Spummy

LD21

Just for some fun.

So a few hours into this Ludum Dare I notice it’s on, well timed to a free weekend of mine. I have nothing better to do so I may as well give it a shot.

My weapon of choice will be Lua and Love2D. A very nice little cross-platform dev library that wraps all sorts of useful libraries. But I have to readapt to using Lua during the process. I’ll post as I get anything done/ideas.

Currently, the first thing I’m thinking is something monochromatic. Can work well under the theme “Escape” it also greatly reduces any effort needed to be put into art. I only have loose ideas for gameplay and/or narrative. But first I’ll mess around with love2d and get up to speed with lua again. Make the start of a codebase.

In search of a less obvious idea.

One of the big issues with compos like Ludum Dare is sometimes, the topic just gives you no inspiration. You have no idea of how to work into it.

“Escape” however, is a bit too broad. There are so many genres you could do here, it’s insane. My guess is that 2D platformer will be the genre of choice. So to avoid that I’ll go with a genre I know and love well, Rogue-like.

I also have an idea of a source-inspiration. A short claymation film called Ward 13.

LD22

I’m in I suppose.

Title says it all really.

Possible tools/software : GIMP, Lua, Love2D, Python, PyGame, C, SDL, Flash, Flixel. Most likely Lua+Love2D/Python+Pygame.

LD24

I’m in.

Okay, so my second attempt at this whole ludum dare thing.

Programming Lang: Python

Game Engine: ThisHackishMess, an engine of my own creation, that can be grabbed from over at github: https://github.com/Spummy/ThisHackishMess. It uses Pygame and Pymunk, and is the product of about 6 months of work. It is currently available under the GPLv3.

Graphics: GIMP and imagemagick.

Sound effects: as3SFXR, Flash port of SFXR

And that’s about it. Good luck everyone.

LD25

Lets try this again.

I haven’t done well with Ludum Dare attempts in the past, but might as well try again.

I’ll be using my publicly developed and available game base called ThisHackishMess.

For graphics creation I’ll probably be using The GIMP, for sound as3fxr and for music Autotracker because I’m lazy.

LD27

I’m in.

Just me going to make another attempt at an LD probably won’t release anything again.

I’ll be using:

-the GIMP for graphics

-Autotracker-Bu/lmms (depending on if I have time) for music

-Audacity for sound effects editing

-Bfxr for sound effect generation.

-And my own ThisHackishMess (https://github.com/Spummy/ThisHackishMess) as a game engine/game base, programming done in Python.