_Rilem

LD25

Trees and peanutbutter

 

 

We just started, finalizing the idea took a while. 😛

IMG_0142

So yeah, I’m in!

With my partner in crime Ziryf!

My epic programmer art

choppa

:D

Ziryf is working on some real quality assets though. ;)

ojojoojo

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This entry was posted on Saturday, December 15th, 2012 at 1:22 pm and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD26

Slow start, but going strong now!

 

We had a slow start at the beginning of the day. Minimalism isn’t exactly the theme Ziryf and I where hoping for.
But after a while we came up with a nice style to fit the theme.

For this jam Ziryf and I are both rocking the photoshop, I’ll be doing the programming in construct 2 and Ziryf is doing the audio in nanostudio, sfxr, audacity etc.

We don’t know where this is going to end really, something with a dungeon full of baddies and a sword wielding knight.

The combat is very simple, just touch the enemies with your sword and they get hurt.
post1

 

The knight’s primary motivation to clear the dungeon is to save his horse and the princess. AND of course to find the magical potato of infinite power. :)

Swordfighting W.I.P.

 

 

The pig soldier is one of the more skilled enemies in the dungeon.
He keeps his guard up, and you’ll need to keep poking him with your sword in order to get through his defense.

ojo2

 

So far, the dungeon consists of 10 rooms and we’ve got 3 different enemies in and some gimmicks like moving platforms and push-able boxes.

We’ve got a boss battle planned for this ludum dare, but what that boss is… you’ll just have to wait and see. ;)

2 versus 2

12 hours left, still lots to do and game of thrones to watch. D:

Here’s a 2 v 2 battle, on your side is your trusty steed, sir horse, ‘Pard’.
Pard won’t be at your side from the start, you’ll need to save him first. :)

ojo4

 

And yes, that is a horse wielding a sword. :D

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This entry was posted on Monday, April 29th, 2013 at 6:31 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Potato Dungeon OSX build is ready!

 

Potato Dungeon is playable in all modern web-browsers, but for those that wish to run it locally there’s now also an OSX version available next to the Windows version. :D

Linux versions are coming soon! We’re even considering putting in some extra work and making an android port, but that would require a bit more work for the touch controls, and of course difficulty tweaks.

ojo7

play, download, rate it here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18340

 

LD27

pewpewlazer

pewpewlazer, oh I died. :(

gifproto2

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This entry was posted on Sunday, August 25th, 2013 at 5:42 am and is filed under LD #27. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD28

Anims

 

I finally settled on a graphical style. 😀

ld28anims

Depth sorting and jumping robots

 

The first basic enemy, the frogbot.

Standard cannon fodder… or more like ROCKET FIST fodder. O:

jumpers

BAM!

Well I got some basic combat working. The frogbots jump towards you and you can rocket punch them. :)

ld28ex

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This entry was posted on Saturday, December 14th, 2013 at 3:32 pm and is filed under LD #28. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

rogue-like-like O:

This morning I made some more particles (you can never have enough) and put a basic sand background in.

I hope I can make a functional game out of this during Ludum Dare. My plan was to make a rogue-like-like with multiple dungeon levels. On the surface would be a hub where you can rest and upgrade your rocket fist.

Getting all that in the game is going to be difficult though, so back to work!

ld28sand

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This entry was posted on Sunday, December 15th, 2013 at 5:49 am and is filed under LD #28. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Drill arm

I just bought this drill arm from a shady dealer with a big nose. O:

ld28drill

Basic flow done.

Basic level to level flow is done. The enemies drop screws, which can be used to buy upgrades at the shady dealer.

action

 

todo list:
– purchasable upgrades (half of them are working but only toggle-able from code
– different enemies, the frogbot is very weak. :P
– teleport back to ‘town’.
– sound

I’m lucky this is a jam entry! xD

enemy 2, copters

Since the last update I’ve got the upgrade purchase system in place. You can buy and use all the upgrades now. :)

Also implemented a new enemy, the copter.

copters

Dinoballz

Last update for today:

dino

LD29

scubabear goes bootybear

 

Chests are working, yay!

beartreasure2

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This entry was posted on Sunday, April 27th, 2014 at 4:19 pm and is filed under LD #29. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

ScubaBear is live!

 

Go play: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=18340

:D

screen0

screen4