MysteryMeat

LD31

We’re in!

We are a team of 6 entering the LD31 Jam. It’s gonna be a lot of fun. Spoiler: We don’t have a clue what we’re doing. Or do we? We can’t actually tell you. If we did, we wouldn’t be mystery meat.

A picture of us
This is the team, except for our team leader, who is under the pseudonym Mystery Meat. He couldn’t make it, he said hi.
Names from left to right:
Aaron- Code, Andrew – Code, Korrigan – Director/Code, Vincent – Art, Troy – Music
Not pictured: Mystery Meat – Team Leader, Motivator, Caterer, Master Philanthropist, and Executive Producer.
Code is done with Notepad++
“Engine” is HTML5’s Canvas

A Break.

[10:50pm] Teams full into production. All are become delusional and dizzy. Programmers confusing each other. Takes a break to watch a Futurama.

There was a scare, but it’s done.

It’s a good ol’ finish for Mystery Meat today. The game was completed successfully, not all features implemented that we wanted

itch.io is doing okay handling the game. It works for some of us, but occasionally doesn’t work for someone else. We’re not sure what to do, maybe it’s just a lot for the server to handle.

You know, if anyone has any suggestions on it, we’d love to get some help.

It’s made in HTML5 Canvas.

The last stretch.

Well, this is it. Its been fun guys, us at MysteryMeat have played a lot of really fun games, and we are glad we have been graciously accepted.  Come try our game if you have a chance. We would like as much feedback as possible. :)

LD32

We’re in, once again;

It’s that time again. Mystery Meat is in for our second Ludum Dare as a team.