kevinworkman

LD24

The Debate

I only had about 4 hours to start and finish a game, but I did it. I’m glad, because I was pretty bummed about missing out on such an awesome theme.

It’s pong between Darwin and Jesus- the winner finally decides the debate between science and religion!

Yes, it’s ridiculous, but maybe it says a little something about the conversation, I don’t know.

Play it if you feel like it! Link: http://www.ludumdare.com/compo/ludum-dare-24/?action=rate&uid=5364

WHOO

It’s not too late to do the October Challenge!

Did you want to participate in Ludum Dare’s October Challenge, but couldn’t find the time or couldn’t figure out a good way to handle payments with your current development approach? Or maybe you’ve never written a “real” game before and thought it was more than you could handle? It’s not too late!

As some of you might be sick of hearing about by now, I’m developing a website specifically for indie Java (and Processing) developers who want an easy way to showcase their games- and make money! I spent my October updating the site’s look and feel and making things more obvious, so check it out at StaticVoidGames.com.

Developers can specify an ad code for their games, and they get 100% of any revenue they generate. Getting an ad code is as easy as signing up for a google adsense account!
So if you still want to try out the October Challenge, maybe think about using Static Void Games! You could upload some old games, or spend this weekend doing your own mini-challenge.

Think about what you could do by October 31st with a theme of Halloween!

Comments

26. Oct 2012 · 20:50 UTC
Awesome!
Madball
27. Oct 2012 · 08:06 UTC
In fact I’m going to start making a game now. But no, I won’t be able to finish it in October. Next October maybe?

Does your game have a content generator? Let me write about it!

Hey all,

I’m currently working on a project for school involving content generation in game jams. It would be quite helpful if I could start off my presentation with examples of Ludum Dare games that use content generators. So if any of your games (past or present) use a content generator, let me know!

The games don’t have to be popular or successful, and the content generation can be as simple as a random level creator. Basically I’m just trying to show that hand-coding levels is too time consuming for game jams and that people use content generators to prototype a game instead.

LD25

Warmup Weekend = Perfect Time to Make a Holiday Game!

Static Void Games just started doing monthly themes, where any games made with the month’s theme will get a place on the front page. December’s theme is HOLIDAYS!

So if you’re making a Java or Processing game for this Warmup weekend, it’s a perfect excuse to make a holiday game and get on the front page of Static Void Games! Then if you like how the site works, you can use it for your hosting during Ludum Dare next weekend!

For more info, check out the explanation. Either way, happy jamming!

LD26

(Untitled)

I’ve compiled a list of the top 10 overall rated Ludum Dare games of all time!

View it here: Top Ten Ludum Dare Games

Is this a handy “what to do” guide, or a way to waste time before Ludum Dare starts on Friday? You decide!

Ludum Dare 45

#000000 Ludum Dare 45 Postmortem

I just wrote a postmortem for my entry to Ludum Dare 45! You start with black, and then make choices to change your color to white. But each choice has tradeoffs, so each player's journey is unique.

It's a little long, so I don't want to spam everybody with it. But if you're interested, check it out here!

One thing I'm really happy about is how players go home with a small piece of digital art created based on how they play the game. Here are a few examples:

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timeline-small-9.png

If that sounds interesting to you, check out the game here or read the postmortem here!

Ludum Dare 46

Ludum Dare 46 Retrospective: The Next Generation

Here is the retrospective (postmortem is so morbid) of my entry to Ludum Dare 46: The Next Generation.

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That post contains my brainstorming process, barking up the wrong tree for 24 hours, almost dropping out, and turning a not-fun Game of Life sandbox into a kinda-fun puzzle game. It also contains a timelapse of what developing the game looked like from start to finish, and a list of everything I googled over the 48 hours it took to make the game.

I've appreciated all of the comments so far, and if anybody is looking for another game to play (works on web, mobile, and desktop), check it out here.!