Epic Rage!
Ok, here’s what I’ve done so far:
- Open flashdevelop
- Open default project
- Compile and run
- Build Failed
- Fuck, this’ll mean a fresh install of flashdevelop
- Waste 2 hours installing flashdevelop
Tags: RAGE
Ok, here’s what I’ve done so far:
Tags: RAGE
Hey all,
I’m in!
I’ll be using FlashPunk + BFXR + Paint.NET. My game will contain potatoz.
P.S.
Deep Water Games, you are going down 
Tags: potatos
That’s right, Pixle ninja is ready.
You are a ninja (Made of pixels).
That minimal enough for you?
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=14050
Tags: potato
Wooooooo, Ludum Dare!
I’m in with my usual team, and maybe 2 other people.
Code: LWJGL or LÖVE, not sure yet. Possibly Scratch or Stencyl, if I can get them to run without lagging.
Deskphoto:

My workspace :)
See you on the other side!
Alright, I’m in. Here are my tools:
Löve.
Vim.
The GIMP for graphics probably, although I might make some real art and scan it.
Good luck everyone!
Tags: im in, Love, Woooooooooooo Ludum Dare!
Hi all,
Apparently I need to release all of my libraries beforehand, so I present to you, WorldPhysics!
See the post explaining it here!
Good luck,
Nsmurf!
I just had a stressful couple of minutes. The power just went out, and I don’t have a laptop.
It’s all ok now though, because the power’s back on, and I’m back ludum daring.
My game is coming along nicely, I’ve added Companion Cubes, a Bow, a Jetpack, and a Sword.
One Item is a game of choosing the right tool for the job. For each level, choose what item to bring with you. Jetpack? Bow? Handheld Teleporter?
Choose your item here!

HERE WE GO!
I’m in for LD30, and super excited!
Tools:
I think that live reloading will make a *huge* difference in how I make my game. It’s something I’ve always wanted in LÖVE, and now I have it! I’m probably going to do a timelapse, but I’ll need to find a program to make a timelapse on linux. Last time I had issues with splicing the frames together, despite capturing them fine. This looks promising.
Gameplay wise, I’m going to focus on making a simple idea, so as to make it take minimal programming effort.
Good luck,
– Nsmurf
I worked for 42 hours on my LD30 entry “SolarSim“, before I submitted it, in the crappy stage it’s in. I probably could use the 6 hours to make it better, but I’m not going to. Here’s why.
Ludum Dare is about making games. The 48 hour time limit has always helped me before, but this time it didn’t work. I wasn’t really committed to making a specific game, and even when I was programming, I didn’t have a clear idea of what I wanted. I changed ideas 4 hours in, 6 hours in, and 24 hours in… And finally submitted my original idea. I was also trying to make a game with no practice in a short timeframe, using a very DIY framework. The last time I made a game was LD28, and I wasn’t prepared.
As I said, Ludum Dare is about making a game, so that’s what I’m going to. This Ludum Dare has reminded me how much fun gamedev is, so I’m going to make a game! No time limit, I’m going to have a clear idea of exactly what I want, and then I’m going to sit down and make it.
It’s time to get back up, learn from my mistakes, and make a game! See you at the next LD!
—
Here’s a list of all the mistakes I made so I won’t forget them:
I’m in!
Tools:
Code: ???
Art: Gimp or Inkscape
Music: Autotracker
SFX: BFXR or SFXR
Other: ???
Happy hacking, and good luck!