Ticki

LD25

Ready for the jam

My friend and I will both be doing the jam!
We finally got everything set up, and we’re now waiting for the theme.

We’ll both be useing the following tools.

  • Engine: Unity 3D
  • Language: C#
  • IDE: Visual Studio 2010 / 2012
  • Art: Photoshop, 3DS Max and Paint .Net (Depending on the idea.)
  • Sound: FL Studio / Audacity

Depending on the theme, we might work collabrative or individually.
We will also be doing a timelapse of the jam.

Here’s a picture of our setup!

Setup

Progress so far…

 

 

I started out, with trying to use the sprite manager RagePixel, but it was so goddamn buggy, so I choose to do it without.

Zomby Progress

This is the game so far. You can walk around, and attack, but not hit anything… yet.
Also I added support for spritesheets, so it should be a litlle easier to do the animations.

Still haven’t thought about, how I should add the goat…

Zomby progress, study time

You’re Zomby, a brain-loving zombie, who likes to eat brains.
After having angered the citizens, they seek out revenge for their loved ones. Zomby then has to protect himself and his home, agianst waves of humans, police, goverment agents and the millitary.

Zomby Progress
This is the current state of the game.

I’ve managed to get attacking, animations, and enemys done, without the help of a spritemanager, as I felt the spritemangagers on the asset store was way to buggy, for my liking.

I have so many features, that still needs to be implemented, but I do not have the time. I have several assignments for tomorrow, so sadly I’m out.
Also, here is a timelapse:

(Video is now uploaded).