LD33 August 21–24, 2015

I am in

Second compo for me. My first one went very well with a #22 on innovation :). It focused on a  simple gameplay ( a minesweeper with an audio twist ). This time I’d like to do something with a bit more depth, maybe something strategic or rpg like.

My personal challenge is to include some music, preferably procedural because I love this kind of stuff. I might try some stuff this week end so I know a bit more for the compo.

Like last time the game will be a pure html/javascript game, with the use of jquery/bootstrap probably to build the page quickly, If heroku is still a viable solution the game will be there.

Much In!

As of now my schedule is allowing me to join this LD, however that could change last-minute.  This post is mostly for myself, as I need to reflect on my prior experiences: I’ve been reflecting on my prior LDs, and have come up with a few things that always go ‘bad’ during my LD time:

  • I always try too hard to get a good idea, and once I settle on an idea it is always too much to complete, so I have to try to think simpler this time around
  • Most LDs I have used either new tools, coding styles, try completely new things, etc., and while I learn a TON doing that, I really need to focus on making a complete, simple game this time around, instead of a partially incomplete game!

So, that is what I have to focus on this LD.  Also, my projected tools:

  • Almost 100% likely Java (either no libraries or LibGDX)
  • IDE: Eclipse and/or Sublime Text
  • Graphics: Paint.net
  • Sound: BFXR
  • Music: If I get to it, LMMS

Finally, I will (if my schedule stays clear) be live-streaming at twitch.tv/codenmore !

I’m in!

This is my first ludum dare! I am not trying to win or anything, I’m just competing against myself to see what I can do.

Good luck to all other competitors!

I’m in for the 2nd time

Hello fellow gamedevs!

My first time (LD30) was a great experience and I really wanted to participate again. And I’ve got opportunity to join this time!

My goals for this LD are quite similar to the previous ones:

  • Finish a playable game. That’s everyone’s main goal, so not much to say.
  • This time I want to focus on introducing concept of the game to the player, so he or she won’t get lost. Last time it was a total failure. Players didn’t know what was the goal of the game, nor how to control the avatar, nor what are rules to the game.
  • Keep visual simple, but of decent quality. If the topic is right I might even try to use a really simple shapes (circles and rectangles). The main focus is going to be on a good mix of colors, and little things like gradients and shadows. Last time I spent too much time creating unused animation.
  • More fx sounds. Sound is a great tool for the feedback and to make the game feel alive. I hope I won’t mess the API this time and use the valid volume ranges (0-100 instead of 0-1). My tool of use: probably sfxer.
  • Music. Any music. I’m not a musican at all, but since the beginning of this year I’ve been working in the audio/DSP related project. If it’s possible I’ll borrow MIDI keyboard from my company for the weekend to motivate me. The tool of use is going to be Milky Tracker, unless I find something easy to use.
  • I have no idea what theme is going to win, but if possible I’m gonna try to make something fast-paced. Last time I tried to make clone of “Ugh!” game. This time again I’m gonna stick to already explored concepts. It’s still to early to me to create anything original, I’d rather focus my work in other fields.

I’ll stick to the tools I know well, so once again game is going to be done in C++11 and SFML with Box2D or Lua, depending on the theme.

I wish you all good luck at the LD33!

Tags: introduction, LD33

Let’s do the LD again

Soon time for another Ludum Dare, so I guess it’s time to put another one of these posts in here.

This time I’m going to my darndest best to try and actually get the game done.

 

I hope to also actually get some sounds and music in, even if it’s just very basic stuff. Probably going to use LMMS for all of that.

Apart from that, my tools will probably be the same as the ones I usually go for; C++11, SFML, Angelscript, and I’m probably going to give Kunlaboro some more love.

 

I would like to ask something of the rest of you people though, because I really suck at art and sound design, so I usually use simple vector graphics. Should I keep doing that, or force myself to go with sprites?

Would appreciate any comments on that.

 

Hope the rest of you are looking forward as much to this as I am.

Tags: C++, im in

LD32 Postmortem for Colour Rocket

Note: this is a cross post from http://williamhart.info/ludum-dare-32-postmortem-colour-rocket/

Game Jamming for LD32

A couple of weekends ago I participated in my first Ludum Dare, “an unconventional weapon”. My game was called Colour Rocket and the concept was an “infinite runner” inspired asteroid dodger, where you aim was to guide a rocket to an enemy planet through flying asteroids, and use it to return colour to a darkened universe.

At about 5pm on the final day of Ludum Dare, I decided I’d had enough. I put down my keyboard and picked up my baby daughter for a cuddle. She has since forgiven me for ignoring her for the best part of a day. This left me with a fully functional, complete but very minimal game with only three levels. I’m pretty happy that I was able to get that far.

Toolset
I picked a fairly standard free toolset early on:

– Unity to make the game,
– Blender for artwork, and
– Sunvox for music

What worked

Music

With the exception of one or two minor volume issues, I’m pretty happy with the music I made. There is a different song for each menu screen or level, and although they aren’t going to win any prizes, given its the first time I’ve tried to make music I don’t think the songs are too horrendous.

Artwork

The artwork was very basic low poly stuff and I quite like the look of the black and white planets before colour is returned to the universe. Its very basic as a few comments have noted, but yeah “programmer art”.

Controller

I tried something a bit different with the player controller. The player’s rocket is always at `(0,0,0)`, and the asteroids move around the player. I can’t really say I have a logical reason for doing it this way other than it meant I didn’t have to think about the camera or moving cleanup/spawn regions. In the end I think this worked ok.

What didn’t work

There were a couple of areas where the game clearly fell short. Although its promising to think that most of these would have been easily solved if I’d spent more time on them! In no particular order…
Obstacles

My method for slinging asteroids towards the player was to spawn a whole lot at the back of the screen. However this lead to disconcerting “pop in” in the background as asteroids were recycled. As the asteroids were rigid bodies with collisions, it also meant that the target planet effectively carved a tunnel in to the asteroid field that would sometimes let the player travel through the whole level without touching the controls… oops!

I fixed the pop in issue by running a coroutine to gradually scale asteroids up from 0 to 1 as they were spawned in, but the difficulty and asteroid placement proved to be a bit more difficult. I tried adding some pre-existing asteroids which improved things a bit, but I think if I’d had more time I should have:

  • created some more larger static obstacles,
  • created more asteroid spawn points to the sides, shooting asteroids across the player’s path
  • had the target planets move around instead of sitting still

 

User Feedback and UI

Many of the comments so far have been along the lines of “the controls stopped working”. At first I thought this was a weird bug I hadn’t seen, then I realised that it was probably related to one of the game mechanics I’d implemented.

So that players can’t just mash the controls non-stop, the rocket has a limited amount of fuel. The idea was to make the player chose between getting hit by an asteroid and running out of fuel by moving too much. (Move around too much and you lose the ability to manoeuvre).

On realising that players were thinking of a game mechanic as a big, my first reaction was in truth a bit defensive…

well, it mentions fuel on the first screen and there is a fuel bar on the GUI, so it should be obvious, right? RIGHT?!?!?!!?!”.

Then I realised that the comments were actually letting me know that the game mechanic was a bit too obscure. To be “intuitive”, every important player action in the game needs to have visual or audio feedback.

It wasn’t enough to hope the player read three paragraphs of text, or noticed a small fuel bar in one corner of the screen – I needed flashing text, colour or sounds to notify the user they were about to run afoul of a crucial game mechanic.

This is even more important in something like Ludum Dare where players may only spend a minute or two with your game.

 

 

What I learned

To summarise, there were two main lessons for me from this Ludum Dare entry:

  1. Don’t get defensive about feedback – listen to what the players are saying, and try to work out why they are saying it.
  2. Audio and visual cues are critical for communicating game mechanics.

I enjoyed the weekend a lot, and I’ve been playing and enjoying some of the other entries. Bring on the next Ludum Dare!

Tags: post mortem postmortem

In, in, in the In door

Back for my second attempt at Ludum Dare :) My first one was LD29 in which I spectacularly failed to finish anything, hoping to rectify that this time around.

I’m currently playing around with Python and PyGame, so that might be my weapon of choice. Or I might fall back on good ol’ GLBasic if I don’t feel confident enough 😛 Graphics in Paint.Net, sound in Sfxr/Bfxr

I am in like flynn!

Obviously not the first time that joke was used.

Anyways here is my shit I will form and polish into a nice gleaming shit statue for people to play with an most likely break. :C

My plan is to use a FreeDOOM WAD and modify it with new music, graphics, and levels. I will also look into what sorts of weapons I can program, and other things.

Base: FreeDOOM WAD

I will be basing my entire game off of this one wad

Machine: A Windows 98 VM on either a laptop or my gaming rig.

Will be using windows 98 for full compatibility for all older doom tools

WAD Packager/Editor: XWE or eXtendableWadEditor

This is a really old, but flexible tool that has seen many a DOOM mod. It’s mostly for interchanging files

Level Editor: Original DOOM Editor

Unfortunately DOOM Editor 2 doesn’t work on Win9X platforms, so the original will work just the fancy.

Music: Cassio CTK-700 MIDI Keyboard and Anvil Studio with MAYBE Audacity.

I hope I can package in a Doom client like ZDoom or Chocolate Doom so people can have it zip and ready to go, but we will see.

Comment and tell me what you think of my one and only tactic XD Provide suggestions and if you want to contact me further send an email to
0a2cc8d0@opayq.com and I will get back to you.

Comments

07. Aug 2015 · 08:14 UTC
Yes to the DOOM

I’m in!

This will be my second Ludum Dare and after my first game, Slime Quest, I think I can do better! My previous game was 2D, but this time I’m going to try for 3D. However, I’m not great at 3D art (or 2D for that matter), but I’ll try to muddle my way through. Anyway my gamedev arsenal is as follows:

OS: Windows 10

Engine: Unity3D

Language: Mono C#

Modeling/Animation: Blender

(Optional) Sculpting: Sculptris (because ZBrush is 2pro4me… and 2expensive4me)

Textures/Misc Art: Sketchbook Pro 6 or Other

Music/SFX: Garageband

 

Have fun and good luck!

 

 

 

Yes, I’m in

And of course, with a new found love for 3d modeling in Maya. I’ll be using Unity in C# and attempting to make pretty models in Maya and improve on the graphics category.

Still looking for a programmer / game designer !

I’m still looking for someone to team up for the next ludum dare, I can make 2d or 3d things, I use and know Construct2, Blender, Zbrush.

If you have some experience with previous game jams I would be very happy ! I’d like to use UE4 but I’m open to other engines as well. We can use Skype to communicate.

Thank you Ludum Dare !

 

Comments

Acedia
08. Aug 2015 · 16:22 UTC
Hello, I’m a programmer and I’ve been looking for an artist. I have a git and a demo of an SRPG I’ve been working on. I can send you other examples of prototypes/projects I’ve done in the past if needed.

I’m in!

Hi everyone! My friends and I will be livestreaming at http://twitch.tv/laxeot while we develop our ludum dare 33 game! The stream starts at 4:00 PM Pacific Standard Time. It’ll be a lot of fun, hope to see you there!

I’m in

This is going to be my 3rd LD and 2nd Compo (first was jam). I’m hoping to improve my overall score (hoping for at least 3.0 this time). I’ll be using:

– My own LWJGL-based WIP engine. It already works partially and can be used for a 3d or 2d game

– Paint.NET for graphics and Blender for models if there is a need for that

– BFXR for sounds

GL HF

Tags: im in

Ludum Dare 33 Theme Slaughter!

Over the past 3 weeks you suggested over 4000 themes! Wow! That’s a few too many, so let’s SLAUGHTER some!

This is our hot-or-not for Ludum Dare themes. Click the graphic above, and keep clicking until you can click no more! Every click helps, so click more and click often! Much appreciated!

As always, thanks again to sorceress for helping clean up the list.

REMEMBER: This is just Phase 1 of the theme vote. Next week, the top 80 themes from the slaughter will go head-to-head in 5 rounds of voting (Round 5 is best of 1-4). The winning theme will be announced at the start.

NEW: Monday morning, we’ve culled the lowest ~1000 rated themes. Offensive themes should be gone now.

NEW: Wednesday night, we’ve culled another ~1500 rated themes. That leaves just over 1300. Theme Voting week uses the top 80 unique themes from the slaughter.

Question

Hell-o im new and i joined  #LDJAM and i have 2 quions.

  1. Do I have to do a live stream?
  2. Can i make materials (Art, sounds etc) before #LDJAM?

 

Tags: question

Comments

Knowledge
07. Aug 2015 · 16:42 UTC
1. No, of course you don’t have to (and if you’re first-timer I suggest you to not), but you can.

2. If you go to Jam you can, while if you go to Compo you can’t have anything.

I suggest going to Jam, because you have more time, don’t have to do all things by yourself and you can work in teams.

I’m in it!

Hey there! This will be my third time participating in Ludum Dare. The first time was a great success for me as I actually finished my game. The second time was not that big of a success since I did not finish the game, but it definately was a learning experience. This time I am fully commited and hopefully I will actually finish the game =). So here are the tools I am going to be using to make this happen:

Language: Java (Eclipse)

Library: LWJGL (OpenGL)

Audio: FL Studio, Bxfr

Graphics: Paint.NET

Music in the background: di.fm, my playlist

Energy: Coffee, Energy Drinks (Beware: not healthy x))

I will most likely stream the entire process, so you can stop by and check it out.

Good luck to all of you, I am pretty confident that we’re going to see some extraordinary games!

Comments

pi_pi3
07. Aug 2015 · 20:51 UTC
Awesome. I’m using LWJGL too. And it’s also my third time. Not many code their graphics by themselves these days. Most people use Unity or GM:S and call it done. I’ll make sure to follow your work. Just out of curiosity, LWJGL 2.x or 3.0?

I’m (Most Likely) In!!!

Hey all!

Last Ludum Dare, I quit in the middle, because A) I wasn’t very inspired, and B) I had some crap going on that was distracting me from the competition.

This time, that should all be over, and I should feel again motivated to make a game in 48 hours! 😀

In past times, there was this engine I used called Yamanu, and it was open source and all that fun stuff, but there were so many problems with it. Inefficient code, and bad frame-rate inconsistencies, it was a mess. This time, I’m creating a last minute engine called Ludum GL, which I’m sure is already taken, and I apologize for any copyrights I’m infringing upon. Basically it’s going to be an OpenGL tool (using LWJGL) to assist developers in the process of making a game. I’m trying to make it work like you’re coding for Software rendering, but it’s actually going to be using OpenGL rendering. It’ll be smooth, and have better consistencies across devices. It should be pretty sweet. Probably the main component it will have is the ability to load natives regardless of your operating system, without any hassle for the player, and without much hassle for the developer. It’s still very basic, and it’s still being developed to support more features, but the GitHub page is here. I’ll eventually add a “website” for it, using GitHub Pages or whatever it’s called. There you’ll be able to download the libraries.

Enough about the engine, I’m pretty excited for Ludum Dare 33! I hope you all are too, and I’m pumped to see some of the cool games that’ll come of it 😀

Good luck everyone, and caio until next time

Of course I’m in!

Ah its Ludum Dare time again! Can’t wait! I was really surprised at how well I did using Unity for LD32 that I’m going to be using it again. Not sure if I’ll do a 2D or a 3D game but I’ll be using Photoshop for Sprites/Textures. Autotracker for music again unless I can find something else. I also actually submitted 2 themes this time around, but what ever theme wins good luck to all who enter!

I’m in, With FL Studio This Time!

Hello! LD33 will be my 7th Ludum Dare, and I’m excited! This time I’m going to be Streaming Live on Twitch. c:

The tools I’ll be using:

  • Languages: JavaScriptHTML5
  • Graphics: Paint & Paint.NET
  • Audio: Sfxr & FL Studio (Finally bought the Producer Edition)

This (below) is the last track I made with FL Studio, what do you think?

This track can get just a little repetitive, so check out my other tracks over on my Soundcloud! c:

Comments

xWarZonex
07. Aug 2015 · 23:26 UTC
I have FL producer edition too…. BROMEGIOS!

I’m in!

I’m in for my 2nd ludumdare!

I really enjoyed my first LD but I couldn’t make decent art work nor music. So for this one I tried to practice a lot those aspects… not very successful, but still I did improve xp. Couldn’t improve my engine much too, but it’s still usable! Untill it begins I will still practice!

Good luck everybody! See you guys in two weeks!

  • Language: C++ (My own engine!)
  • IDE: Visual Studio
  • Graphics (pixel art): GIMP
  • Music: LMMS
  • SFX: BFXR

I’m In

Well this is going to be my first LD and I am excited, no idea how it’s gonna turn out but looking forward to it.

Most likely it’s gonna be made in Python using Pygame and Paint.net for pixel art. May be done in Java but I will have to see how that goes.

Comments

Knowledge
08. Aug 2015 · 08:37 UTC
I’m also making games in PyGame.

I’m In

I was going to use unity this time, I learned javascript and everything, but the humble game dev bundle had a license for Stencyl in it, which I have used before so I thought for the time being I might as well stick to what I know. I have a few ideas already that I hope I can fit into the theme, I’m going to focus on sound design this time. Graphics will be done in photoshop, and may be a mix of pixel art and real photos I take then edit over the dare.

I’m in

Hello, person who reads “I’m in” posts.

 

Stuff:

Engine: I’m going to cheese it and use Construct or Unity

Art: Blender, Gimp, and Paint.NET

Sound: Audacity and SunVox

 

I have an idea where I’m going try pre-rendering the animations in Blender. It’s going to be expensive but I’m doing it anyway.

I’m In for Number 10

4 years ago, I discovered Ludum Dare.

3 years ago I participated for the first time.

9 events in, and I’m amazed at how far I’ve come.

I’m proud to participate for the 10th time.

 

I’ve really enjoyed developing with the Pico-8 recently, so I may use that this time around.  However, my go-to Ludum Dare tool is Construct 2.   If I use C2, I’ll likely use this boilerplate file.

Other possible tools: Piskel, Gimp, AutoTileGenBosca Ceoil, cgMusic, Spriter, bfxr

I’m In

This will be my first time entering the comptetition with my friends. Can’t wait!

Game Engine: Unity

Art: GIMP

Energy: Caffeine

Let’s do this! 😀

I’m in!

This will be my first game jam, and my second game, my first is still being worked on.

Tools and what-not:

Engine: Game Maker: Studio

Art: Gimp, I might use pixlr, and Game Maker’s Sprite editor

Sound: Audacity, BFXR, and SFXR

Also I might have an artist and musician.

I’m in!

Its my first Ludum Dare, but not my first GameJam so I am a bit excited.

I use:
Game Engine: Unity3D
Code Language: C# (god I hate JS)
Art: Paint.Net and GIMP
Sound: bfxr and cgMusic (maybe…)
Timelaps: Chronolapse

Let us all have fun!

Comments

SomeLad
10. Aug 2015 · 01:18 UTC
JS haters unite.

SDL2 joystick interrogator (first version)

SDL2 joystick interrogator animation

I recently rebooted development of a project I tried to develop for the Ludum Dare 20 contest held in April 2011, the theme of which was “It’s dangerous to go alone! Take this!”

As the project will require a controller with an analogue stick to play I’ve begun to develop a utility to interrogate the capabilities of various controllers – and as I feel that the SDL2 documentation is lacking with regards to the joystick support offered by that library I’ve posted to my blog the source code to the first version of that utility, for the benefit both of myself and of others.

In, of course

Heya! I’m definitely in for this Ludum Dare, once again as both participates of the Jam, and the organizer of Tech Valley Game Space site in Troy, NY. Currently unsure whether I’ll take the Compo challenge or just the Jam, as it’s going to be an incredibly busy month for us, but we’ll know when the time comes.

I’ll be using my usual tools, including:

  • Unity
  • C#
  • Visual Studio
  • My own custom template project
  • Unity Standard Assets package
  • Mercurial
  • Blender
  • Photoshop CS5
  • Garage Band
  • Audacity
  • BFXR
  • LabChirp

Comments

Ampera
08. Aug 2015 · 21:21 UTC
😀 Neat that I found this. :3

My “I’m in” post!

This will be my first Ludum Dare, first game jam/compo, and if I finish <fingers crossed>, my first game! (Not counting that Flappy Bird clone I made once and the countless hours of started projects that never came to fruition). I’m excited! I’ve sat and watched from the stands for many years; enjoying so many of the entries. This year, I take the plunge with the ultimate goal of completing something. Can’t wait to see what everyone comes up with. Let’s have fun!

Tags: im in

Comments

09. Aug 2015 · 02:10 UTC
Cool hope you like LD it’s awesome!

Wallpaper

LD 33 Wallpaper

 

3840 x 2160

Tags: wallpaper, wallpapers

Comments

MicroMacro
09. Aug 2015 · 05:13 UTC
This is now my wallpaper. :)
snusen
24. Aug 2015 · 07:19 UTC
Clean, simple and very nice!

Ludum dare time!

It’s Ludum dare 33!

Yeah!Of course I’m in!

Weapons:

Art:
Game maker build in sprite editor thingy.

Music:
Magix music maker.
Fl studio 11?

Sounds:
BFXR.
Lab Chirp.

Engine?Fucking game maker!

utilities:
Ogmo map maker thingy(maybe).

This is gonna be superb!Bring it on!I will try my best to reach the top 200!Maybe I will make an 8 bit game or an intense Seizure game again.:)

Comments

SomeLad
10. Aug 2015 · 00:41 UTC
Are you using sprite editor thingy v 1.2 or v 1.3?

Im in!

Hey guys! This is my first ludum dare and I am excited to participate! Good luck to everyone!

I’m in with Fortran!

Hi everyone!

This will be my first Ludum Dare competition.  As my title says, I’ll be using Fortran to write my game.  What?  You haven’t heard of Fortran?  Well, go open up a history book and it’s somewhere in there near the beginning 😉

I’m a physics student turned programmer.  I haven’t learned enough C++ yet to make a game, so I’ll be using Fortran.

For the record, this will be my second game.  Check out this awesome Space Invaders style game I made: https://github.com/kevin-d-omara/Space_Attack

Cheers!

Comments

rnlf
08. Aug 2015 · 20:49 UTC
You don’t need to learn any C++ to make a game. In fact, I would say it is too low level to be of good use in the short amount of time in the Ludum Dare.
08. Aug 2015 · 21:54 UTC
How much pain
Quickle
08. Aug 2015 · 21:54 UTC
Oh cool, LÖVE looks like fun! That’s for pointing that out.
Quickle
08. Aug 2015 · 23:58 UTC
Pain? No pain, only fun 😀
Quickle
08. Aug 2015 · 23:59 UTC
P.S. I updated the GitHub page with a youtube link for those interested in the actual gameplay :)
09. Aug 2015 · 03:30 UTC
I know Fortran!…well…I know OF it, certainly. I’ve heard of it. I never bothered learning it, though. 😉 The oldest language I know is C. Or old-style BASIC.
Quickle
09. Aug 2015 · 08:10 UTC
I haven’t used any libraries yet. My game was 99% from scratch. I’ll definitely look into that though!
10. Aug 2015 · 03:03 UTC
Hey, cool, go with Fortan! I will look forward to play your entry! Go go go!!!
Firefox
11. Aug 2015 · 00:08 UTC
Interesting… I wonder how you’ll make it playable to most people.

Good luck and cool usage of 1950’s technology!

I’m in

Once again I am going to use D and my game engine for the second time: https://github.com/WebFreak001/D2DGame

Gonna add some features like sounds to it in the two weeks now!

I wonder if anyone else uses D 😀

I’m in.

Hello everyone.

I hope to join in on this Ludum Dare event, I have learned a lot about game development since the last one and I think I’ll do better this time around.

Tools:
Game Engine – Unity or (hopefully) my own Java game engine
Audio – FL Studio
Modeling – Blender
Art – GIMP

I might be livestreaming this time. I’ll be at twitch.com/nidarcreates.
Make sure to follow me on twitter: @Jaggler3

Comments

soulrot
09. Aug 2015 · 15:43 UTC
Is the source of your own Java game engine (going to be) publicly available? I am working on/improving our own game framework, also in Java, and I am interested to see how other developers designed their frameworks/engines!

AntiVerse, Post Jam LD 30 game.

I know it’s almost Ludum Dare 33 and it is a bad time to post this but whatever. I JUST PUBLISHED MY FIRST ACTUAL GAME!!!!!!!!!!!!!!11111!!!!!!!!1!!!1! It is released to android and it might look like I already have two games up there, which I do, those are more like tests and joke games. This one I have worked on since November. I now know how much time it takes to polish games (since this is my first I might have messed a bit up but,). I made the music in this game which I kept trying to perfect and that wasted a lot of time. I still wanted to perfect more and more but decided to just release it because it would take an infinite amount of time to fix everything. So now it is out. I can’t wait to hear reactions from people and hope people like it. Right now there are 0 downloads because I just released it. There will be many updates including being able to share your custom levels through email and the ability (coming farther down the road) to upload your level to a webserver so everyone around the world will be able to play and enjoy your level. The server part will take longer because I am also going to figure out a way to rate user made levels by a difficulty rank so you can earn points by completing them too incase you beat all of the levels before I release more. The game is a puzzle game where there are two worlds. There is a character in each that each move in the same. You must make both characters reach their destination while going through portals and crashing into walls. Thanks for reading this long clump of text and thanks in advance for trying out my game. Hope you like it.

AntiVerse- screenshot

AntiVerse- screenshotAntiVerse- screenshot

You might not be able to find it from searching since it hasn’t been downloaded that many times yet. It just shows a bunch of AntiViruses instead.

 

Tags: android

Comments

vitail924
09. Aug 2015 · 04:37 UTC
nice, what engine you used to create the game?

Time For a Change

Ludum Dare 31: Just kinda hung around, didn’t do anything. -FAIL

Ludum Dare 32: Strove to make a game, but failed in the process, never finished it -FAIL

Ludum Dare 33: Finally time for me to clean up my act and actually get something done, even if it sucks

 

My weapons of choice:

  • Love2D
  • Paint.NET
  • BFXR
  • FL Studio 11 (or Kevin MacLeod; gotta love Kevin MacLeod)
  • Simple template project that has all basic Love2D callbacks.

Hopefully I don’t wuss out like I did the last time. I don’t plan on getting anywhere near top 200, but hey, nothing’s impossible. :)

Good luck everyone, and happy coding!

I’m (probably) in as a musician!

But only as long as I can find someone who needs my help. :S it sucks to be only able to make music and sfx!

I’ll be checking back here every night before the compo, so if you’re in need of a random musician, please drop a comment. :)

Comments

09. Aug 2015 · 09:10 UTC
Post some links to some of your music and sfx!
ryebread761
09. Aug 2015 · 18:16 UTC
Like voxel said, you should post some links to some samples. That usually generates a lot more interest, if people know the kind of stuff that you do. With that being said, don’t think that all you can do is make music. That is your strong point, sure, but that does not mean that you can not try other things. There is still some time left before that jam starts, and there are many easy tools to use to make games out there. Try Unreal 4 and it’s blueprints visual code system.
09. Aug 2015 · 19:24 UTC
I agree with rybread761. There are tools that make game creation very accessible to beginners. Unreal 4 and blueprints is a good idea if you’re interested in 3D. If you’re interested in 2D, I’d recommend giving Construct 2 a shot.

found this in the LD25 game archive

in the readme:


Ludum Dare 25 entry


Well, there isn’t a theme announced yet, but I’m gonna go ahead and set up the
defaults so I can get going when there is one. In 3 hours.

Yes, I already slept. It was reported my sleep quality was 27% or so, but I
had a really, really good dream. It involved Revision prep, my parents, and
Moleman2. At one point in the dream version of Moleman 2, Gargaj and I were
talking and I was wearing corpse paint. And my parents weren’t phased.
Also, a bit later (the corpse paint changed quite a bit during the filming,
which seemed to span a 2 minute period. You know. Dreams.) the corpse paint
changed to have a Finnish flag prominently on my forehead, and a more faded
us flag over my nose area. Well. Much more faded. I liked it. Then my
parents went off to the stage area with someone to watch some demos while I
talked to folks, and I caught up with them a bit later and my mom wanted to
see this dress thing in a case so she started taking it out and I helped her,
and then she held it up and it looked nice and we discussed making things and
demos and what we do at parties and it was all very cool.

This of course all started with dreaming/thinking about LD themes.

Attempt #3

This is my third go at a LD, and hopefully the first one where I don’t give up in the first few hours due to lack of time, life stresses, or hating the theme. My skills have improved immensely since the last one, so we’ll see if that improves my confidence. I’m in, and will submit something this round!

Anyways, my arsenal:

Engine:

-Unity 5

Language:

-C#

Art:

-GIMP 2.0

Sound:

-Bfxr and Audacity

Beverage:

-An unhealthy amount of energy drinks

 

Wish me luck!

Comments

coasterspaul
09. Aug 2015 · 14:23 UTC
Me, is that you, but with more energy drinks?

Chewie we’re home!

Our 2nd ludum dare! No Wand Studios will work hard!

We don’t know yet wich engine will use but we’re that we use a lot of caffeine!

Stay tunned!

Theme Slaughter Command Line Tool

I made this little command line tool for LD32 and just verified that it still works for the current slaughter.

If you want to use it, here’s the original post

Have fun!

Custom Wallpaper

Simple wallpaper featuring a whole bunch of Sierpinski triangles in the background.

custom-minimalist

There is no “33” in the wallpaper, and the aspect ratio is a little wonky, but I personally still think it looks cool!

I’m in!

For the Jam that is. First time Ludum Dare participant, but I look forward to the challenge!

Comments

SomeLad
10. Aug 2015 · 01:24 UTC
What are you using to make your game?
Volrath
10. Aug 2015 · 06:19 UTC
I will take on the programming part in a 2 person team.

I have no idea what’s going on [towlie.jpg]

I am curious about this LD thing I’ve been seeing pop up into my Twitter feed over the past few years. Now I have finally made an account. I get that we make a game, but… that’s about it. I figure I’d probably do the “jam” version since it’s my first time. I will most likely be working alone (as always). So… I just start making a game at a certain time and stop at a certain time and then upload it somewhere? Hoping to have fun, once I figure out how this works!

Tags: game, jam, LD33, Windows

I’m In! #3539

Only goal this time is to have fun! (And not be terrible..) On LD32 I did terribly due to getting over-hyped up months before. This time, I forgot about Ludum Dare until just yesterday.

Here are my tools:

Sound: SFXR / BFXR

Editor: Notepad++

Language: JavaScript / HTML5

Graphics: Anything I can get my hands on.

Preference on theme: Don’t care, as long as I can make a game with it.

Comments

SomeLad
10. Aug 2015 · 00:23 UTC
May I recommend using Sublime Text instead of Notepad? It will make your life so much easier.
ChuiGum
10. Aug 2015 · 01:02 UTC
@Firefox, I am using the exact same tools. Good luck!

I’m In!

This is my first Ludum Dare. I will be programming in Java using Eclipse. Iwill be streaming on youtube.

Comments

pi_pi3
10. Aug 2015 · 09:34 UTC
Java ftw!

Third time’s the charm

And this time I WILL submit something… anything.

Tools:

  • Unity
  • PyxelEdit
  • Bfxr
  • Sublime TExt

Support system:

  • Toggl
  • Coffee

In, I am

I’m in, assuming something doesn’t prevent me from being so. Surely, school can’t be that bad, in the first weeks?

I’m going to be making my game in either Rust (with the glium library) or Unity, depending on how large in scope my idea will be. Graphics I’m going to either make them fully in code, or draw in Paint.NET, music I’ll be making in LMMS if I will make any music at all.

That’s all folks!

Comments

DR_Humbus
10. Aug 2015 · 18:08 UTC
Wich Language are you planning on using?

(I’m doing LD for the first time C:)
Firefox
11. Aug 2015 · 01:15 UTC
I’m in, therefore I am.

We’re IN!

Tools:

– Sublime Text : HTML/JS

– Graphics : Photoshop

– Sound : I have no Idea

Good look everyone!

I’m In!

In for my third Ludum Dare! This time, I’m mixing up the tool set:

  • RPG Maker VX for game engine
  • Not entering Graphics/Audio categories.

That’s right, I’m doing the Jam! This is a big experiment; I want to focus 100% on design and storytelling this time. Will it work? Will it crash and burn? Find out… next (next) week on: Tales from the Ludum Dare, Episode 33: Attack of the Killer Game Engine!

Edit: I’ve been playing around with the idea of randomly generating dungeons. Since I’m doing the Jam, I thought I’d write the generator and integration code (bleh! boring!) early, and focus entirely on balance, story, and mood (yay! fun!) during the actual Jam. Code is here.

I’m in!

I’m In!

I will be working solo this time around. In the recent past I have come to love a little program called Inkscape, as a kid I used to love drawing up my own Mario, Donkey Kong, etc levels, characters and such. Inkscape has helped me realize, again, that I do enjoy drawing, not just programming(which I do at my day job, and love). So my focus this time around is to create something that looks really nice. I will work on programming the first 4-6 hours or so, then focus on art, and Juice the remaining time.

Tools:

Unity(2d)

Visual Studio for coding

Inkscape for art

Sfxr or my mouth for sound

Darkwave studio for music (assuming I get around to it this time, and remember how to use it)

 

Good luck everyone and happy gaming!

Looking to join/form a team

I am looking to form or join a team with other people around the world.

I am a programmer and work with Unity and C#.

Let me know if you are interested.

 

Tags: gamedev, Team, unity

Comments

SomeLad
10. Aug 2015 · 21:03 UTC
Dang, I was hoping to find a team too, but I’m a libGDX user.
Kai20
11. Aug 2015 · 20:27 UTC
I am looking for a team too. This would be my first ludum dare.

I am just using blender and trying to improve my skills ;). I am just 15 and would like to join your team if you would like to let me. See you
isaacsjohnson
08. Dec 2016 · 03:38 UTC
Are you looking for some music? If you are then let me know because I could help you out!

I’m In, The beginning of everything

For my second time, I’m In.

I tried to create an game for ludum dare 32 but I had no knowledge so I gave it all  by watching some tutorials on google to release a playable game . I gave a challenge to my friend to participate with me to the LD 3, but my friend did not know how to program, so I look forward to seeing what it will happen.

It’ll be fun !

 

Tools :

  • Game Engine :  Game Maker studio
  • Graphics : Photoshop CC 2014
  • Sound : FL Studio 12

 

Have Fun !

I’m in!

I’m going to give this a shot. I’ll livestream my progress, because why not, right?

 

Not sure which weapons I’ll bust out of my arsenal… I might go Unity, with Gimp and SFXR. We shall see!

I’m in o/

Well, it’s been some time I hear about this Ludum Dare, and now that I have some finished games on my own, maybe it’s time for me to try that out!

– Working with Unity3D, C#

– Drawing with… eerrr… Paint?… Or Blender if I happen to try some 3D (bad idea).

– Making music with Cubase.

– No livestream, the shame of an unfinished game would be too strong. But maybe a timelapse, this way I can keep it for myself if it’s miserable.

– Probably some tears of dead unicorns to keep me in shape.

I’M IN! FIRST LUDUM DARE!

Well I’ve finally decided it’s about time to give Ludum Dare a go! Probably won’t be submitting a game at the end as I don’t think I have the experience to make a game in 48hrs but that is also one of the reasons why I am doing this, so I can gain experience. I’m very excited as this will be my first time doing any sort of game jam! I guess it’s now time to start stacking up on Lollies and Fanta!

Tags: First Time, im in

Comments

RadioLemon
10. Aug 2015 · 22:20 UTC
If you needed experience to finish a game, then you would never finish a game because it would be impossible for you to get experience!
Firefox
11. Aug 2015 · 01:16 UTC
Good luck!

I’m in! :D

First time doing Ludum Dare. Tried making games before (GameMaker, Unity, Gimp) but I haven’t finished anything yet. Because of that, my thought process with this Jam is that whatever I do I will make SOMETHING playable by the end of it and upload it.

Hope everyone has fun!

Tools:

– GameMaker (unless I’m feeling brave with Unity)

– Gimp

– Reason 7 and Audacity

Comments

Firefox
11. Aug 2015 · 01:19 UTC
Good luck and welcome to Ludum Dare! :-)

We are in!

Zoe will participate, helped by Céline for the idea and maybe for a bit of technical stuff.

The Blender Game Engine will be probably used.

We don’t have so much time but we want to try though.

 

 

hey, I’m in.

Hi.

I’m going to be doing stuff.

Engine: otter by KYLE. represent! (this is built on sfml/c#) We love you!

graphics: paint.net

sound: audacity

lib extra: um, maybe the tiled lib if i can’t figure out random generation by then.

chat: slack for friends with the irc as well cause you guys are all champs

i hope this is great! This is my first time using this one so it’s going to be crazy!

-commanderstitch

-commanderstitch

-commanderstitch (yes, indeed you read my name multiple times) lolz!

Putting Aside My Work To Get A LD Engine Ready

Yep, you heard it. I am putting aside my real work, in order to work on my game engine for Ludum Dare 33. I might even stick with the engine for a while. Hopefully I like the engine because I woudl be really excited to work on this engine full time. :)

I’m In!

This is the first time i participate in LD! My C# skills is very limited but i hope i will learn some new stuff!

I hope i won’t fail misserably…

Tools:

Language: C#

Engine: Unity-5

Art: Paint.NET

Music: (Not decided yet ;C) Free to leave suggestions C:

Foods: Triple sandwiches…

Tags: im in

I’m in!

Hi, I’m Sam and this is my first real Ludum Dare compo/jam. I have tried and failed a couple of times past whilst lurking, but this time I’m writing some base code to have a shot at finishing with a playable game.

I’ll be using Haxe with three.js externs to make a Javascript/WebGL game. I’m a programmer, not an artist, but theme permitting am going to try for a mood like Beneath the Cave, which was my favorite Ludum Dare 29 entry.

Base code, dev log and info about the libraries I chose, ideas I pilfered etc are going up here: https://github.com/Tw1ddle/Ludum-Dare-33

Good luck everyone.

Tags: base code declaration, haXe, im in, im in ld 32

Entrance to Ludum Dare !

Yeah ! My first Ludum Dare and my first entrance post. Hello everyone ! I introduce myself. I’m French, i’m a web developper and during my free time, i create games just for fun. I use C++ with SFML lib, JAVA, Python languages for dev my games. I registered at Ludum Dare to test me, improve myself but also to have fun and meet other people.

I’m in for Ld33 !! I can’t wait for beginning !

I’m In

I have 3 years of mobile game development but nil in Game Jam, This is my first Game Jam. Looking forward to it :)

I’m In!

This will be my first Ludum Dare.

Engine: Multimedia Fusion 2 Developer or Construct 2

Graphics: Pyxel Edit + Paint.NET

Sounds: sfxr

Music: Still not sure…(maybe pxtone)

I will stream my game development! Heres my Twitch: theditroxGaming

Let’s do this.

This is my first time doing a game jam of any kind so here I go! I’ll probably only do the regular Jam, seeming as I basically do everything myself ? Don’t have much video game programming experience but a trial by fire is a good way to get going!

My Tools:

Lua/Love2D

Pixaki/Tiled

ZeroBrane Studio

Tags: First Ludum dare

I’m in

I’m in,
got to narrow my scope this time, I have a better understanding of the environment now so should get something functional 😀

I’m in, and looking for an artist (2d)

I’m getting prepared for another fun event and am looking for a 2D artist to join myself (programmer) and mmango (audio) in a collaboration effort for the LudumDare 33 Jam.  I’ve worked in the game industry for 5 years and have been around LudumDare since 2009.  The

As the artist you determine and make the visual style of the game happen.  We plan to design the mechanics of the game together after theme announcement, but with the short time frame available, the scope shall remain small.

For technology we will be using TurtleBrains, a C++ framework that runs on Windows and Mac that I’ve been working on for over a year.

What we’ve done:

If you’d like to join the team you can find us on the #LudumDare irc channel on AfterNet or email timbeaudet -at- yahoo com

Getting ready to be awesome!

Comments

MechanicalLife
17. Aug 2015 · 16:07 UTC
Sent you an email:)
ZagreusEnt
22. Sep 2015 · 10:36 UTC
Hello there,

I’m in!

I could try to be original with my title, but screw that. So yeah, I’m in. I haven’t found any people to collaborate with this year, so I’m gonna give the compo a try for the first time.

My stack has changed little from the last time:

  • Language: Lua
  • Engine: Löve
  • Editor: Vim
  • Code management: Git with GitHub
  • Spriting/art: GIMP, Krita and a Wacom Bamboo Pen and Touch
  • Music: Bosca Ceoil
  • Streaming (if any): OBS and Hitbox
  • Sound effects: Bfxr

The best of luck to everyone this Ludum Dare!

I’m In!

Got nothin much to say other than that

Im using gamemaker studio

I’m in

This will be my first game jam and I am really excited. I will be doing this alone, hoping to get my little brother involved in some way. I have programmed some video games in the past and I think this will help me get out of my game development block.

I use Unity as my game engine, Gimp for textures and artwork, and Visual Studio to code, still haven’t found a good free software to make music other than Audacity; where I make a sound with my mouth and edit in the software.

Base Code for LD 33

Unless I change something, I’ll be using the Colorado version that Super Jet Racing 3.3 used.

The game, and Colorado, are available here: https://digitaldoge.duckdns.org/super-jet-racing/

I’ll probably make incremental updates to TERF, and I want to redo the mesh format but honestly for desktop it’ll be okay.

Code is all AGPLv3.

chase far

LD #33: I’m in!

After skipping a few LDs, I’m back with a vengeance!

I’ll be developing a game using C++ and OpenGL, which will be initially developed on my Linux laptop and subsequently ported to the web using Emscripten.

I’m planning to make a game that uses very few assets, relying instead on special effects. I’m going for a “demo scene” vibe. Should be interesting!

By the way, we have a real world location in Victoria BC! Pretty excited to see what people come up with. https://www.facebook.com/events/1628448440768904/

Jam on!
Nicolas

I’m In

 

This is my first Ludum Dare! I’m pretty bad but what ever :)

Things:

Language: C#

Engine: Unity-5

Music: I Dunno

Art: Paint.NET

 

I’m In for #LD33

This will be my second time.. had a great experience in  LD32.

As usual i will use the open source or free tools only and also use this as opportunity to learn a new thing..

This time i am planning to give a shot to libgdx, if i am able to study before the starting bell rings.. else fall back to Unity

so far to see the libgdx is cool.. after working in Unity for about a year, i miss editor support for libgdx…

Anyhow.. i will be there for the party..

 

 

Tags: LD33, paruthidotexe

Woo! Ludum Dare 33

Second time in! Enjoyed the challenge from the previous Ludum Dare ready to test myself once again! Hopefully this time I will be able to have a bit less interruptions.

Tools:
GameMaker-Studio
Fl-Studio
Audacity probably
Photoshop

Other programs that I might need. ^.^

I’ll see if I have enough time for the warm-up weekend.

GO LUDUM DARE!

I’m in !

Third time for me !

As usual, i will make a web game.  I thought I would have time to learn Unity, and use it for this LD, but i didn’t had the time.

So my setup this time (not very different than the last time) :

  • IDE : phpstorm
  • JS Framework : phaser.io
  • Graphics : Aesprite, mspaint (cuz YOLO), maybe Tiled too.
  • Music : Reaper, BoscaCeoilas3sfxr

I’d like to try making a rythm game this time. I hope the theme will fit !

I’m in!

I’m in! First time for me.

This will be my first time entering in Ludum Dare, and my first time dabbling with music/sound in my games. I’m undecided between using C++/SDL/OpenGL or going with Game Maker Studio but my tools will likely be:

  • Game Maker Studio Professional
  • Paint.Net
  • Bfxr

Hopefully I can complete something within the time frame that isn’t terrible!

Need Audio for your LD entry?

Hey everyone,

I am Michael, Freelance Sound Designer for Games from Munich. I will participate at a local Gamejam when LD takes place and out of experience I know there’ll be some downtime. If you’d like to partner up with me for your jam just drop me a mail at gameaudio@m-klier.de de or hit me up on twitter.

You can check my stuff at my website!

Timezone: UTC+01:00

Cheers,

Michael

Big Bug Games signing in!

First Ludum Dare here! We’re a team of four eager to create some interesting games for you!

We will be using the following technology stack.

Engine: Unity (C#)
Art: Krita/Photoshop
Music/Sound Effects: Ableton Live

Stream will be on! So we’ll be looking forward to see you on twitch/bigbuggames.

I’m In

Time to get warmed up for Ludum Dare!
Can’t wait to get started! 😀

I’m in for my first time!

This will be my first ever game jam and I am really excited about it!

I started to make games a few month ago and figured this would be a great challenge to test my newfound skills. *throws himself into the open, cold water… brrr*

Unfortunately I have to work at friday and saturday night, but hopefully I can use the time to plan things then and develop at day.

So, the obligatory tools I will be using are:

  • Unity 5 in C#,
  • Pen, Paper and Photoshop,
  • Audition,
  • and maybe others.

Be gentle, cheers!

Wyatt Malik, the Glam Necromancer

necro-cackle

Wyatt Malik, the Glam Necromancer, was our first design. Born fron Wicked insisting we include a Necromancer, and me insisting we include a fabulous dude, we ended up with this sexy beast/massive dork. In generic fantasy stuff, evil magicians are already all about ostentatiousness, so adding in some modern Hair Fashion conventions (that hair, dude!) was an easy fit. He has a thing for rituals, meticulous planning and diamante-studded skulls. He’s got a collection in his living room. He listens to Queen and Lady Gaga in equal measures.

Comments

12. Aug 2015 · 22:30 UTC
Wow, this is some seriously well-targeted spam. At first I was like, cool! Then I was like, what? Then I was like, oh.

I’m In!

First time, just only recently learned how to use Unity and finished a small game just for fun.

Been working as a Java developer for 10+ years, but will be going with Unity and C# for the Jam, hopefully learning some new stuff along the way.

LD#33 – Sound Design away!

This is my first Ludum Dare and I’m excited to be jamming again!

I’m a sound designer currently studying at Vancouver Film School, working on a couple of short movies and games on the side.
If your game needs sounds and/or music (especially if you coming to Victoria BC) count me in!
I’ll be using Reaper to create assets, I know both FMOD and Wwise middleware tools but I’m trying to learn the unity audio engine as well.

Met me at a real world location in Victoria: https://www.facebook.com/events/1628448440768904/

Let’s Jam!
Christopher

Bout To Practice :)

Using PhaserJS this Dare/.

Comments

schnerble
12. Aug 2015 · 19:32 UTC
Yay Phaser! I’m a fan too : )

Were In!

Second time for us, very excited, last game was really great (yep, really great).

I’m programming, he’s arting.

 

Once more unto the… we’re doing it!

The IndieSquish Minecraft community will participate again, using the same dirty trickses as the other times.

– Build voxel art in Minecraft
– Animation/rigging in Blender/Maya
– Build game in Unity

Maybe this time we’ll actually finish! 😀

 

Do you even dev, bro?

Yes, yes I do. I’m in!

I took two vacation days on the front and back of the weekend, so I’ll be well rested and prepared. As usual, here are my tech paths:

  • JavaScript/Canvas Renderer
  • JavaScript/CSS Renderer
  • CanvasQuery/Phaser/Custom Engine
  • FL Studio/Bfxr
  • Photoshop/Note Paper
  • Most likely reuse some utility functions to get started

Good luck to everyone. Crush it!

Are you now

^ This was the reply I got from Cortana when I typed in “I’m so in”, intending to look for a witty “I’m in” post title. Such sass…

Anyhow, I’m in! For my 8th time, and my third using my own engine. For this LD, my tools will be:

Code: Visual Studio 2015, C#, Snap (custom .NET/DirectX engine)

Graphics: GIMP, Maya LT, Substance Live

Audio: Sfxr, Sunvox, Audacity, Abundant Music

Streaming: XSplit, Twitch