Hellequin

LD26

First Screenshot

This the first screenshot of the game i’m making for LD 26 (My first LD)!
Actually i’ve been working on it for about 2 hours because of the time zone, and i’m currently working on collision detection and others features.

The game will be called “Earth Defender” other news about it will come ASAP… Stay Tuned!

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Note: the sprites are not the final ones!

Oh I forgot to say that I really love this theme!!!

Tags: first screenshot, jam, minimalism

A lot of progresses!

I’ve done a lot of progress since the last post, and probably i’ll finish the game soon.
Basically the game i’m making is definitively called “Earth Defender”, here’s the main plot.

You are the first space division commander, a hero who must save the world from an alien invasion! You are the only one who can defeat them and save the world…!

Full story will be uploaded at the end of this competition ^.^

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Second screenshot of the day. This will be Earth Defender main Menu!

Here’s the list of the things i’ve done or i have yet to do!

  • Storyboard
  • Graphics and art (Almost done)
  • Music and Sounds
  • Code and Framework (Almost done)
  • Easter Egg ?? (The next post will be about it ^.^)

Tags: Earth Defender, jam, menu, minimalism, screenshot

Easter Egg ??!! (Earth Defender progress)

Earth Defender is finally done (It will be uploaded in the next hours)!
But in this post i’ll talk about the Easter Egg i’d like to add to my own game ^_^ before the deadline.
Basically it will be a very bizarre Easter Egg… a parody of the main story, but first you’ve to find it to enjoy it! (Maybe i’ll give you some suggestions after the deadline or when the game will be published ^.^)

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An Easter Egg meme LOL

Tags: demo, Earth Defender, easter-egg, fun, game progress, meme, minimalism

Post mortem

Earth Defender is my entry to Ludum Dare 26 (my first LD ever).  I really loved the theme “Minimalism” and it was a challenge for me creating for the first time a game with this theme, for this reason i decided to enter in the Jam competition so i could have a little more time to make Earth Defender ^.^

What happened?

I’ve been programming since last year almost in JAVA, my favourite language, so i’ve chosen to create a game in java within 72 hours using Eclipse as IDE and Graphics Gale to make the pixel art. When the competition has started it was night in my time zone, for this reason i could start working on my game only after 7 hours from the begin! But i got immediately an idea “Make a classic space game where you are the hero and you have to save the world from an alien invasion!“, i was pretty lucky ^.^!

First i started working on the collision detection (1st day) and i finished to code the game within about 30 hours! Then, using Graphics Gale, i made the pixel art, the sprites and the background! I made first the spaceship and the background (with a pixelated earth) and then the alien ships, it was very funny and exciting making the “Actors” of my own game!Finally after less than 50 hours i submitted Earth Defender as a jam entry, Ludum Dare 26 was certainly an unforgettable experience.

To play and rate Earth Defender go here ^.^

The end is near!!

Only 9 hours to the end of LD #26!
This will be my last post for LD #26, so i want to thank all the people who have rated and played my entry: Earth Defender!
But the time has not expired, so come on people let’s rate my game, let’s get at least 130 ratings ^.^ !!

EndIsNear1

HelkeGames update!

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Here we are with a new post after the AWESOME Ludum Dare 26!
I want to let you know that HelkeGames is now on GameJolt (website maybe i’ll use to host my upcoming games and projects!).
Check Earth Defender on GameJolt!

For further information here are some useful links!

 

Tags: Earth Defender, game, Ludum Dare, updates

LD31

HelkeGames is back again!

HelkeGames is back again after the awesome Ludum Dare 26 (I know, i couldn’t join the last Ludum Dares because I’ve been so busy… I couldn’t update my profile description as well so…. I’m still 16? ahahah). In fact I posted “I’m in” so late because I still didn’t know if I would have had enough time on this weekend… But fortunately I got free time so… I’m ready for a sleepless weekend!

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During this year and a half(?) I’ve been improving my coding skills and… I think I’m ready to do much better than my first LD! As the last Ludum Dare I will be lonely and… only my teammate will provide for making the soundtrack of the whole game.
I got a lot of ideas even if, well, I could bet snowman theme will win?! Ahahah

I will try to do my best in every category and to finish the game within 72 hours since i will join Jam.

Many things happened since my last LD (love and passions ? ahahah) and i think more people now join the competition so… it will be more awesome and interesting!
LUDUM DARE I’M HERE FOR YOU!

As everyone is usual to do, I’m going to post my tools:

  • Java (Eclipse IDE) or well maybe GML
  • Graphics Gale (Art)
  • Fl Studio producer edition 2011
  • And a lot of tea and coffee (I prefer tea ahahah)

I hope to make a game that everyone will love… Because well… that’s my (and I think also of everyone who is a game developer) aim!

Good Luck to everyone! Let’s have some fun! 파이팅 !

Joe 조셉 Recupero (Hellequin)

 

Tags: helkegames, Helkegames is in, ld31

Almost 4 hours to LD!

It’s the time of last checks and we are getting ready for starting LD 31!

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FIGHTING!

In the last post I didn’t mentioned all my tools because I still didn’t know well what I would have chosen but… here we are!

In this year and a half I’ve been improving my korean and chinese skills as well so… hahah

ENGINE

  • GML

GRAPHICS

  • Photoshop
  • GraphicsGale

MUSIC

  • Reaper
  • FL Studio Producer Edition 2011
  • SFXR

FOOD

  • Just something to keep me awake…. ANYTHING! ahah

Sadly HelkeGames is based in Europe so… I will start tomorrow morning, I have to work fast!
So I have to wish you good luck now! I WILL BE READY AS I WAKE UP ^^

Stay tuned tomorrow for every update from HELKEGAMES!

These will be the last few hours of freedom so… ahahah

lò

Tags: helkegames, ld31

HelkeGames’ diary #1 Update

AZOR

This will be the title of our game… I have to admit that I don’t really like the theme… because if you want to make a huge and creative game with a nice story you can’t actually use only one screen… I’ll try to follow the theme as I can though!

After a night (now it’s morning in Europe) of brainstorming I finally came up with an awesome concept… I already made the story and the whole design so… Stay tuned later for all the progresses and new updates!

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Got tons of notes !

Actually my TeamMate already made splash screens for the game… so I will post it now!

AZOR IS COMING #1 Splash screen

Joe (Hellequin) HelkeGamesTM

Tags: Azor, entry update, helkegames, ld31

HelkeGames’ diary #2 update

It’s been almost 12 hours since the first update… we have been working really hard so we couldn’t make some other posts! This first day I’ve been working on the engine and the entire design. And here is what we have now!

Immagine2

AZOR main menu NOTE: the graphics may be not the final one

AZOR is a space adventure game based in an abandoned laboratory on an extraextrasolar planet… well we will reveal the story later as we are finishing it, it will be awesome… ! So about the theme “Entire Game on one screen”, I followed it but… I can’t actually put the entire game on one screen for 2 reasons: it will be really slow to load and I don’t want to spoil the ending of the game. It actually follows a story and I don’t wanna spoil immediately what will happen during the game… But after all it’s a one screen game!

Immagine

First Screenshot of the Lab NOTE: graphics may be not the final one

This is the first screenshot of AZOR laboratory, as you can see you have limited resources as OXYGEN, you have to keep control on it to finish the game and… many other features will come… and we will reveal them in the following updates. Now it’s Midnight! So….. I go to sleep, to recharge energies for tomorrow as I will finish AZOR! (I think my team mate is now working on music, we made the first song together this afternoon). So Good Luck to Everyone!

Stay tuned on HELKEGAMES!

– Joe (Hellequin) HelkegamesTM

Tags: Azor, entry update, helkegames, ld31

HelkeGames’ diary #3 – AZOR is DONE!

HELKEGAMES TEAM – AZOR DEVELOPMENT COMPLETED

Alright… We have been working without a single pause since the last diary update (yesterday night)… and we are happy to announce AZOR is almost done!

  • Game Levels
  • Story
  • Music
  • Graphics – splash screens
  • Bugs *We are currently checking

So guys, are you curious about Azor development? Here are some screenshot!

 

Main Menu ... You will see what happens ahahah

Main Menu … You will see what happens ^^ !

 

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We have a story, we have splash screens, we have AZOR!

 

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Now you have to collect the “files” to leave the planet but always control your oxygen… if you don’t want to…. well to die alone… there will not be anyone to save you, you are so far from the Earth!

New updates and screenshot in the following hours!

– Joe (hellequin) Helkegames

 

 

Tags: Azor, helkegames, ld31

HelkeGame’s diary #Post-Mortem

Alright as we said in the last HelkeGames’ diary Azor is now published! We have been working so hard on this project and we are happy to announce the official LD release of Azor!

Official trailer is also released !

 

PLAY RATE ENJOY

 

AZOR A GAME BY HELKEGAMES
MADE FOR LD 31

Year 2050
Galaxy M510

Captain Joe Park, member of ISLA (International scientific labs association), has been travelling for several months in the deep space… Destination: AZOR LAB.

Nobody knows what happened to the last expedition who visited AZOR… your mission? You must recover the lost files about the “experiment”, remember you promised to your beloved that you would come back home alive… but you must be fast once you landed because oxygen is limited… Remember: You are the only one who can do it, Earth is counting on you!!

After 4 LDs HelkeGames is back with a new project: “Azor”!
I would have liked to make a longer story with other features but… We got only 72 hours so… we did our best! The theme was “Entire game on one screen” and I tried to use one screen for the whole game but I couldn’t show all the rooms in one screen for 2 reasons: it would be a bit slowly to load all the instances in the same room and… Since I tried to make a great story (even if short) I don’t want to spoil it… Players shall finish the game and see the end by themselves!

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Figo1

 

Thanks everybody for making every LD so awesome! You guys rock!

Now I’m going to play and rate your games! I just wanna relax a bit !

Tags: Azor, helkegames, ld31, postmortem

Azor PostMortem Update #1

We released the “main theme soundtrack” of Azor! If you haven’t played the game yet Do it now! We are still playing and rating your games!

PLAY AZOR

Here’s the official trailer!

Thanks to all for playing Azor!

HelkeGames’ diary #AZOR – POST MORTEM

AZOR POST MORTEM

Here we are with a Post Portem update after the awesome LD31. We want to talk about how Azor was born and how it has developed throughout the Ludum Dare.

PLAY AZOR HERE

Azor: the concept

I’ve been thinking about making a platformer/adventure game since my last Ludum Dare entry (LD26) and during this year I developed many projects, some of them are somewhere in my computer folders, others are waiting to be resumed and maybe one day the will become a finished project as AZOR.

It was friday night (here in Europe) and I was sitting down in front of my computer waiting for the theme to be announced, as I saw “Entire game on one screen” I couldn’t imagine something better for a platformer game. But immediately I realized this theme would have limited a lot the features of my game because, since I started thinking about a “room” game (with a story and something to explore), putting the entire game on one screen meant to spoil the end of the story! So there were two possibilities: find a solution not to spoil the end or try to not follow literally the theme! After a huge brainstorming I decided not to show the entire game on one screen but to put a dark (loading) screen when the player would have entered in the next room.

 

AZOR

AZOR: First day

After facing the theme I began to seriously think about the game. It may seems strange but I got the name before the concept itself! I was thinking and… “A… AS… AZOR!” . Starting from the name I decided to find a plot that would have fitted the theme… AZOR seems something regarding the space stuff or futuristic stuff, isn’t it? So I have the settling… Space! I developed my story throughout the three days… and well it was becoming more complicated than I imagined! At the end I got a cool story, but sadly I had to cut it, since I hadn’t enough time…! But I want to develop the story and for this reason I will continue to develop AZOR… I want to get a final version and maybe upload it to Desura or Steam! After that, it was afternoon, I contacted my team mate for making the soundtrack, and as I told him the concept and the story he decided to help me and he made the splash screens for the introduction and the end. While he was working on the splash screens first, I started the level design and the making of tilesets/graphics! But the first was coming to an end…

AZOR: Second day

The first day I went to sleep late since I wanted to plan the level design for almost the whole game… Immediately as I woke up I started working again… Fortunately I finished to code all the mechanics and the scripts (Oxygen, timers, files, animation… and a lot of stuff!) in time… because sadly I had to go out (to the real life) it was an afternoon evening…. As I came back home (It was 11 pm) I completed the level design for all the levels… I only had to decorate rooms and improving the lighting system, I particularly dedicated a lot of time to lights… I wanted to create a cool and innovative platformer! You can check my lighting work throughout the game… changing of lights intensity, color and position…! So if you haven’t tried it yet… do it now! At the end of second day I had levels, character and light system (almost done)! Terribly tired, I went to sleep…

AZOR: Third day

I woke up really early in the morning since I had to work really hard to complete the game in time (1 day left)… I called my team mate for sending the screens but sadly he was still working on it… I couldn’t make the introduction so… I had to wait him…! I designed all the tiles and put them into the levels… I tried to make it playable but not so hard… (who played my first entry can imagine), for this reason I decided to help the player by putting in some rooms of the Lab oxygen capsules, to regenerate some Oxygen! I sadly had to stop the development of the story and I only put 3 files to find in the game… I couldn’t afford to make a longer game since I still hadn’t got a main menu, an introduction and an end… But… suddenly in the late afternoon my friend called me! He had finished the splash screens! Immediately he sent them to me and working faster than I could I made the introduction and the end… leaving the main screen for the last day… tired I fell asleep.

splash1

Main Splash Screen

AZOR: Fourth dat (Final day)

As I woke up I set a target: I shall finish the game in the morning since my friend is working on music. I did it! I finished to code and to design the main menu within the morning and in the afternoon I went to my friend’s house to see the making of the music. He had already made the main theme for the introduction and the main menu so… we only had a few hours to make the levels soundtrack! We worked… and even if I wasn’t so satisfied at the end we got a really cool track that fitted the atmosphere of AZOR! It makes a sense of pressure mixed to paranoia! You can feel it when you play the game and oxygen is finishing but you haven’t got all the 3 files…! I ran at home incredibly fast and I put the music into the game… But there was a problem! 2 hours before the deadline I realized the game was unplayable since there was a huge bug… if you had only 1 file, when you collected the third one it was like you had found 2 files in 1 so it added 2 to your file… you would always win! Moreover when you got to the last room (to the spaceship HELKE 1), it would have subtracted 1 file to your files so… the game was unbeatable! I had to fix these bugs within less than 2 hours! I closed in my room and I worked as hell! Finally 1 hour before the deadline I did it… I tested the game, I sent it to my team mate to test it too (looking for other bugs… I hoped not to find other bugs otherwise well… it would have been a serious trouble!) and finally I published it! I submitted it to LD31 ! AZOR WAS BORN!

AZOR: Post Mortem

I immediately started to play a lot of other entries and I was amazed by seeing a lot of cool and well done entries! You guys did a really good job in this LD (well I haven’t partecipated to the last LDs so….) ! I was really happy when the first people tried my game and actually they liked it! Nothing is better than seeing your product so liked and played by the people! In these days I hosted it to ITCH.IO and GAMEJOLT and as I finish to work on it, in a nearby future I want to publish the final version on Desura, ITCH.IO and maybe Steam?! (I think I’ve already said it ahah I don’t know anymore) Waiting for the results now I’m writing this Post Mortem and I’m trying other amazing entries!

So people! If you haven’t tried AZOR yet… after I’ve been writing this post for 30 minutes now ahahah CHECK IT OUT ! Play, rate and enjoy AZOR… tell me what you guys think!

I think my team mate the last day made a huge work by making the official trailer for AZOR so… check it out!

He also released the main theme soundtrack on SoundCloud !

In these days I think I will also upload AZOR to HelkeGames website… you can check it HERE!

So… well I know this post may seem huge… but I told you guys the making of AZOR and my awesome adventure in this Ludum Dare 31! It’s always a pleasure and an awesome experience taking part into this competition! Waiting the results I will try other games ! So do the same with AZOR… I’d be really glad!

– Joe Recupero (Hellequin) 조셉

AZOR – Play Sharing!!!

We are still playing your games… play and rate AZOR and let us know which games shall we play!

PLAY AND RATE

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Rating process is ending soon! So… Stay tuned and play AZOR!

Last day! AZOR

Only one day left to the end of judgment process! And we have rated and played more than 250 games so far! It has been an awesome Ludum Dare with such original entries ! If you haven’t played AZOR yet… DO IT NOW!

Also you can check AZOR POSTMORTEM, just if you want to know more about our game!

PLAY AZOR 1 DAY LEFT!

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Title Screen

And we want to thank you all guys for playing our game!!

HelkeGames team