Skyllartor

LD33

Hours 12-18 – Still doing good.

After the last update I went and had some breakfast and lost a bit of traction. Ended up flailing around with blender for a bit, but ended up figuring some stuff out.

I’m not entirely where I want to be with the mechanics but, It’s still looking good.

Still have to get the item mechanics working properly, UI stuff and then later I’ll work on making the terrain generation better.

Unity 2015-08-22 12-23-08-25.avi_1

24 hours

It’s coming along well. I’ve added items, sound, day/night cycle and some other minor tweaks since my last update.

To finish off the day I’m going to make some music, make some models and finish this title screen.

Unity 2015-08-22 18-42-24-15.avi

About 6-ish hours left

I’m so much farther than I’ve ever gotten in any jam ever. I haven’t had any big blocks and I’m on track to finish tonight.

But I had some problems… the game doesn’t really have a clear goal and I could have been done by now if I actually had a design. Oh well.

This morning I got pretty much all the important pieces together

  • Got enemies and boss’ spawning depending on how much you’ve destroyed
  • Got the Item system in
  • The map now basses its city “RNG” by placing patterns based on .png images

and this after noon is going to be tidying things up and adding more items, enemies, music and sound.

I may not be able to get all features I want in, like map heights, but that’s fine.

Unity 2015-08-23 12-00-56-70.avi

Uhg

I spent a bit too much time today procrastinating, and don’t have any time left to work on my game.

It’s the most complete thing I’ve ever made for LD, but I made it a little to big and have a lot of loose ends to tie up.

I may have time to work on it tomorrow but I’m not entirely sure.

I skimmed over the rules and didn’t see anything about this, but can I submit to the compo and if I have time to work on it tomorrow; take it out of the compo and put it into the jam?

Georgette – Post Mortem

 

I’m super happy to have “finished” my first game for LD after 3 years of trying/not trying hard enough. I just thought I’d say a few things fresh out of the oven…

GOOD:

  • I like the sound and music, I’m not new to music, but recording sound with my voice through Audacity was completely new to me.
  • Terrain generation went very smoothly and looks decent.
  • It’s kind of fun.
  • The first 7-8 ours where the most productive.

BAD:

  • I didn’t design anything! I just went with my gut. That led to the game being a bit too big and ended up falling apart.
  • I fell into the trap of playing my game too much. That’s not exactly a bad thing, but time kind of drained away.
  • So many systems have been left unfinished.
  • Towards the end I got burnt out and thought I should tie up what I can and just submit.

I do like the game and will make a post compo version eventually.

You can play it HERE.

LD34

I’m in

Unity, Blender, Paint.net, Musagi, Audacity and sfxr.

Last LD I focused on making the game look good and that almost killed it for me. I also didn’t properly design the game, went over time and had to enter the jam.

Since last LD I’ve gotten better at design and know my way around unity.

Good Luck everyone!

Update #3 – VacuumBot

I won’t be able to finish in time for the compo, so I’ll just work on it for an extra day and enter the jam.

But I do have a playable build >> HERE <<

Mov (34).mp4

 

Vacuum Bot is done

I like the game a lot, there are some things I’d like to fix, but they can wait for a post LD version if I get around to it. I could have done more if I managed my time better  and didn’t obsess over small features.

Check it out >>Here<< !

VacuumBot 2015-12-14 12-54-16-67