Space Caves?
Since I started working a full time job, I've found it harder to keep doing jams with the same vigor that I used to. I didn't think I would do this Ludum Dare, but then I convinced myself I'd do something simple and quick. I thought I would make a space shooter and mix in some light Dark Souls elements. Turns out even this was too much work for me to finish! Still, I had a lot of fun making it and I stayed up crazy late working on this.

I learned out to use Inkscape for this jam so I could make some simple vector graphics. It's a little plain, but I think it looks nice and I'm happy with the shooting and movement effects.

I ended up spending too long on the little details, so I was rushing during the last two hours to put some levels together. I wish I could have had more enemies and more guns. I didn't put in the ability to save progress, which makes it pretty difficult. I also put in an untested puzzle, that I think that turned out being harder than I thought.
Also, I ran out of time to pick a cool name - so we've just got Space Caves for now.
Please let me know if you liked it! I had fun with this one, so I'm thinking about fleshing this out a bit more if I get some time.
https://ldjam.com/events/ludum-dare/38/space-caves
