LD33 August 21–24, 2015

LF2M Jam Partners

As you all know, Ludum Dare 33 is coming up. I am getting together a team for my first jam submission (I’ve done 2 compos before and a jam at the global game jam).
So far we have:
1 -Programmer/Designer
2 -Programmer
3 -Concept Artist

We need some more people:
We are looking for people with talents in:
-designer (we need another)
-animation
-sound effects + music

If you are looking for a game jam group for this next LD and have any of those talents, feel free to leave a reply. I can of course answer more questions about us, if there are any.

Comments

Mochay99
22. Jul 2015 · 18:02 UTC
I’m interested in helping out. I can work as both a designer or animator, although I guess I am best as a programmer, I am proficient in both roles stated above
SkullPixel
22. Jul 2015 · 22:20 UTC
By designer do you mean artist? if so, I may be interested in joining…

Feedback for Space survival odyssey [Indies Vs Gamers]

Space survival odyssey Gameplay

This time it was a hard time creating the game.. I started trying to create a multiplayer but I give up, and when left 16 hours to deadline I decided to start another game that was this spaceman game.

Survive in the space, collect itens exploding meteors and explore the vast outer space.

How to play?

Basically you have three status bars and they measure the percentage of: oxygen; plasma (ammunition) and foot jet fuel.

  • Oxygen | Your oxygen will be constantly running out, for get more and to also continue alive you need to explore the pieces of meteors
  • Plasma | Ammunition for your gun, auto reloads when the gun is not being used
  • Foot jet fuel | Fuel of jet boots, auto reloads when on the ground

Currently there are 3 types of items: golden coins; blue jewelry and capsules of oxygen.

The time in space passes very quickly, so the longer you survive, better for your health 😀

Please play and rate it or just leave a feedback :)

link to Game Jolt game > Here!

and also check out this video below to see how it born!

Tags: #indiegame, #indiesvsgamers, Construct2, gillenew, html5, shoot-em-up, space survival, survival

LD33 Wallpaper

LD33_1920x1080

My new LD33 Wallpaper!

1920*1080: bit.ly/LD33Wallpaper1

Your very own 2h game contest!

Hey there!

After 9 hours at work I had to relax at home by coding SOMETHING! So I thought: “Hey you missed the Indie vs. Gamers Jam, so let’s do your very own!”. I decided challenge myself into a 2h game dev mini-jam. And here’s what unity helped me to do in that time:

http://scriptology.de/games/stapper/

 

Try it yourself! Challenge yourself!

Greetings!

 

Patrick

Need sound?

Hey! Looking to collab, I make sound FX and music. Here’s some:

FX
Music
Hit me up!
<3

A rain simulation

Move your mouse and manipulate the rain.

This is a small project to test out particle systems in javascript.

https://dl.dropboxusercontent.com/u/109421261/rain%20sim/particle%20-%20Copy.html

Comments

23. Jul 2015 · 21:22 UTC
Very trippy!

Btw. why does it freeze when you press SPACE?
Javabot
23. Jul 2015 · 23:23 UTC
Oh, I forgot to remove that feature! Yes, it is supposed to stop when you press SPACE.

We’re in.

We’re in, we will dare to go where no one has dared to go daring before.

Openfl is planned to support Nintendo systems such as 3DS and Wii U

Hello Everyone ! Openfl is planned to support nintendo systems!

Which brings new possibility to game engines using haxe such as Stencyl !

Xbox One, and Playstation 4 are also going to be supported by openfl in the project.

 

Read more :

http://www.fortressofdoors.com/openfl-for-home-game-consoles/

http://www.openfl.org/blog/2014/07/29/summer-update/

http://www.nintendolife.com/news/2013/08/ghost_song_a_journey_of_hope_could_come_to_wii_u_if_kickstarter_stretch_goal_is_met

 

 

Comments

yetatore
24. Jul 2015 · 21:30 UTC
Wow!! Great news!!

I’m currently working with haxe, and would be cool if I can make some game for a console… Improvable, but cool 😀

I’m in!

Ok, so the FAQ says my account should exist after I do this or something.

Hyped for LD33!

I’m definitely in!

Probably gonna do the Jam again because I like the extra time 😀

I’m In!

First Ludum dare, and I’m in. Pretty hyped for ld33, as well

Super Divernaut: A Ludum Dare success story

spaceship

As LD33 approaches, why not take a look at a past LD project that’s in current development as a full release? Super Divernaut was originally made under the title “Divernaut” for the LD48 themed “Beneath the Surface”. It’s been a blast to keep working on the base built from the compo, and I wanted to share with everyone the progress made so far. Check out the game’s page on IndieDB where you can download the Alpha Demo. Give it a play and let us know what you think!

I’m in

Oh hey, I’m in again.
I’ve booked off the Monday following and hopefully this time I’ll not be totally drained from work and make something that’s just-about-playable.
I’ve not really decided what to use yet – it really depends on what theme and what sort of game that inspires me to write.
If anyone’s interested in meeting up in London or Reading, I might come along. I can organise one if there’s enough demand.

Last chance to vote on #IndiesVsGamers gamejam

I’ve seen posts about IndiesVsGamers gamejam, so this is not that inappropriate 😀

Anyway, the voting ends in like 13 hours. So, if you are bored or just wanna play some gamejam games, go there and play and vote! you can use it as an exercise for Ludum Dare in 3 weeks 😀 The Jam

I have entered this gamejam as well and I think I did a pretty good job. But, I only received 5 votes for which I am truly grateful but, more would be lovely :) So, If you can, go and have a look at my game. You won’t be disappointed (probably) The Game

Trek Invaders

Dejvo, Out.

Tags: #indiesvsgamers, #need sleep, #needvotes, gamedev

I’m In :D

Well, this is my second Ludum Dare! Last time I’m using blender, but this time I learned Unity. So, I’m using that instead. Hopefully I can actually make a game, not screw up and lose hours ;D

 

Program: Unity

Image Editing: paint.net

3D Programmer: Blender

Sound: Audacity

“Journey to the Center of the Sun” is finished

I finally finished “Journey to the Center of the Sun”, for Mini LD 61.

http://ludumdare.com/compo/minild-61/?action=preview&uid=49058

Screen Shot 2015-07-25 at 12.21.13 AM Screen Shot 2015-07-27 at 3.02.47 AM

I’m way too tired to write a proper post-mortem, but I’ll be writing a full blog post on this game later in the week and posting it here.

Here are a couple of brief points about how it went:

1. I’m pretty happy with how the art turned out.

2. I drastically underestimated how long this “little game” would take (mostly due to hand-painting everything).

3. The gameplay is really, really simple…basically you walk around and talk to people in the correct order to win. This was on purpose so that I could really push myself on the art without having to spend a ton of time coding it.

4. I’m really bummed that I didn’t have time to add music or audio (well, I could have, but again I wanted to focus on the art). I was really tempted to dig my theremin out of the closet. :)

5. I’m tired.

Simple gesture script for Unity

By waiting the next LudumDare I did yesterday a little script which seems to me useful for those who are doing some game on mobile device – however it works fine with mouse events for your application or WebPlayer project. By using this script it will be very easy to recognize some swipe movement on screen (It has been developed so as to be used only with an orthographic camera). It takes into consideration up/down/right and left gestures – like in 2048 game. It could be improved by other features. I hope that it helps someone here – maybe so as to create a game on mobile device for the next LudumDare session – 33th. See you soon folks. Best regards ++

And of course, I am IN :)

Available on UA forum

Post Jam version of nixter

A bunch of friend and I participated in the Indie Vs Gamers jam.

Now that the voting is over we were able to upload a post jam version and would love to get feedback from the ludum dare community.

Play Nixter

nixter

For once we chose to build around a simple concept but focus on the player feedback and on the polish. It was not easy to coordinate the work of 5 people who had not worked together before but we made it. We are open to any kind of criticism so don’t hold back ;D

I’m In

This will be my fourth LD. I am now changing engines.

Engine: Construct 2
Graphics: ASEPRITE
Music/Sound: GarageBand and Bfxr

Issues with my LDMini 61 build

UPDATE: I have OSX and Windows builds available now. Still don’t know what is causing the web build to sometimes not work correctly. Sorry for the trouble, but please try one of the standalone builds if the WebGL version doesn’t work for you. Also, anyone who knows a solution to this issue, I’d appreciate if you leave a comment. Thanks. –Chad

It looks like there are some issues with playing my LDMini 61 game “Journey to the Center of the Sun”. The point and click stuff works fine, but sometimes the W/A/S/D and arrow keys are getting ignored.

Not sure exactly what’s going on–could be an issue with Unity’s WebGL build?–and won’t have time to dig into it until this evening (hopefully). In addition to seeing what I can do about fixing it, I’ll probably also add a Windows build and a Mac build for anyone who is having issues in the browser.

Strangely, it seems that if I point my browser directly to the game on my site (as opposed to playing through the Ludum Dare page) it works. That url is https://lavamonkeygames.com/gamefiles/centerofthesun (case sensitive). My build is set to a screen size of 900 x 600, but it’s still scrolling slightly when played from the Ludum Dare site. I’m wondering if I need to shrink it down just a bit. maybe the browser is interpreting the arrow keys as scroll commands and not directing them to the game?

Anyway, sorry for the inconvenience. I’m on it. :)

Who’s not in?

Well, I’m certainly in for my second LD. Probably using:

  • Engine: Libgdx
  • Graphics: PyxelEdit
  • Sound/Music: Bfxr, Sunvox

I’m In

 

Hi!

This is going to be my first Ludum Dare, and I’m really excited! I come from the south of Spain and I’ve published a couple of games for iOS and Android. However, I’ve never done something like this before, so it’s going to be a daunting (though exciting) challenge! My plan is using the Love2d framework, because I’m interested in gaining more expertise in Lua.

 

See y’all!

Francisco Moyano, Drunkteam programmer

 

Tags: Firsttime, love2d

Any Tips for Learning Unity?

I’m still not too good at Unity 5. I’ve been learning and can make simple games, but non can compete to other games in Ludum Dare. I’ve got books, “Unity in Action” being my best one, but are there any particular videos or books that would be of assistance? I’ve got 3-4 weeks, so I’m pretty sure theres time. Thanks in advance.

Comments

taviandir
28. Jul 2015 · 02:09 UTC
Good Chadivision! I would also like to add that the most important thing is to have fun during the Ludum Dare, not to “win against everyone else” – that’s only for the really good people! :) LD is also a really good learning opportunity in of itself! I feel like I come out of every Ludum Dare as slightly better game developer than what I was before!
28. Jul 2015 · 03:35 UTC
taviandir,
Freak_ey
28. Jul 2015 · 21:39 UTC
As well as the Unity documentation, Youtube is an excellent source of learning when it comes to any subject.

I tend to learn best when I am watching videos and have subscribed to a number of tutorial channels over the years.

I prefer C# as a language over Javascript, having initially learnt Javascript for Unity and switching over when I found that C# seemed to be more commonly supported.

test 123

test 123

I’m In!

This is going to be my first Ludum Dare, and I am very excited to test my skills in compo! I’ve been working on games in one way or another since I was in 5th grade, and I’ve slowly built up my skills to the point where I feel comfortable starting a large project.

It’s going to be quite the change of pace creating something in 48 hours, but the challenge is exciting!

I’m in

This will be my seventh LD. This time some things are changing.

Most, if not all of my games were made in Java without using any engines, and sometimes using LWJGL. This time I will be using my own programming language I have been working on, just to test how usable the language really is. I hope things will go well! 😀

 

Comments

ajayajayaj
29. Jul 2015 · 00:55 UTC
Cool!
Anthony_y
29. Jul 2015 · 19:14 UTC
Nice, good luck!

Löve2D on the Web

Hey fellow ludumdarers,

I spent the last six or seven month rewriting Löve2D for emscripten and thus the Web (or at least, WebGL enabled browsers). It is not complete, but my LD32 entry runs smoothly in it (in some browsers). I thought you might be interested. You can find it here.

Let me know what you think!

Looking for an Animator/Game Designer for our team

Our team consists of:
1 – A programmer
2 – A programmer/game designer
3 – an artist

This will be my 2nd jam. (I’ve also done 2 compos). I personally prefer innovative ideas over well polished ones. I am number 2 on that list up there. We are hoping to get one more person in on our team. My artist friend is looking for an animator to work with because this is his first game jam. If said animator also feels they have strong/decent skills as a game designer, then that would be even better. We would also love to have someone with experience doing a few jams, but that isn’t necessary.
If you’re interested, post a little about your self below, and please include a reference to a jam entry you have done (if any).

Comments

gingerjiang
02. Aug 2015 · 04:12 UTC
Hi, I hope the animator there means frame animation painter :3 I can paint some.

I posted another reply about my works below this post but it is still pending

any other ways to contact you?

I’m In

The title is pretty self-explanatory.  This is my fourth time.

 

Tools:

Engine – Unity3D

3D Modelling – Blender

2D “Art” (I’m a programmer, it doesn’t really count as art.) – Paint.NET

Audio Recording – Audacity

Sound Effect Generation – sfxr

Texture Generation – MaPZone 2

I’m hopefully in…

I will try to do the jam but I’m not sure if I’ll finish being gone monday (last day) and for half of saturday. But… I will try… I don’t want to break my streak (haven’t missed one yet) This will hopefully be my 4th Ludum Dare (Yay! 1st year anniversary). Here is what I hopefully will be using… Almost the same as last year. I might change some stuff but here it is.

Language: Java with eclipse

Graphics: Paint.NET,  Piskel, maybe Gimp and Inkscape

Music: FL studio, LMMS, maybe incompetech.com, Soundation or Abundant Music. Depends on how much time I have left

SFX: Might use SFXR if I have time or just Audacity.

Not that many changes.

 

Comments

soulrot
29. Jul 2015 · 12:57 UTC
Are you going to use plain Java? No frameworks or third-party libraries?

Perhaps you could re-use some code for a personal library/framework from your previous game?

That’s what I am doing, should speed up development a bit. But maybe you like building something entirely from scratch each time, which is an interesting challenge!

minimalism

in/4/unity

I’m in, take two !

Hi guys !

Last time was my first Ludum Dare, and it was an amazing experience (obviously !). Therefore, I am attending to LD33 ! I should be entering the compo and use the following tools :

  • Eclipse for Java
  • Gimp
  • As3sfxr, Chiptone, Audacity, Bosca Ceoil
  • Other miscellaneous tools I don’t know about yet… 😉

I will also use :

  • Coffee (with no moderation)
  • Spotify

Finally, I will try to stream the testing sessions on Twitch.tv (nickname : yamzho) !

Can’t wait !

I think I’m in!

This will be my first Ludum Dare and I can’t wait 😀

I’ll be entering the jam using these tools:

  •  C#/MonoGame in Visual Studio 2015
  • Paint.NET for programmer art 😀
  • Audacity and other audio tools, probably FL Studio

Tags: LD33

Test Post

Don’t know what this does. About to find out!

Comments

RougeRogue
29. Jul 2015 · 22:30 UTC
Congrats you just found out

I’m in. I’d better be.

So last Ludum Dare I wasn’t able to join because my laptop just HAPPENED to get heavily damaged the day before the dare; however, enough ranting about that. I’m currently writing this post because I’ll be joining the 33rd Ludum Dare and stuff. Here’s what I’ll be using (all programs listed below are subject to change):

Engine: GameMaker Studio

Music/SFX: Fl Studio

SFX: SFXR

Graphics: GameMaker Studio, Paint.net

Well that’s about it. Happy daring. Ludum Daring. Jamming. Ludumizing? Ah whatever let’s all just give it our all!

Inspired by xWarZonex’s previous entry I finally found a tool (Audacity), that is able to convert a MIDI file 1:1 into a MP3. Previous approaches resulted in strange sounds or missing instruments etc. Anyways…

Now I can share those teasers of my work with you:

 

 

 

Comments

InfinityEnder
30. Jul 2015 · 20:47 UTC
What software/website did you use to create these amazing soundtracks. They are so good and good luck with your game!
xWarZonex
01. Aug 2015 · 16:28 UTC
I really like these songs. The mealody is really good, and the sounds are very polished, refined, and mature. “Working” is deffinitly my favorite, it’s one of the most beautiful and perfectly peiced loops I’ve ever heard. Good Job

I’m in!

It’s my first ludum dare. I’ve just learned about this today.

Tools:

Engine – Unity3D

Graphics – GIMP

Lets do this

I’m in for Ludum dare number 33, can’t wait!

Hopefully in for this one?

Hello all,

I’m hoping I’ll have time for this one, but I’ll know nearer the time.

Does anyone know if ludumdare.com will link to livecoding.tv streams? That is probably where I’ll stream from.

Haven’t done ludum dare for a while now, so I’m not even sure what tools I’ll use, most seem pretty comfortable with Game Maker Studio, so I think I’ll go with that…

I’m in for this!

Well its my first time trying a jam so why not go with the big one, LD33 here I come. Heres what I’m most likely gonna be using:

Engine: Unity 3D

Audio: Audacity/BFXR

Graphics: Paint.net/GIMP

Any Jam teams need a music/sound/gameplay designer?

I’ve been doing LD solo for a while now, but I feel like maybe I should try joining a team instead this time around.  If I can find a good team to join that needs someone for music, sound, and gameplay, I’d like to do so.  Otherwise, I’ll just go solo again.

I should probably add that I have Unity Pro, in case that helps.

Back in action for LD33!

It’s been a while but im back for LD33! My last Ludum Dare was LD31 and though it went alright, it wasn’t my favorite theme, I felt it was kind of restricting.

For this game ill be using Unity and all my image editing things as well as HOPEFULLY LMMS for music assuming I learn how to use it (Music has not been my strong suit in the past, in fact only 1 game has had music and it was added post compo)

If you’re interested in following my project, I’ll be streaming it on my Twitch and posting builds and Screenshots on Twitter as well as on my Facebook page

www.twitch.tv/snowdrama
www.twitter.com/snowdramagames
www.facebook.com/snowdrama

BRING IT ON LD33!!

I’m in… And I bring tutorials.

So first and for most I’m in for LudumDare 33.

I’ve actually lost count of how many I’ve been in, I think it’s like 6 or 7 now.

So this time my weapons of choice are:

  • Unity3D.
  • Not sure on music yet.
  • Blender.
  • Affinity Photo, and Affinity Designer.
  • Bsfxr.

Also for those of you who are interested in having an in-game Level Editor in their LD game I have a set of tutorials for that over at http://moongate-uk.co.uk/the-tutorials/ they are still in progress and mainly for those who use Unity3d but I hope those who don’t use it can get something from it.

Tags: gamedev, LD33, Ludumdare, tutorials

I’m in for my fifth time!

Hello again, fellow Ludum Dare participants!

I’m in again! My previous Ludum Dare entries were lacking a lot of depth and complexity. This time, Il’ll try making them slightly more complex. I also took some time to familiarize myself with Unity even more, so that should help quite a bit.

Tools

»Engine : Unity

»3rd party libraries : probably A* Pathfinding by Aron Granberg (http://arongranberg.com/astar/)

»Art : Photoshop CS5

»Music : Abundant Music or Audiotool, if they release an HTML5 version before LD33 (#OccupyFlash!)

»Sound effects : Possibly SFXR or BFXR

»Planning : Pen, paper and possibly Trello. Probably also Evernote.

Good luck to everyone!

 

One for all, all for one?

I looked into the tools page and I discovered quite a few things that would assist a game developer, however I was wondering where is the line drawn when it comes to programming? As someone who is interested in this (quite a lot actually) I know for a fact 3 weeks is not enough time to learn any language to make a game. On the other hand, I have been playing around with Scratch for about 2 years now, and I have made quite a few games like that. Styncyl, seems to have a similar style, although I feel much more comfortable using something I already know. In scratch I realize I will not be able to publish it as my own work because it’s using someone else’s program, and there are many restrictions about making games off of scratch and using it for personal use. However it is something I want to attempt and I was wondering if Scratch is a viable option in the upcoming Dare.

 

Comments

Retrosaur
31. Jul 2015 · 19:22 UTC
I’m not 200% sure, but I am fairly certain that Scratch is okay to use, as I have seen a few Scratch submissions and I don’t think anything happened to them, but honestly, don’t quote me on this!
31. Jul 2015 · 23:57 UTC
you can definitely use Scratch to make Ludum Dare games! There’s even a tool somewhere that publishes your scratch game into a standalone executable somewhere… I’ll let you Google for that yourself. Definitely go for using what you’re familiar with rather than a new tool for your first time (assuming this is your first time)
funkysquid
01. Aug 2015 · 01:16 UTC
Go for it! Good luck 😀
Timm638
01. Aug 2015 · 15:48 UTC
The Jump from Scratch to Stencyl isn’t really hard.

If you want accept the challenge, then your reward would be alot moer freedom.

I’m in… finally!

I thought about it for a while and always had a different excuse to not take part, but now I’m finally in the next Ludum Dare.

My tools of choice will be:

  • Unity
  • Photoshop
  • Blender
  • …what ever else I may need!

Looking forward to sleeping even less than usual!

I’m in – my rookie Ludum Dare!

Hello all, I finally decided to join Ludum Dare this time around!

Bought lots of drinks & snacks for the 48 hour weekend.

I’ve seen a lot of people listing their tools, so I will, too:

  • Language: Java
  • Engine: My custom engine (2D)
  • Art: paint.net
  • Sounds: Audacity

Good luck everyone!

I’m in!

This will be my first ludum dare entry, and I’m super excited! I did the 61 mini-LD and had a bunch of fun with it: http://ludumdare.com/compo/minild-61/?action=preview&uid=54613

 

Good luck to everyone else!

Sincerely and with utmost respect,

littlegban

I‘m in! Can’t believe I can take part in Ludum Dare one day

OK, deep breath, I’m in! Finally!

What’s more this time we have gotten a event here in Beijing! My city! How lucky! I’m sure I will be there instead of developing at home.

I was always playing other people’s LD games, just a few months ago I have never dreamed that one day I will be able to develop my own game or take part in a game jam. But now I’m here, how exciting! I’ve told a lot of friends this good news tonight and translated the messages and booked tickets for them, we are all in!

I’d like to meet more friends during this event! Here I will list my tools just like others did:

  • Language: C#
  • Engine: Unity
  • Art: Photoshop+Wacom
  • Music and Sound Effects: not sure yet
 Good luck everyone!

I’m in! This’ll be my first one. It will be fun and awesome…

Hi all,

This is going to be my first LUDUM DARE, i am ***** excited… I take my weapons, lock and load:

*Language: GML
*Engine:Game Maker Studio
*Art: Paint.net, PyxelEdit, Aseprite
*Sounds: Bfxr, MilkyTracker

GOOD LUCK EVERY ONE…

Looking for a game designer / programmer – UE4

Hello there, I’d like to participate to the LD33 !
I’d like to join a team or team-up with someone else, we can work by voice with Skype.

I’m learning UE4 for 3 weeks atm to be operationnal, I can make 2d or 3d assets (Blender, Zbrush) and some music.
I’m looking for game designers / programmers / musicians !

Tell me in comments !

Links to my previous solo LD :

Natural Weapon

Oshters Fishers

SheHe

 

 

Comments

Retrosaur
01. Aug 2015 · 18:23 UTC
Would you be okay with Unity instead? I am fairly certain they are similar, and I wouldn’t mind doing all of the coding.
03. Aug 2015 · 17:03 UTC
Hello man ! Actually I don’t know if I’m gonna choose the compo or the jam ! What kind of thing can you do with Unity ?!
ehio
05. Jun 2016 · 18:09 UTC
hello my name is ehiosu I saw your post and I’m also looking to team up with someone please reply if you also feel the same, I have a killer idea which is guaranteed to sell.

Just a reminder (and some shameless advertising)

Those looking for teams for any kind of game can subscribe to reddit.com/r/gameteam and make a post there. It’s a small community but is growing, and I hope I can make it a great place to collaborate on games. Good luck to everyone!

I’m In!!! :D….. Maybe?

This is the first Ludum Dare that I will not definitely be able to compete in.

I am on holiday that week, and it is the only week the rest of my family could make which is why I am not at home during that weekend. I am hoping to participate but I don’t know whether I will be able. It all comes down to how good the internet connection is at the hotel in Italy.

Tools:

  • Photoshop CS6: for my bad graphics
  • Eclipse: for Java code
  • LWJGL: in case I decide to make a 3D game
  • openGL: If I use LWJGL I will be making a 3D game with modern OpenGL.

Hope Everyone has a great time :D!!!!!

 

Ned

Ludum Dare Voting, IRC channel.

So some of you who hang out on the #ludumdare channel often may know that during LD32 I made a little channel where people can vote together. It’s ran through a bot that counts up everyone’s votes and then votes. It’s a little silly because it only counts as one vote, but it is still cool and a fair few of you had some fun last time.

I’m making the simple script publicly available so anyone can run it. I’m hoping that if someone is interested in it they will keep it running and a few of you can have a bit of fun. The script is a bot ran through node js, you will need a few libraries, as well as python, to get it running. Look at the docs for the individual libraries for help.

Here is the script: https://gist.github.com/Mixerman123/9f5fe0cb20d3683fffcd

Have fun!

im in!

i am going to make a game for ludum dare!
tools:

unity

paint.net

blender

I’m most likely in!

I’ve considered in the past, but I was either too busy or didn’t feel like I had enough tools or experience for the job. But this LD seems like the time for me to go yolo and solo and do the best that I can! (Provided that no interruptions happen)

My tools for the job:

  • Language: C#
  • Game Engine: Unity
  • Art Assets: GraphicsGale/ Photoshop/ Paint.net
  • Sounds: bfxr
  • Any other tools I think necessary

Good luck to everyone and may your dares be in your favor!

A post about I’m in…

I’m in.

Hopefully finish more than I did last time.  I had fun learning how to animate during LD32, but I failed on the game end.

Game Engine: Unity

Audio: bfxr

Music: Not sure yet.

Artwork: Photoshop/Illustrator CC 2015

I’m in!

I’m certaintly in!

this will be my second ludum dare, i hope will do much better than last LD 😀

Game Engine: I still don’t know, i honestly don’t, i want to use unity, it’s so tempting because i already quite familiar with it, but i want to use something different, still note sure what, i’m familiar with C family (C,C++ and C#), java a little bit, HTML and JS, if anyone got a suggestion please leave a comment 😀  (i probably will not using it now, but i will certaintly take a look at it)

Audio: bfxr

Music: probably pixitracker, but still not sure

Artwork: GIMP

Comments

02. Aug 2015 · 15:04 UTC
I am actually in a similar situation in terms of game engine choice. I am very used to Unity, but might go ahead and try to piece something together with Unreal. Try it, still feels weird to me, but I really want to try something new this LD.

Of course I’m in!

Game Engine: Processing (not JS!)

Music: GarageBand? asfxr? Not sure…

Art: PikoPixel

 

Looking forward to the Dare!

I am so in.

Hey dudes, 3rd Ludum Dare, 2nd time doing the compo. First time I did the compo (LD32), I went with 2D graphics (game can be found at http://asado.itch.io/vinnie) since 3D art was something impossible for me. Now I am getting more or less confident with basic 3D modelling and this time I am positive that I will create a fully 3D game.

Game Engine: Unity 5 or Unreal Engine 4 (probs Unity)

3D Art: Blender

2D Art: Substance Painter + Paint.NET

Sound: No idea lol

 

I will try to make the game funny and technically advanced, probably just one interesting game mechanic/gimmick that I have not done before.

Spodermen has sweg

I’m in

Hi there, I am in again sadly this time without my team. But going for a sweet little solo run and we’ll see whats happening.

 

Tools: Unity, Blender, maybe a gaya synth and whatever I find necessary to help me

Comments

matthewd673
02. Aug 2015 · 18:35 UTC
If you really want a team, I recommend reddit.com/r/gameteam to find people to collaborate with! Good luck either way!

Woo!

I did the last few Ludum Dares in a team, so this time I want to do it solo.

  • C
    • SDL and OpenGL for graphics
      • SOIL and SDL_mixer for handling media
    • Java as a fallback point
    • Javascript + WebGL?
    • jMonkeyEngine3?
  • Audacity for sound effects
  • Some music composing software if I decide to make music
  • GIMP or Paint for drawing stuff
  • Coffee because it tastes good
  • If my computer stops freezing when I try to livestream I will try to livestream!

This is my last Ludum Dare before I head off to college: this event has been a big part of my life all throughout high school, and I want to make this one my best entry!

I’m in!

Hopefully I am entering the game jam this month.

I program in Python normally but I will probably be creating something platformery in Unity (and it will be completely unoriginal)

Maybe we will even get a livestream.

I’m in

Engine: Unity3d

 

I’m in

This will be my “second” LD as in my second time that I hopefully will post a “complete” game. This time tho, I will try to get more done and maybe even some sound..

  • Engine: Thinking about skipping Love2D for HTML5 maybe Phaser..
  • Artwork: Pyxel and Gimp
  • Music/Sound: Not sure yet, need too do some research on this topic..

I’m in!

LD32 was too much fun to not join this time as well. :-)

Hopefully I will place better this time!

Lesson learned: Less is more!

Good luck everyone!

 Tools: My own ludum-engine based on Java/LibGDX, Inkscape, Gimp, Audacity, Sndfxr, and CGMusic

Wrong link on LD site

Hello , in the tools section it gives a link to LD deals for LD31. Right now it doesn’t really matter because LD 33 didn’t start yet , but when it does start it could confuse users if the wrong link is up.

Participating for the fourth time

Ludum Dare 33? I’m in!
This will be my fourth Ludum dare. The first time I worked solo and gave up somewhere on the second day. The second and third times were together with a friend, Oxysocks, who will again be joining me for LD33.

We will be using our own humble Java 2D game framework that we have basically extracted from our previous Ludum Dare entry, after which it got improved and extended a bit.
The sprites will probably be created using photoshop/GIMP/paint.net/inkscape.
Any other tools are not determined yet, but those will probably be mentioned in a first-day post.

I am really looking forward to the theme voting and of course the jam itself! Good luck and have fun everyone!

My Return (I’m in for LD33!)

Wow, I didn’t realize it had been so long since I entered one of these! Looking at my archives tells me it’s been two years since my last participation in LD27! Life isn’t always permissive towards shutting away for three days, and twice I’ve had to choose between Ludum Dare and Prom. This spring it wasn’t just Prom, but the ACT as well. I love making games with you guys, but not enough to skip that. If you guys schedule the spring Dare on my prom weekend again, I’m going to be convinced it’s a conspiracy against me.

Just because I haven’t jammed with you guys doesn’t mean I’ve been idle, however. I’ve been learning a lot (both in programming and elsewhere) and have done a lot of work on personal side-projects. In fact, one of them is incredibly relevant to the compo here!

I’m planning to enter the compo with my game in C++, with a Windows and Linux support (I hope, I’ve never tried to distribute a Linux program before). I’ll be building off my “SkilLib” engine, which I’ve been working on (slowly) over the course of a year or so. It’s an entity-component based system and it’s not like anything I’ve ever made before, but a while back I made a proof-of-concept clone of Breakout (on GitHub here) and it seems to make more sense than the traditional inheritance model. Of course my implementation may be totally hacked together, but that’s kind of half the fun. I just made my repo for SkilLib public, and I plan on adding to it some more to make it more feature-complete before the jam begins. As for some deeper tech info, it references the Simple OpenGL Image Loader (SOIL) as well as GLFW and GLEW.

While I’ve gotten incredibly unlucky so far in LD dates since 27 all those jams ago, this one comes the weekend before school starts, so I won’t even have anything else to worry about. Maybe it’s a good sign. I look forward to jamming with you all once again!

I Might Not Make It

Well, sad to say that I might not make my second Ludum Dare.  I am learning unity pretty well, but I’m not very sure I’m compatant enough to make a complete game. I will try at the very least, but I have to either quit, or turn my game in early. I am starting 7th grade, and I don’t want to miss a day. Turning Zombie on monday might not work to well. I will try, but I don’t know if I should turn in my half made game. I might. Good Luck to all you Jammers!

Comments

Retrosaur
03. Aug 2015 · 13:35 UTC
Go with the compo then! It ends at nine, and then if you do complete it you can show it to kids at school and seem super cool on the first day! BTW, I first learned Unity at that age too!

In for LD33

I’m in for LD33.

I’ll use GameMaker, Unity or HaxePunk, depending on what I what I want to make after the theme announcement.

For content I may make use of FL Studio, sfxr, asesprite and Adobe CC.

Tags: LD33

Sharing PC2D: A 2D Platformer Controller for Unity3D

Hey fellow Ludumdarers,

48 (or 72 hours) isn’t a lot of time to implement your game! Since time is the most valuable resource, anything that helps save it is incredibly beneficial. To help others save time (and build better games!) I wanted to share a free open source 2D platformer controller that I have been building up for Unity3D.

 

PC2D

PC2D GitHub Page

With PC2D your characters can run around, jump off of walls, and dash within minutes! Corner grabs? Slopes? Moving platforms? One way platforms? No problem!

To see it in action, my previous LD entry was built using the Controller.

 

Play Beep Boop

Hopefully this will be of use for others!

C.J.

I am in for LD 33!

Super happy to take part to another compo! It is my LD number eight. Hopefully this time I won’t screw it up as usual and be able to complete a decent game. I know I say this every time, it has become sort of a ritual.

Engine: RenPy, or Twine, depending if I want to go the interactive fiction or the visual novel route

IDE: Emacs

Graphics: Paint.net, MyPaint

Sound: bfxr, audacity

Alright, that is all for now. See you in a couple of weeks.

Ludum Dare Wallpaper

Hope you’re all ready! :)

LudumDare33

I am out :-(

My wife and I are celebrating our 10 year anniversary this year and have scheduled a vacation over the Ludum Dare 33 weekend. It will be a bittersweet vacation missing the game jam I fell in love with 4 LD’s ago, but I’ve got my eyes set on December, and am looking forward to returning in glorious fashion to LD 34!

Ludum Dare Wallpaper

This is the first time I’ve made a wallpaper for Ludum Dare… I didn’t draw this, but took this from a audio visualizer I put on one of my songs, then slapped Ludum Dare on it. I think it looks pretty sick.

LD33: I am in!

Really excited for my second chance at LD! I have no idea yet if I have a team, but I hopefully will have an artist, musician, and designer (I do all the programming).

Tools-wise, I will be using Unity again, probably 2D.

Last time I bit off more than I could chew, but I now know what to expect and am really excited!

Ludum Dare Wallpaper

Here is my version  of the Ludum Dare 33 Wallpaper.

I hope you like it.

Ludum_Dare_33_Wallpaper

Can’t upload image

I want to post an image for LD33 wallpapers but I don’t know how…. can you tell me if I can upload images here?

Tags: images, problem, question

Want to be in for LD33.

I’m not quite sure whether or not I’m ready. I’ve developed one, simple game on my own before, which I think made me a little comfortable, especially since it took me an entire sleepless night to complete. I’m very new to the community but am very interested. Any suggestions?

I use the following:

GameMaker for development

GIMP for graphics

sfxr for sound effects

Is there an easy program I can use for making music? I know how to play the ukulele, and might be interested in including some ukulele music into the game as well.

Comments

SkullPixel
04. Aug 2015 · 14:01 UTC
Try looking up Bosca Ceoil. With a few minutes of practice, you can get some decent music loops going, and then play them in a random order to get some variety. That’s what I do at least.
Finn
04. Aug 2015 · 14:50 UTC
Honestly, just go for it. LD32 was my first jam, before that, I had made only a few small games, all of which I hated. The game I made for LD32 was the first game I was anywhere close to pleased with.

If you’re anything like me, LD will be the best time to do some deving, since you’ll just procrastinate otherwise. It’s also good experience for what it would be like if game deving is what you want for a career, since you wake up, have breakfast, dev like crazy, have lunch, dev like crazy, have dinner, dev a little more, bed, repeat. It’s really really good, and you won’t be dissapointed you did it.

Your game won’t be anywhere close to what you originally imagined, and the code will be very sloppy and probably not at all flexible, but still, just do it. :)

Are there good timelapse softwares, alternatives to Chronolapse?

Hey guys. Out of curiosity, what are some alternatives to timelapse generating softwares, such as Chronolapse? I’m a bit unsatisfied with the video quality that Chronolapse generates (which I know, it’s just FFMPEG, and I could try to change its settings), and figured I’d try something different for the upcoming Ludum Dare.

Thanks in advance!

Tags: chronolapse, timelapse

Comments

05. Aug 2015 · 07:47 UTC
I actually made my own for LD32, using python, ffmpeg, and some other stuff. It worked fairly well (it also recorded loc’s, what youtube video I was listening to, and took webcam captures) but sometimes the webcam feature froze due to ffmpeg. I’m gonna try and make it usable for this LD, but it kind of depends on if ffmpeg got rid of the bug. If they did, I might have something for you in a few weeks.
06. Aug 2015 · 06:20 UTC
I broadcast with OBS and choose the option to save a local copy of the video file. Then I use ffmpeg to generate the time lapse image files, and then I use VirtualDub to generate the video file from the images. It works really well, and I wrote a Ruby script to automate most of the process. I wrote a post on here years ago about it, but it probably needs to be updated.

I’m in.

I’m in.

Tools:

  • LibGDX
  • GIMP/PHOTOSCAPE
  • Freesound.org

CeriseGhost Reporting in for LD33

I’ve missed a couple of LD’s for various reasons over the past 2 years, but the planets have aligned and I’m not out of town for work or booked in for anything!

Prepare yourselves for another cruddy game from me!

Last time I made a bad android game but I think I’ll just stick to a bad HTML game this time. 

Tools I know I’ll be using at this stage:

  • GameMaker Studio
  • Photoshop
  • Garageband
  • SFXR

Looking forward to see what the rest of you legends make this time around!

CeriseGhost

My Second Wallpaper

Hallo I played around a bit and came up with this.

I hope you like it.

Ludum_Dare_33_Wallpaper2

http://ludumdare.com/compo/wp-content/uploads/2015/08/Ludum_Dare_33_Wallpaper2.jpg

 

Wallpaper!

Here’s my wallpaper for LD33 (4K resolution):

View post on imgur.com

I’ve got a day’s leave booked following the event and I’ll try and get a short Friday before starting, so this time I can actually get enough time to complete something decent without falling asleep. Looking forward to the event, two weeks to go!

Tags: wallpaper, wallpapers

5th time in, let’s go LD#33!

Hello everyone,

As always, I’m really looking forward to the next Ludum Dare!  Nothing to get the good ol’ inspiration flowing than a hectic weekend of hacking to throw together some awesome games.

That said, I do have some focuses this weekend.  Ideally, I’d like to focus more on polish and less on complex gameplay.  It seems I always bite off more than I can chew!  I want to make something simple, stylized, and strong this time around.  These will be my tools of the trade:

 

  • Html 5 Canvas / Javascript, using the Phaser framework.  It’s my go-to for any game development, now.
  • As always, Gimp for art.  I keep wanting to get away from this beast but then I keep becoming more dependent on it.  Maybe one day I’ll branch out, but for now, if it’s not broken, why fix it?
  • Spriter may be used if I decide to do something that’s not pixel art.  I like how it makes fluid animation easy, but the trade off is it’s not all that useful for pixel art styles where sprites change greatly between frames.
  • One of the only things that went well for me last time was making my own custom song to fit the game!  I’ll be using LMMS again, but Abundant-Music will be my random music generation backup.
  • BFXR for random game sound generation.  Can’t go wrong with some bleeps and bloops!
  • Sublime Text 3 for code editing.  I’m lost without it.
  • GitHub for source control management.  This time around, I’ll be using a Ludum Dare template I created for use with Phaser.  To be in line with the rules, I’ve hosted it here.  Feel free to use it, if you wish!  It contains a rudimentary state management system and a preloader.  Just change the images around to whatever suits you.
  • My own website to host the finished product.
  • Chronolapse for time lapse capture. Nothing more satisfying than analyzing how the weekend went by watching a condensed video of it all happening over again.

Thanks for reading!  I’m really looking forward to seeing what everyone creates this time around.  Hopefully, unlike last time, I’ll put more effort towards playing and rating everyone’s games.  Until then!

~Cudabear

I’m in, and this time I want to aim for simplicity.

For LD32, my entry featured considerably more sophisticated (though not necessarily better!) visuals and map generation than my usual entries.  While I’m proud of the fact that I pushed my boundaries, it definitely meant that the gameplay suffered. In particular, many features that would have been fun and thematic had to be cut at the end.

This time, I want to end the compo feeling like I’ve created my most polished and “finished” entry yet.  I want to do this by using minimalistic graphics (but with plenty of finesse, polish, and extra effects to make the simple graphics feel intentional and well-executed) as well as a focused set of core features.  Basically, I’d like to make something that feels as cohesive and complete as my successful “Drill18” entry  — though I’m certainly aiming for fewer features and less complexity, because that thing was a beast and I still have NO idea how I pulled it off.

I’ll most likely be using Unity again (not sure about 3d or 2d), though part of me is tempted to use JavaScript to make something that looks like an old-school text-based adventure.

 

FOR REAL THIS TIME

I’m doing Ludum Dare ~for real this time~. Kicking off the event with Kayak in Cambridge, MA: https://www.eventbrite.com/e/ludum-dare-33-game-jam-kick-off-party-kayak-tickets-18020914039

Using:

Cocos2D/pyglet

GIMP

Audacity

This old laptop that I put Debian on last night

Composer Looking for a Team to Join

Hi all,

I’m in! Looking to join a team that needs a composer and/or sound designer. This would be my first Ludum Dare. I have experience in film soundtracks and commercials, but haven’t yet done a video game soundtrack. I’d love to dip my toes into the waters here.

Check out my sound design portfolio and video game-related demo tracks below. Email me at [email protected] /* */

More music here, runs the gamut from indie rock to kid’s music: http://www.cb-sound.com/

Just looking to help with something fun and unique. Send me your previous games!

Tags: #audio #sfx, LD33, music

I’m in!

Hello, e’rybody! My name is Exenon, and this is going to be my first Ludum Daré! I”m excited, looking it up on the internets, and finally working up the nerve to participate! Well, this is my first game jam period, so wish me luck!

Making a debut here

Sup

Im trying to start a game development team, so I thought our first project should be Ludum Dare. Using BlitzPlus to make the game, Audacity for sound editing, and a little MS Paint magic for graphics. Also, if anyone else is using Blitz, I am currently working on a rapid development framework to help with churning out levels and maps. Email me at codedogsgamedev@gmail.com if youre interested or want to help.

Comments

bugninja
06. Aug 2015 · 14:23 UTC
I’m not really in a position to help with anything or join a team, I just wanted to ask, for the RDF, why BlitzPlus and not Max for cross-platform games, or maybe BRL’s new Monkey-X?

I’m in – first timer

Tools (I’m on a Mac)

  • Unity 2D (code)
  • Photoshop (graphics)
  • Finale, Audacity, SFXR (sound)
  • Coffee machine (Columbia’s finest buzz juice)

I’ve no idea how it will go am considering going for a triple whammy of combining LD33 with LD32 and LD31…but that’s if the theme for LD33 turns out to be really broad.

Probably end up sharing the file via Dropbox or IndieDB.

Will definitely talk about it on my website.

Am working solo but if I can get my sister and her nephew to provide sound effects I will.

Comments

Geckoo1337
06. Aug 2015 · 22:31 UTC
Welcome to you Bro’ :)

I wish you the best for your first experience on LD…

The first time it hurts – a little bit, but after it’s cool :)

OK – Sorry ++

I am in for 33

I’m just going to MAKE time to do this!

My son will probably enter separately too, so it will be fun to #LDJAM together.

This time around I think I’ll use:

  • Javascript and my PCC engine to write the game.
  • Fireworks for squiggles and shapes and colors.  Maybe Pickle if I go retro.
  • Audacity +VLC + autotracker.py to generate some random moooosic
  • Bfxr for bleep bloops
  • Sometimes I use Tiled for maps

Should be fun, hope the theme inspires some creativity – of which I’m kind-of lacking right now.

I’m in

Think I’ll be jamming for the second time, just took off Monday from work for crunching and passing out.

Think I’ll try to join a team for artwork, if not I’ll do it all but music

Photoshop and Stencyl.  Onitrent@gmail.com if you want to see some of my work.

My First LD!

Hi guys,

Finally I got the courage and time to be able to enter in this LD, let’s see how it goes! Not aiming to win, but to have fun and participate. My first ever LD 😀

Cheers guys,

Follow me on twitter if you want @spunkydigital

Happy LD!