Jon Reid

LD23

update #1 tiny hungry planet

So, after having forgotten about LD until about mid day today, and actually deciding that I was going to participate and make a game, I’ve been working on a little idea for about 4 hours now. It’s coming together nicely I think.

My game is all about a single lonely person on a small, hungry planet, and he has to use his laser to grab nearby floating planets into his own to make it grow.

I’m not going for concept originality here, just something that is fun and will hopefully look cool by the end of it.

So far, I have the grabbing planets and feeding mechanism working and nearby planets float around nicely.

Need to add bad guys, levels, scoring and make it look great. Shouldn’t be too hard…

update#2 tiny hungry planet

added enemies and glow to everything! yeah glow!

enemies decrease your planets size while good planets increase it. Gonna start adding in effects and levelling…

update #3 tiny hungry planet

Heres a playable version!

I’ve added some little effects and a scoring system. Levelling (i know i’ve said that every post but it needs to be done!) and more effects up next. Music at some point too…

 

 

 

Comments

Datw
21. Apr 2012 · 16:36 UTC
pretty cool

update #4 tiny hungry planet

My last update for tonight, need to get some sleep before finishing this off tomorrow.

I’ve added in some more effects, levelling up and a time limit. But the time limit doesnt do anything at the moment, just counts down.

I’ve still got more effects to add in, finish off some graphics and add in the menu and game over screens as well as a highscore system and music.

The game feels pretty fun right now, but im sure it could be made more fun. I’m just not sure right now, I’m too tired to tell.

Here’s the newest build with some fancier graphics and a progressively harder gameplay.

update #5 tiny hungry planet

this will be my last update before finishing the jam, I’m nearly done now, just tidying up a few things and adding in some tracking stuff before submitting.

I’ve added in sound effects, music that I made very quickly late last night in garage band, menu and game over screens and some extra effects.

I hope no one turns off the game based on the music alone, I dont really make music so i just dragged some loops around in garage band until it sounded alright.

Im still keeping quite simplistic with the graphics, just lots of glowy things and 80’s styled titles rather than throwing lots of graphics at the screen, the game doesnt really need it and I feel that its easy to understand what’s going on as is.

Oh, I want to add in some powerups, that’ll be simple enough to add in though.

No playable version this time, you’ll just have to wait till i reveal the whole thing as it’s nearly there now anyway.

update #6 hungry tiny planet AKA atmosfeast

I actually submitted my game a few hours ago, but forgot to post anything about it being done.

My game, as far as this comp goes, is done. I didn’t put everything I wanted in, not because I ran out of time, but because I think the game as it is is pretty good and feels fun.

I’ve found myself going back to my game over and over and playing it again just because it’s fun, so I hope that comes across well, and that others enjoy it too.

Something that’s hard to convey in just screenshots is the animation that I’ve put in my game, this is something that I think gives my game a really nice feel. The way the menu transitions into the main game and how each planet reacts to getting sucked in and spawning, it feels and looks really nice.

I’m quite happy with how it turned out, even though i submitted a full 10 hours before the deadline. I hope that doesn’t count against me or anything…

Play my game and give me some feedback, it’ll be nice to hear some opinions about how my first LD turned out.

LD25

Im in for another one.

Ill be taking part in the real world gathering at Google campus, London UK.

Ill be using:

Unity – c#
Maya
Photoshop
and probably garageband or somesuch for sounds. Either way i’ll probably be dragging around loops in something.

Thinking that I’ll make some sort of racing game. I’ve had a huge urge to make one recently and want to get it out the way now so I can get on with my main game.

I’ll be aiming to make something thats 4 player local multiplayer. So if you’re around, ask for a go.

LD26

Well I guess I’m in then.

I’m gonna give it my best shot and hopefully do better than last time.

Using:

Unity, c#, Photoshop, uSFXR and tk2d.

I’ll try and keep it simple this time. Simple and fun. Being inspired by Guacamelee recently, so perhaps super colourful too.

@thecodermonkey on twitter just incase I ramble on there too.

Good luck all!

Its something.

Done the engine logic for a path matching puzzle game. You can link two paths together and it’ll tell you if you’ve matched the right ends together or not.

So far, only one colour working, more to add in the morning.

Super simple, but i have ideas.

Screen Shot 2013-04-27 at 05.27.02 Screen Shot 2013-04-27 at 05.27.06 Screen Shot 2013-04-27 at 05.27.10

What I’ve built so far

Added in multiple coloured path support, added in victory animations when a path is complete.

When all paths are complete, thats when you will be able to progress, need to add in somewhere to go though first.

Heres a little demo:

Screen Shot 2013-04-27 at 12.23.18

https://dl.dropboxusercontent.com/u/5314106/LD26/index.html

Need to add in levels and a narrative to the whole thing. Feeling good about this one.

I did it!

Love connection is finished!

Pretty pleased with this one, quite enjoyed the process of making something super quick, and just to stick to one core idea. I’ve seen some amazing games being made over the weekend so good luck to everyone!

Screen Shot 2013-04-28 at 19.51.30

I’m throwing confetti over myself as I’m writing this.

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11356

LD31

Yeah, sure I’m in too

Haven’t taken part in a while, so why not!

I’ll be using:

Unity, with a collection of my own libraries (view framework and mesh/graphics tools)

Photoshop,

Maybe cinema4D if I need to do some 3d modelling.

Audio will most likely be either generated or from the marvellous jam assets being provided this time round.

Bit of progress

So I’ve been working on this idea today. Got distracted by another idea for a few hours so im a little behind where I’d like to be, but it seems like its coming together nicely now.

The general idea is that its a difficult-control game where you have to get the snowman to the end of the lane without destroying him.

LD32

Bubble Trubble is done!

After wrestling with WebGL builds for a few hours, my game Bubble Trubble is done. Be warned other Unity WebGL users, the latest Google Chrome update breaks the js that runs the builds, and theres nothing we can do about it :( http://forum.unity3d.com/threads/uncaught-abort-at-error-only-in-chrome-42.319121/

Anyway, check out my game and let me know what you think!

My “Unconventional Weapon” here is bubbles! Use them to catch enemies, bounce them around or even as platforms.

Play Bubble Trubble now!

ScreenShot1