That was the first game jam I have ever participated at and although I wasn’t even near my minimum goal I had a lot of fun and learned a lot of things, the first one being that I’m still not a good artist ;). In the end I didn’t really focus on the things that I should have focused on and the result is an immense incomplete game. Fortunately one can see that it should be a game at some point. I won’t submit an entry, but those of you who are interested may check out the dev build linked at the end of this post.
While the first day went pretty good I think, I already made less progress on saturday, probably because I generally had less time that day (okok, making games is cool, but I can’t miss my favorite’s club football match!). Also, I spent way too much time on making some (pretty bad) graphics this day. I guess I will become better at it with some more practice, but it’s just not my favorite thing to do either. I should maybe get some helping hands for the next jam for this, so I can focus on the programming. The programming went pretty good. Ok, I used Unity, but I’ve been programming for quite some years now and I can’t remember any (for me) new technology that I had so few problems with like this weekend. The biggest issue is that weird jumping bug that you can marvel at in the dev build as well. If you have any solution for this issue, hit me on Twitter perhaps.
Sunday was the worst day because some nasty headache has knocked me out completely and it still isn’t gone yet. I tried to do some stuff but ended up doing bullshit only. Sucks. I just hope I stay healthy during the next jam and perhaps find one or two people to help me and I think the result will already be much better. Now.. I’m going to check out some of the games that have been submitted and have s0me fun with them, too, I hope.
See you at next LD! Tim out.

The protagonist should be a tealight.

The first planned enemy: wind. One is bursting at the tea light while the other one is starting a stormy attack!