SethR

LD10

InnerBody

As a kid sometimes while driving, I’d imagine that I could shoot lasers out of the left and right sides of the car. The goal was to hit only curbs and nothing else, by turning them on and off to avoid gaps and such.

Can a child-hood fantasy be turned into a passable play mechanic? You be the judge!

InnerBody title screen

In this game you travel through the brain, stomach and anus of your loved one, who unfortunately has cancer cells spreading throughout her body. Your job is to ‘clean up’ the curb, er, cancer.

Innerbody screenshot

The fifteen levels are each randomly generated using different rules, in later levels, her coughing causes (sort of) neat graphical effects.

Download the game
Download the source

Tags: final

Bathroom Teacher

Bathroom Teacher Title Screen

For Bathroom Teacher, I took some pics of the bathroom in the park near my house and then figured out a theme to wrap around them.

You ‘construct’ mudballs to throw at sheep when you notice they are coming out of the wrong bathroom. It’s for their own good!

It starts off a bit slow but very soon you’ll see the point of the game is to wrack up massive points with combos.

Bathroom Teacher Gameplay Pic

Download the game and source

Tags: final

Bathroom Teacher

Bathroom Teacher Title Screen

For Bathroom Teacher, I took some pics of the bathroom in the park near my house and then figured out a theme to wrap around them.

You ‘construct’ mudballs to throw at sheep when you notice they are coming out of the wrong bathroom. It’s for their own good!

It starts off a bit slow but very soon you’ll see the point of the game is to wrack up massive points with combos.

Bathroom Teacher Gameplay Pic

Download the game and source

Tags: final

Lighthouse Rescue

For once I legitimately follow the theme! In this game drunk people fall in the water and you must boat around to save them.

The catch? It’s dark and only with the help of the lighthouse beam can you see where the rocks are!

Lighthouse Rescue Screenshot

This entry is probably my best, because it’s well rounded. Smooth low-tide/day/night cycle, power-up system, sfx that fit the action (it’s was a lot of fun to voice drowning people) and I even had extra time to work in audio references to Space Taxi and Hamumu’s “koolkat bad”.

Download game and source

Tags: final

Lighthouse Rescue

For once I legitimately follow the theme! In this game drunk people fall in the water and you must boat around to save them.

The catch? It’s dark and only with the help of the lighthouse beam can you see where the rocks are!

Lighthouse Rescue Screenshot

This entry is probably my best, because it’s well rounded. Smooth low-tide/day/night cycle, power-up system, sfx that fit the action (it’s was a lot of fun to voice drowning people) and I even had extra time to work in audio references to Space Taxi and Hamumu’s “koolkat bad”.

Download game and source

Tags: final

Zoo Master

Zoo Master Screenshot

I happen to be at the Zoo when I got emailed the compo theme (thanks Pov) so I snapped a bunch of pics hoping I could shoe-horn them into the game, which I did.

This is kind of a WarioWare like ‘stroke’ based mini-game. You stroke your mouse (this is just sounding dirty) to knock flies off annoyed animals in a smooth motion – very, very quickly.

I played the guitar bits.

Download game and source

Tags: final

Zoo Master

Zoo Master Screenshot

I happen to be at the Zoo when I got emailed the compo theme (thanks Pov) so I snapped a bunch of pics hoping I could shoe-horn them into the game, which I did.

This is kind of a WarioWare like ‘stroke’ based mini-game. You stroke your mouse (this is just sounding dirty) to knock flies off annoyed animals in a smooth motion – very, very quickly.

I played the guitar bits.

Download game and source

Tags: final

An idea. Sort of.

game_bg.jpg

Yes,  a game screen consisting of a boring-ass grid.

I think I’m going to be really original and base my idea around… BOMBS! Erm, yes.

The idea is to cross bomber-man style chain exploding (tweaked to be slower though…) with saving children from fire by building walls and things.

Bombs

bomber_crap.jpg

Ok, bombs in and smoothly chain exploding with Bomber-man-like mechanics.  It’s sort of mesmerizing to stare it.

But wow, isn’t that five frame explosion anim I did crap?

Lot more to do to turn it into a unique and possibly offensive game though.

Conclusion of day 1

kid1.png

Here is my “schoolgirl” sprite.  Not too shabby!

Well, it’s the end of day 1 for me so here’s where I stand:

  • Bombs explode
  • Player can run around
  • Using sounds made with DrPetters awesome sfxr app like oh, 99% of the rest of ya bastids!  Hope to augment this with some mic stuff later.
  • Need to add the items, walls, win/lose, levels, etc

explosions.jpg

Goodnight and good luck!

Lunch pics!

Hmm, after I told my wife that we were sort of having a food competition too, suddenly the meals got fancier. :)

nabe_before.jpg

Nabe with shimifuri Kobe beef!

nabe_after.jpg

This beer should help me code better!

cookies.jpg

Fresh baked cookies for dessert.

After all that, now I just feel sleepy…!

Tags: foodphoto

Dinner

Quote from my wife: “But will my dinner beat Hamumu’s?” (she saw his dinner pics… I think she just made this personal. Very personal. Be afraid.)

dinner1.jpg

Tags: foodphoto

Dinner

Quote from my wife: “But will my dinner beat Hamumu’s?” (she saw his dinner pics… I think she just made this personal. Very personal. Be afraid.)

dinner1.jpg

Tags: foodphoto

Game tuning

hero_school_a.jpg

Have made a lot of progress, today has been mostly boring to code stuff like a level selector and GUI and few fun things like designing maps.

I’ve setup five test levels, each with vary different parms so I can get a feel for what works and what doesn’t.  For instance, bombs with flames spreading fast or slow, being able to build/destroy walls, diffuse bombs, and so forth.

I had numbers counting down on bombs and counting up on people (protect them for a higher score) but removed it because it was just visually distracting.  Now the bombs have a sequence of fall, blink red, blink fast.  Same info, easier on the brain!

I’m sort of burned out now so I’m done for tonight, hope to look it over with a fresh eye tomorrow before uploading the final.

Game tuning

hero_school_a.jpg

Have made a lot of progress, today has been mostly boring to code stuff like a level selector and GUI and few fun things like designing maps.

I’ve setup five test levels, each with vary different parms so I can get a feel for what works and what doesn’t.  For instance, bombs with flames spreading fast or slow, being able to build/destroy walls, diffuse bombs, and so forth.

I had numbers counting down on bombs and counting up on people (protect them for a higher score) but removed it because it was just visually distracting.  Now the bombs have a sequence of fall, blink red, blink fast.  Same info, easier on the brain!

I’m sort of burned out now so I’m done for tonight, hope to look it over with a fresh eye tomorrow before uploading the final.

Hero School Final

Hero School is an arcade game that forces you to nimbly avoid, disarm or block bombs while navigating terrain to rescue alarmingly ugly girls who tend to say snide things to you.

It’s sort of Bomberman with new play mechanics, you don’t throw bombs, you avoid/disarm them.

Each level has different rules or items in place.

Yeeehaw!

Heroes can’t cross water but fire sure does.

What a good looking hero!

Hero School

Download game with source for Windows
(will think about doing a linux/OSX build too.. hrm)

Postmortem comments:

This was a really difficult competition for me because my brand new computer arrived RIGHT BEFORE it started and I had to constantly fight the urge to go set it up! Yeah, that’s dedication.

Tags: C++, final, mrfun, msvc, sfxr, win, Windows

LD11