Activated_Onion

LD 39

sMaLL Font abSOluTely RENt asuNdEr

Just needed somewhere to dump this pic. Getting font ready for LD40 cause I really spaced out on text the last couple jams.

LD 40

I'm back

I'll be using free-as-in-speech libraries and tools again.

Copperia's Peristalsis Peril - I need negative feedback for GNU/Linux x64

I've only got a few hours to fix all this shit so if something's wrong please let me know:

http://f5izbq2cidyxpo2j.onion/user_/ld40-copperias-peristalsis-peril/releases https://get.station307.com/3gYCXJxriH0/copperia-v0.1.0.tar.gz

pic-000-v0.1.0.png

SHA256 is "eeb2237b3a370711f7d88341e6606b06005a392c74f25ba56585826cdbd55eb6"

LD 41

Base code

http://f5izbq2cidyxpo2j.onion/user_/ld41-warmup (If you have Tor)

https://f5izbq2cidyxpo2j.onion.to/user_/ld41-warmup (If you don't use Tor, this is a less-secure way to get there)

The code is all AGPLv3 and I'll be updating it through the week.

There is a rule somewhere that you have to declare your base code to avoid people writing the entire game before the compo starts.

Every LD I feel like I'm in a grey zone because I like to work on the base code right up until compo starts.

Reasons I maybe shouldn't do this:

  • It's against the spirit of the basecode rule
  • I know people won't really use my code, because nobody ever does

Reasons I do it anyway:

  • I don't usually vote on enough games to rank, so disqualifying me wouldn't be a big loss.
  • Most of y'all are starting with Unity which is a damned bigger headstart than I'm getting - This is all my own code built on SDL and other libre code. (IQM, stbvorbis, stbimage, etc.)

Poop

I had to drive a lot today and I just can't come up with ideas that are both good, fun, and jam-friendly.

If I was a bad demoman, I wouldn't be sittin' here discussing it with ya!

004-stickybombs.png

I'm having a lot of fun with this one, but I haven't really done any level design. I spent pretty much all day today setting up a little tiled world and making the bomb weapon 'interesting'.

This is following on the theme from my other game, "Removal of Insidious Box", where your only weapon was grenades you could lob.

In this game, left-clicking shoots a bomb straight forward. You can then right-click to park it in mid-air. The bombs will roll along the walls, floor, and ceiling, and if you right-click after it's rolled, then it will pop off the surface.

https://gfycat.com/TimelyAthleticHorsefly

PoV! Please add WebMs! Please please please... I ran my MKV through gfycat and it's still over 4 MB. Quit subjecting us to GIF

LD 42

I'm in it like spinners

Tools: Anything FOSS. Typically Tiled, GIMP, Inkscape, and Blender have served me well.

Languages: C++ and Lua are my go-tos. Next jam might be Rust though!

Libs / APIs: Anything FOSS. Sqlite, SDL2, OpenGL ES2, IQM almost always show up.

I'm also looking into a way to receive analytics data from the game. If I have analytics / telemetry they'll be opt-in because I respect your privacy!

I hate doing art!

Base code!

I'm still adding sound. I want to try doing some synthesis live during the game, but I need to set up stb_vorbis or something to fall back on.

https://gitlab.com/activated-onion/ld42-warmup

None of the art assets are included, and of course I'll be making the final art during the 48 hours as the rules require.

006-pooled-decals.png