniLD #39. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD26

We’re in, with or without potatoes!

Discussions about potatoes made me hungry… So I’m in LD 26, with two friends :)

This time we’ll use :

Mind map : Xmind
Game engine : Unity 3D
3D : Blender + Pixexix
GUI : Paint.NET
Sounds : usfxr
Music : abundant-music.com
Food : potatoes

And as a bonus here is a tribute to potatoes :

TributeToPotato

 

Have fun everyone!

Tags: potato

Game journal 1

So, minimalism… Not so easy!

We will try to apply it to each game elements :

– a simple gameplay

– a clear interface

– clean graphisms (we’re go with Voxatron to draw voxels)

– basic sounds and music

 

We’ve choose to make a simple 3D space shooter with some potatoes (space is pretty clean, so good for minimalism ;))

Here is a screen of our game desing document write in Xmind (in french)

GD_Doc

Our dropbox organisation ^^

orga

And two screenshots from the Voxatron editor :

Capture d’écran 2013-04-27 à 10.13.23

Capture d’écran 2013-04-27 à 10.11.31

(so hard to make voxel potato ><)

LD27

We’re In

Hi there!

We’re in, in team, for LD27!

This time, for fun, we’ll use Processing2 as IDE and language.

For the graphics : Paint.NET (probably).

For audio : sfxr + abundant-music.com + Audacity.

 

Good luck everyone! And have fun! 😀

We’re out…

As usual we were too ambitious. A little more than usual I think ^^ ”
So we will not end today…

 hunTiming_001

Here is what we expected to create :

– Our first multiplayer game (the connection is established, and the communications flow correctly, but we encounter obscure bugs that we have underestimated),
– A level editor, which generates binary exploitable data from a picture (it’s operational but perfectible),
– AI bots,in case that there are not enough players (with A * path finder, but we didn’t even had time to start it),
– And all of this in a language (Processing) that we don’t master at all 😀

However, we particularly love the gameplay, it’s very dynamic thanks to this theme and we expect to complete this project.

In any case we, as usual, learned a lot!

if you wish to follow this project, here is the github link : https://github.com/Hatscat/HunTiming
and this one for the editor : https://github.com/Hatscat/HunTiming_MapEditor

here is a map …

map_forest

 

… and the image required for the level editor :

map_forest_data

now it’s time to play your games :p