ThermalMan

LD31

Special Wondering…

I know lots of games out there are the following ( c++ c# java python? maybe javascript ) but i wanna take it up a notch and wonder if use 6502 assembly making a game with that instead of the old used stuff. Well I just wanna know if that’s fine. Note if i do. the testers will need an emulator of some sorts to run it :) Thanks for taking the time to reply!

Peace!

Tags: 6502, 8-bit nes assembly homebrew, assembly, coding

Comments

MiniBobbo
09. Feb 2015 · 21:22 UTC
There’s nothing stopping you. Just know that the less accessible the platform the less plays you are going to get…
09. Feb 2015 · 21:37 UTC
note for myself: markdown doesn’t work here :p
ThermalMan
09. Feb 2015 · 23:10 UTC
It’s fine :) I just wanna do something different than all the other competition members! thanks for the reply’s guys :) means alot!
10. Feb 2015 · 10:21 UTC
I will be seriously impressed. I wrote an Atari 2600 game in 6502, and just about lost my sanity in the process. :) I would love to see a game jam entry built with 6502, and I would definitely be willing to download an emulator to play it. Go for it!
ThermalMan
11. Feb 2015 · 16:06 UTC
I’ve been studying 6502 nes machine code for quite some time now and i feel like its a good thing to do 😀
10. Feb 2015 · 10:45 UTC
There are many emulators to choose from, it all depends on the system you want to use. Many popular systems you can choose include Nintendo, Atari, C64 (uses an enhanced version of the 6502). Whether that’s fine or not, I would guess there’s no problem if you’re only doing small non-commercial stuff.

Of course I would only recommend making a game for those platforms just for the sake of being different, but remember that people will need to download an emulator to play your game and configure the emulator, which is a big turnoff. Not only that but you’ll also need to invest way more time developing the game engine, time that could be used to enhance visuals, sound and complex game mechanics. There are other drawbacks. Emulators aren’t perfect representations of the hardware, so get ready to battle strange and undesirable bugs. Finally, unless you are already familiar with the system architecture, you’ll have to do a lot of homework first.
ThermalMan
11. Feb 2015 · 16:08 UTC
There is not game engine for the NES. It’s all internal and Addresses. The CPU and PPU are specialy made for making games. and it already has clock time. and Other enginey things. 😀
dalbinblue
15. Feb 2015 · 21:47 UTC
I wouldn’t say there aren’t game engines for the NES or that you couldn’t start with one. There’s is definitely repeatable code bases that are game agnostic like a sound engine, reading the controller, and even PPU update routines in NMI to handle updating name tables for scrolling that nearly any game can use. It may behoove you to have those things available before the start of the game jam as 48 hours goes by super fast. A

Now, what to make… {Brain Storming}

So i made a post a while back stating that i would like to make an nes game for this years ludumdare compo. and i got posative replies. And now i would like to ask, if you got ideas for this. ya know. just brain storming. 😀 Thanks again for the positity 😀

Comments

17. Feb 2015 · 23:29 UTC
well like I said back there I would avoid anything that requires complex physics. Maybe something like an rpg, shmup, or a puzzle game. But if you’re comfortable and you have fiddled with the system long enough, then you can do a lot of cool stuff, imagination is the limit. Deliver something unexpected, an original take on the theme, imho that’s the whole point of the jam. Do not think that your game will be more special just because it’s on nintendo, the game is what matters in the end, so I would avoid cloning, like making another version of pac-man, space invaders, or any other overplayed game.