InnovumTechnology

LD26

First Ludum Dare

So… I’ve never actually made anything more than a really simple text based game. I’ve attempted it before, but never got around to finishing anything. I’d like to try to enter the Ludum Dare this time, but it depends on how busy my weekend turns out to be. Also, as much as I like potatoes, I really do not want to have to have my first actual game titled “LEGEND OF THE POTATO” or something similar.

Just under an hour!

Water: check!
1TB drive: check!
16GB flashdrive: check!
IDE: check!
brain: check!
Computer: check!
Monitor: check!
keyboard: …why are there three?
mouse: …two? What’s going on?
ps3 controller: …why is this here? I haven’t even used it in months…
ps3: why is this thing plugged into my monitor?
internet: check!

Just under an hour until my first Ludum Dare! (Also my first actual game!) I have a feeling I might post quite a bit of stuff, so to keep from spamming the LD page, I made a tumblr page a few days ago which you can see at: http://innovumblog.tumblr.com/ I also have a youtube channel (which I will probably be uploading videos to this weekend) which is http://www.youtube.com/InnovumTechnology

I also have decided to keep myself from putting too much detail into my game, I shall put severe limitations on myself: I will use only the setpixel() function from the windows.h library in c++ for graphics, and the beep() function from the same library for sounds. My game will seem severely primitive, but if it is actually playable with limitations like those, it will be a miracle!

So, good luck to everyone participating, and everyone try your best!

Minimalism?

I see a lot of people complaining that the theme is minimalism. Personally, I was going to do something minimalistic anyway. Basically minimalism is extremely open-ended. You can pretty much make any game just as you make the graphics/audio/controls/etc. as simple as possible with as few details as possible.

Distractions

Siblings were distracting me last night, parents had me get to bed early, therefore I hardly even have the rendering system done yet. Having woken up this morning, I just got a window to appear on the screen and am now working on the actual game engine.

Not looking great

Although I’ve been only working for 3 hours total, I hardly have anything done. At least, hardly anything that I can actually run. This is probably because of the fact that I’m trying to program everything from scratch, including the 3d graphics engine. No worries, I at least have a couple 3d models done.

About seven hours in

So I’ve been working for about seven hours and I’m just getting somewhere close to something that might be runnable. My main problem is that I’m trying to write a 3d rendering system almost completely from scratch.

Polygon? No. Voxel will do.

Because I am challenging myself to use only the SetPixel() function for graphics, I have to write my entire graphics engine from scratch. A while ago I realized that what I had would be very difficult to get to work with polygons. So instead, I’m switching to voxels. It won’t look as nice in my opinion, but it will be much simpler and easier to code.

LD27

I’ll try again

I’ve been waiting for a while to get another go at the Ludum Dare. I just hope I have a little more luck than last time.

What I’ll be working with:

Language: C++

Libraries: SDL
I’ll do my best to get both a Windows and Linux version.

Well… I’ve got something.

It’s not exactly what I wanted it to do, and I have absolutely no idea why it isn’t working right, but this is what I’ve got:

Screenshot from 2013-08-23 22:26:06

At least I can actually get something on the screen without the program crashing, unlike last time.

Menu Background

LabRatMenu

 

In case you’re wondering why there’s a pie there, check my profile for my post on the “The Cabbage Pie is Too Bitter” challenge.

 

Yes, the game is called Lab Rat.

Menu screen almost done…

Screenshot from 2013-08-24 13:30:30

 

Maybe I should be putting more work into the game’s physics and fixing the unusual bug that allows the player to clip through walls when moving right, but I think the menu screen is simple enough to take my time off of physics for now.

LD28

Almost Forgot About Entering!

Almost forgot about entering!
Here’s what I’ll be using:

Language: C++
Libraries: SDL
Art: Gimp
Audio: Audacity
IDE: Code::Blocks

Just removed Windows the other day (Linux is better). I just reinstalled it as a virtual machine. Thanks a lot Microsoft for giving out disks that take 20+ attempts to install because not all of the required files can be found on the disk that you sold me until around the 20th time I try to install it.

Almost Here

Less than 1 minute to the competition. Problem is, I’m having some trouble getting my IDE to link the SDL libraries in my Windows VM (just installed a few days ago). I probably won’t have a windows port for a bit, which means my game may suffer in the competition.

Finally! Something…

My game is going to primarily just use lines for it graphics (keeping it a bit old-school, I guess). I finally got something to work right:Screenshot from 2013-12-13 22:17:26

Finally! I have a line. Now to have it draw a spaceship!

Rotation; Almost There

With every rotation, it shrinks. Can anyone see the dot in the middle of the window?
Screenshot from 2013-12-14 00:14:33