Hi
Hi everybody,
so I think I’m going to participate too.
I’ll be using/discovering FlashPunk on FlashDevelop for the game. Not sure if I’ll have time to actually finish something but I’ll try.
Anyway, good luck to everyone, have fun !
Hi everybody,
so I think I’m going to participate too.
I’ll be using/discovering FlashPunk on FlashDevelop for the game. Not sure if I’ll have time to actually finish something but I’ll try.
Anyway, good luck to everyone, have fun !
Maybe I should stop playing with Musagi (http://www.drpetter.se/project_musagi.html) and find what the goal of my game is.
I’ve just submitted my entry. I am really tired but happy nonetheless !
The game itself is not so good but building it was quite fun.
The game uses flash, feel free to give it a try. (I ended up ditching the pan flute for the xylophone, hope you’ll enjoy it ^^ )
Hi everybody !
I’m in for my second Ludum dare and I’m going to develop some kind of strategy game using Flash Punk.
I’m now 3 hours into the project and I’ve just realized you don’t have a right click with flash… Back to the drawing board ^^
So, I finally managed to finish my game yesterday !
I’m completely burned out but satisfied with the result. You can check it out here.
What went right:
– art: letting my girlfriend do the art for me really was a brilliant idea ! I had to switch to the Jam category, but I needed the extra day anyway.
– coding: apart from some head banging against the wall and swearing (BitmapData.draw(), I fucking hate you), the coding part went alright. FlashPunk is cool but I really should have taken some time to play with it before the contest.
What went wrong:
– conception/planning: I had a really hard time with the theme at first. Then I thought about a bunch of concepts that would fit well with the theme, how cool it would be to have this and that, and I started coding stuff. I built a complex system and then tried to figure out how the player would interact with it… I ended up removing a lot of things and wish I had time to remove even more things.
Lesson learnt:
Next time, I will try to organize my time like this:
1. Think of one concept of gameplay that fits with the theme. Make it SIMPLE.
2. Code a playable prototype as fast as possible. If it doesn’t work or won’t be fun, go back to 1.
3. Think of ONE thing that would make the game better
4. Code it.Test it. Go to 3.
Anyway, I hope you’ll enjoy the game !