Erasum Post-mortem

Bye bye :)
Man-o-man my first entry in LD and it was one hell of a ride.
I did the most I could do in between the interruptions and think it came out pretty good.
Talking with friends gave me really cool idea’s for the game (exploding kittens).
I had a lot of fun creating the music, the graphics and recording the sound effects,
which I’ve never done all that much for a game before.
Check my platformer out over at My Entry
What went right
Creating the content, which I didn’t expect at all!
I didn’t know about music/SFX content generators but now I do thanks to a friend (Frib)
who has competed in LD before. I also expected a lot more stress
from LD, but it was more fun than stressful!
Also implementing a lot of ideas like bouncy balls and spikes went better than expected.

What went wrong
Physics and collision, it just works so borky (omg, I googled it, it’s a real word).
It has something to do with rounding integers from rectangles and I just made a really
dirty fix around it. I also wanted to make more levels but I had other things to do this
weekend and that really limited me from creating more content.
Lessons learned
Maybe use a physics engine, or some sort of small physics engine for tiled games
I could create before entering? Also, I learned that I’m half decent, well better than expected anyway, at creating music and sound effects!
It was really fun to do and I can see myself doing that again for other games.
I think the next game I’ll make for LD is gonna be a bit more basic though,
I don’t wanna waste so much time on physics anymore.
Conclusion
Ludum Dare is a real lot of fun and I should get my other
game developing friends involved into this fun competition.
Which I will, next Ludum Dare. We’ll probably enter a Jam
(and maybe a little game for the Compo?
).
Btw 3 a.m. as a deadline is the best.
Tags: erasum, post-mortem, postmortem
