I'm in!
Let's play!
Let's play!
Hi guys!
If you like platformer exploration in an alien environment, you might want to give a try to my compo entry for LD38!
It's called Naarrow, and can be played here: https://ldjam.com/events/ludum-dare/38/naarrow

Please checkout and rate my game!
This is compo entry, playable from the browser here: https://ldjam.com/events/ludum-dare/42/pyyrolysis
Thanks!

Please help me get 20 ratings!
This is WebGL compo entry: https://ldjam.com/events/ludum-dare/42/pyyrolysis If you like 3D mazes in a moody space station setting, this game is for you! Thanks!

https://ldjam.com/events/ludum-dare/50/theme
https://ldjam.com/events/ludum-dare/49/theme
https://ldjam.com/events/ludum-dare/48/theme
Notice anything here ?

My server supports up to 1024 simultaneous players, let's crash it !
https://ldjam.com/events/ludum-dare/51/squaare
Scores are persistent, who will get to the top of the scoreboard ?
https://ldjam.com/events/ludum-dare/51/squaare
Kinda ironic, isn't it?
How is this calculated? ( https://ldjam.com/events/ludum-dare/57/abgrund )

It's been worsening each year, but this time, I have the feeling that we're down to a new low :-(
Between the browsers preventing the download because the archive contains an executable, VirusTotal getting false positive on freshly compiled and linked executables ... and as if it was not enough, here's the cherry on the cake, Windows Smartscreen (the dialog box preventing you from executing an executable). How the hell are indie devs supposed to make it in these conditions!
Have you also experienced difficulties having native your game run by others? More than the previous LD events?