Sestren

LD23

A quick-and-dirty screen grab calculator

http://preview.tinyurl.com/blfjfgp

I’m a big fan of Instacalc, and for my first LD entry I’m planning on using Chronolapse to record a timelapse of my efforts. So naturally, I threw together this handy calculator for determining what time (in seconds) to set my screen capture rate at and a rough estimate of what the resulting folder size will be (in GB) in the end. If you happen to find this calculator handy, feel free to adjust the parameters to suit your needs.

My First Post-Mortem

Introduction

Spitoon was my first ever Ludum Dare submission. As I mentioned in my previous post, I had watched Notch’s live feed of his entry for LD 22 and was inspired to participate in the next one. Here is how I think it went.

What went right

  • I managed to make a mostly-playable game with (AFAIK) a somewhat unique mechanic.
  • My graphics, though simple, got the job done. I was pleased with how they turned out, mostly.
  • I learned that I can perform under a very tight deadline and for very long periods of time.
  • I made my first Timelapse as well as my first ever upload to YouTube!
  • I had a lot of fun!

What went wrong

This is always the more interesting part, I imagine:

  • Many bugs made it into the posted version. Among them are the spitballs appearing at full size for a split-second before being resized (this one bothers me a lot, as it messes with the visual style and happens repeatedly), and spitballs sometimes stopping dead in their tracks when they aren’t supposed to.
  • The game uses up way more memory than it should, particularly by the later levels. This was a problem I had spent a good portion of time trying to fix, but, alas, I just don’t know enough yet about proper and efficient garbage collection. This is where my relative lack of experience with ActionScript, Flixel, and programming in general really shows through. It is something I’m slowly working on, however.
  • No sound! I had even practiced a bit with generating sounds with SFXR before the competition, but in the end, I spent too much time fixing bugs and designing levels (both of which took up more time than I had originally planned on) to get to this stage of development at all. A game like this really deserves some nice spitting sound effects to round it out, but I had to prioritize, and sound I deemed was less important than the other stuff.
  • Too short! I realize that the bar isn’t necessarily very high as far as length of gameplay with this sort of competition, but I really wanted to shoot for a minimum of 10 well-thought-out levels at minimum (20 if I could help it). That said, I had to settle for 7 levels, with 2 of them being pretty bare in terms of “puzzleyness.” I also wanted to have an actual menu and a way to restart the current level, but I just didn’t get to implementing it.
  • I misspelled the name of my game! :O I don’t know whether to chalk this up to being tired or what, but yes, it’s spelled ‘Spittoon,’ not ‘Spitoon.’ I didn’t name my game til right toward the end, and although I’m usually a pretty decent speller most of the time, this time I got it wrong. A 5-second Google check could have shown me I had it wrong, but it just didn’t occur to me until the next day to do so. At this point, I can either fix the spelling for the post-compo version, or leave it as is and just call it my own. Does anyone have any preference on this? Should I leave it “Spitoon” or should I fix it and call it “Spittoon” from now on?

For the Future

Shortfalls aside, I really did have a blast participating, and I absolutely plan on being in future competitions for Ludum Dare. Feedback has been wonderful and it’s so encouraging to hear people’s thoughts about the game. I’m also planning on releasing a “post-competition” version of the game with all the bug fixes, sound effects, and additional levels I wanted to include in the original version. Hopefully, work schedule and family life permitting, I’ll be able to put that out sometime in the next 2 or 3 weeks. Thank you for reading and thanks to everyone for making this a great experience! I’ve already played quite a few of the other entries, and I’m terribly impressed; I can’t wait to play even more!

EDIT: The post-compo version was released about a week ago, and here’s the download link:

http://dl.dropbox.com/u/24565598/Ludum%20Dare/LD23-Spitoon-PostCompo/LD23_Spitoon.html

Tags: post-compo, postcompo, postmortem, timelapse

Better Late Than Never

http://dl.dropbox.com/u/24565598/Ludum%20Dare/LD23-Spitoon-PostCompo/LD23_Spitoon.html

As promised, I’ve finally finished the Post Competition version of my LD23 entry, Spitoon. It seems I can no longer edit my entry page to include a direct link to the this version, so consider this the official link, I suppose.

To cut to the chase, it’s been an amazing past month since the end of the competition. I don’t typically like to wax personal in a public forum, but I feel compelled to mention that my first son was born nearly two weeks ago, a bit past the due date. He’s amazing, and everything I have done in my life for the past several years has been for my lovely wife and our beautiful family. I have never made much money by American standards, but thanks to them, I have always felt both rich and blessed.

I promise not to drag this out, so suffice it to say that my supportive family has helped rekindle my passion for programming as well as life in general, and I can’t wait to see what the rest of this year has in store.

P.S. If anyone knows of a way in which I can add the link to the post-compo version to my main entry page, please let me know.

Tags: motivation, post-compo, postcompo, real life

LD24

I’m in, sorta

I had a great time participating in the last LD, and I’ve been looking forward to the next one ever since. Work and family life on that particular weekend may leave me with little in the way of programming hours (it’s up in the air at the moment, still), but I fully intend to participate and complete whatever I can with the time that I have. Good luck to everyone else, and I can’t wait to see the amazing games that you make.

Update: Now that I have my work schedule, I’m fairly certain I will have, at most, about 12 hours to devote to Ludum Dare that weekend. The challenge now will be for me to try to come up with something playable in that short amount of time. Here goes nothing!

Tags: LD #24

My Top Eight Under 50 Ratings

Now that I’ve rated over 100 entries, I wanted to compile a list of some of my favorite underplayed (under 50 ratings) games from that list. Here they are, in no particular order (click the titles or images to go to the entry page) …

Influenza – Miltage – Jam Entry

A flu virus tries to take over an office building, and must contend with managers, doctors .. and the dreaded janitor.

Eggplant farm – mokujin – 48 Hour Compo Entry

Brother amoebas fight for control of their inheritance, an eggplant farm.

Quantum Seed – motionbit – Jam Entry

A thoroughly appealing game both visually and aurally.

FronSkratx – muh_h – 48 Hour Compo Entry

A game I wish I was much better at so I could experience the later parts. See if you can get farther than me (you probably can).

@#$% Life! I’m the god damn SUN. – Phobos001 – 48 Hour Compo Entry

It may have little to do with the theme, but it’s fun to play and has a great title.

FLOWERBOT – Zccc – 48 Hour Compo Entry

A robot befriends a flower and has to protect it from danger.

Psychiatric Evaluation – ConflictiveLabs – Jam Entry

A mental patient has to keep his sanity up in order to escape.

The Evolution of Flight – AaronYip – 48 Hour Compo Entry

The Wright Brothers take on aliens as they perfect their aerial technology.

That’s all for now; I hope you enjoy playing these games as much as I did!

Tags: LD #24, picks

Comments

Miltage
10. Sep 2012 · 17:44 UTC
Scrolling down the homepage, I was very surprised to see a screenie of my game grace the homepage on a stranger’s blog post. Thanks for featuring my game, you’ve made my day!
Zccc
10. Sep 2012 · 18:38 UTC
I saw this list and I was thinking to myself: “I would really love to see someone put my game in a list of favorites”.

When I saw the picture I felt really really happy, thank you very much 😀
muh_h
11. Sep 2012 · 22:04 UTC
Thank you very much never thought someone would post my game in a fav list

Chip Away is now on Newgrounds

I’ve been silent this entire month during the October Challenge because I wasn’t sure what to say. Now, at the very least, I can claim I’ve officially participated. My LD24 Warmup game, Chip Away, has been upgraded and submitted to Newgrounds (http://www.newgrounds.com/portal/view/605147). Learning their API and incorporating things like Scoreboards and Medals into my game has been a lot of fun and a great learning experience.

While I’d be ecstatic if I made my first $1 as a gamedev, I feel I’ve made the October Challenge already in a way, because this was the month I landed my first full-time job as a programmer. I feel I owe a great debt of gratitude to Ludum Dare and everyone that’s a part of this community for giving me the motivation to jump back into programming and really challenge myself. Without it, I’d still be delivering pizzas, no doubt. Thank you to everyone and I’m looking forward to LD25 in December!

Tags: newgrounds, OctoberChallenge

LD25

LD25, here I come!

My tools:

Language: ActionScript

Framework: Flixel

IDE: FlashBuilder

Graphics: Paint.NET

Sound: bfxr/sfxr, Audacity

November wasn’t quite the “prepare for Ludum Dare 25” month I planned it to be, but I’m looking forward to the challenge. This time, I actually have a whole weekend free for once.

Once Again, my Top Eight Under 50

I’ve finally rated 100 of the entries. I was quite impressed with many of them, and as with LD24, I wanted to take a moment to draw your attention to some of my favorites that I feel are underplayed (have under 50 ratings). Here they are, in no particular order (click the titles or images to go to the entry page) …
 

Trolling – permanente1600 – 48 Hour Compo Entry


trolling
A nasty troll does its best to stomp over the flowers planted by a unicorn.
 

the BRINK – radmars – Jam Entry


the_brink
Top-notch visual style and audio; feels like a complete game.
 

Another Castle – RosyPenguin – Jam Entry


another_castle
Break into each castle and run away with the princess!

 

Acidman – Stavu – Jam Entry


acidman
A clever puzzle game about a man who gains strange powers after an industrial accident.
 

hunt – Zillix – 48 Hour Compo Entry


hunt
Sabotage the villagers’ plans to end your curse using the knowledge of your own castle and its many hazards.
 

Battleship Texas – Yngar – 48 Hour Compo Entry


battleship_texas
Great use of silly humor to tell a story.
 

A day in the life of the Minotaur – jfroco – 48 Hour Compo Entry


a_day_in_the_life_of_the_minotaur
Eat the hearts of fierce warriors on your way to devour virgins in this simple, but well-executed board game.
 

Just Politics – brantkings – Jam Entry


just_politics
Climb the political ladder and abuse your popularity as you siphon money behind the backs of reporters and the feds.

That’s all for now; I hope you enjoy playing these games as much as I did!

Tags: LD #25, picks

Comments

28. Dec 2012 · 13:41 UTC
Thanks for bringing “Another Castle” to my attention. That was just brilliant.
RosyPenguin
29. Dec 2012 · 05:43 UTC
Thank you for featuring our game, ‘Another Castle’, along with these other fantastic entries! Great to see that you chose games from both the Jam and Compo, and games with various art styles and gameplay mechanics.

LD26

I’m in for LD26

I can’t very well pass up an opportunity to participate in another Ludum Dare; I look forward to these immensely!

  • LD26 I'm inCode: Actionscript
  • IDE: Flash Builder
  • Graphics: Photoshop
  • Music: Sunvox (if I can learn the basics in time)
  • SFX: BFXR

 

Some Underplayed Favorites of Mine

I’ve finally rated 100 of the entries, so I wanted to take a moment to highlight a few of the games I feel are underplayed (have under 50 ratings). Here they are, in no particular order (click the titles or images to go to the entry page) …

Slime Factory – Evil Cult – Jam Entry

SlimeFactory
Guide the slimes past turrets, spike traps, and lasers with a limited array of tools.

Unfurl – TeamEagle – Jam Entry

Unfurl
A brilliant concept for a puzzle game with a complete and awe-inspiring aesthetic.

Hubu Handler – derdragon – 48 Hour Compo Entry

HubuHandler
Take care of an adorable critter with a mind of its own.

Line Quest – RandomSpark – Jam Entry

LineQuest
Confounding at first, but after just a short while, you’ll start to see the world that exists behind the characters.

Reach the Moon – Nanolotl – 48 Hour Compo Entry

ReachTheMoon
Starting with just a few plants, find your way eventually to your destination … the moon.

Street of Rave – TinyDrakkarStudio – Jam Entry

StreetOfRave
Run around like the crazy, dancing fool you are, avoiding cops and infecting others with your groove.

MinZ – unpronounceable – 48 Hour Compo Entry

MinZ
A deceptively challenging game centered around a very clever and simple puzzle mechanic.

RUNNERIST – BumbleBirds – Jam Entry

Runnerist
Simple take on the endless runner genre with great polish and its own twist.

That’s all for now; I hope you enjoy playing these games as much as I did, and if you’re feeling generous, you can always give my entry, HELPME_, a try.

Comments

Evil Cult
14. May 2013 · 00:46 UTC
Thanks for the mention! Glad you liked our game. :) Working on a post-compo version right now!

LD27

It’s a brand new year of Jams for me, so count me in!

LD27 I'm inThis will be my fifth Ludum Dare (the start of my Year Two, if you will), and as usual, my tools of choice will be Flixel, Photoshop, and SFXR (and maybe SunVox if I have time for music; I usually don’t).

I’ve been spending the last month or so learning how to implement a raycaster engine in Flixel to experiment with 3D, and while I have no idea if I’ll actually make a game with 3D elements, I figure it can’t hurt to share what I’ve worked on in case I wind up having to rely on some portion of it in the jam. So, while it’s incomplete, and slapped together rather shabbily, here is the source code for my Warmup Entry for LD27. I apologize for the messiness, as I have not had the time to properly comment or refactor it. On the off chance I decide to implement some 3D effects in my Jam entry this weekend, I’ll probably use some portion of this code to do it, unless I feel like starting from scratch instead. Everyone else is, of course, free to learn from this as they wish, although I must give credit where credit is due for certain portions in particular:

I owe a lot to the various tutorials and sources that have helped me to understand the basics of rendering bitmapped triangles to the screen, as well as the fundamentals of raycasting and even simple things like finding the intersection of two lines. Without these amazing resources, any progress I’ve been able to make with 3D rendering in AS3 would have been all but impossible to achieve.

LD28

I’m in for my sixth time running

I can’t believe it’s been four months already. Time for another Ludum Dare!

  • LudumDare01Code: Actionscript
  • IDE: Flash Builder
  • Graphics: Photoshop
  • Music: Sunvox (If I budget my time wisely enough.)
  • SFX: BFXR

LD31

In once again

I’m ready for my ninth competition in a row, and looking forward to playing everyone else’s entries.
I'm in for LD31

  • Code: Flixel (AS3)
  • IDE: Flash Builder
  • Graphics: Photoshop
  • Music: Famitracker
  • SFX: BFXR

My favorite underrated games

I didn’t get around to rating my 100th game until just a bit ago. With so little time before judging ends, I have to apologize for not allowing these games to get the attention they deserve. All of them have something to offer, and have fewer than 50 ratings at the moment. I feel they deserve more than that, so feel free to give them a try!

Room Nr.6 by PriorBlue, a Jam Entry in Unity
Room Nr.6

A game where you explore 6 rooms connected around a spherical floor, and you can only face one direction. A creative and clever puzzle with a very nice look.

No Space for Error by Kwask, a Compo Entry for Windows
No Space for Error

A frantic game where you have to keep a machine running by fixing everything that goes wrong. While it lacks sound, it’s still a lot of fun to play.

Quantum Architect by zdonkeyx, A Jam Entry in Unity
Quantum Architect

A challenging and brilliant concept executed surprisingly well, you have to use impossible architecture to maneuver around and collect the cubes. Makes for a very enjoyable puzzle experience.

Ordinarily, I try to fit in more games, but since I’m struggling to get this out as soon as possible, I decided to narrow it down to just three this time around. Enjoy playing these and other entries, and I hope everyone had fun this Ludum Dare!