JoyFired

LD 38

Welp, Let’s go LD38

First Ludum Dare ever, and very new to unity as well but I hope to throw away my life as—I mean have as much fun as I can.

  • Unity
  • Blender
  • Photoshop
  • BFXR
  • LMMS
  • TRELLO

Weirdly enough all I can make right now is 3d games, so this’ll be interesting.

I'm In

First LD ever, and still questioning if I'm gonna be able to finish, but anyway... Tools: - Unity - Visual Studio - Blender - Photoshop - LMMS

Made Some Fairly Decent Progress

http://prntscr.com/ezf1pd Basic concept: you do stuff on a planet then hop to the next one Still don't know what I'm gonna be doing in terms of content but I look forward to it

Ehhhh

http://prntscr.com/ezrkd0 Overall pretty dissapointed with the day, lots of unfortunate productivity errors. Have a lot of work to do soon. Ugh.

First Ludum Dare: Done

Introducing Soleil, my submission for Ludum Dare 38. I actually finished this before but never made a blog post. Without further ado:

BackArt2.png

Soleil is a spaghetti physics platformer, with even more spaghetti story direction.

Story:

You play as the savior of a solar system which has lost its sun by collecting a mystical hot dog and keys. Just take that in.

FYI the inspiration has nothing to do with Super Mario Galaxy (as everyone seems to assume), I've never played that game in my life. The true concept came from the idea between me and Sean of someone who was so fat he becomes a planet by gaining obesity off other ones.

Obviously, the story has progressed a bit from there.

Process

The game direction was very hard to determine towards the beginning, and I had been randomly coding functionality in hopes that an idea would come later. This is where I really wish I had spent more time on planning, because before I knew it 10 scripts became 20 became 30 uselessly bug-ridden scripts, but somehow the game turned out fine in the end despite my failing at programming efficiently. Either way, the jam has been an interesting experience, and definitely looking forward to LD39 in the future (maybe I'll understand Unity fully by then).

Play:

You can play it on the itch link on the game post

here

:neutral_face: Me x :expressionless: Sean Seo (best waifu)

Making of Soleil Timelapse

Just an extremely fast timelapse of the process of bringing this game into reality, and highlighting my inefficiency at the same time.

https://www.youtube.com/watch?v=9LCONZedxq8&feature=youtu.be

Play it here

Come Play Soleil!

BackArt.png A new bug-fixed version of the game has been released, so I would really appreciate it if you could drop by and play it/re-rate it (it may not affect your vote that much though :P)

https://ldjam.com/events/ludum-dare/38/soleil

LD 40

Late Decision!

Just decided to join this Ludum Dare. This will be my second one and I hope I can use my knowledge from the first to constructively improve my final product this time. I will be using Unity for the most part, with Blender for 3d modeling, Photoshop for texturing and graphics, and LMMS for music (likely done by a friend).

Slightly unproductive day

I spent a good portion of my life creating the most majestic aquatic T-rex known to man in my first blender rigging evertrex.png