AdrianGray

Ludum Dare 51

Pandora's Box now Mobile Friendly and has a Windows standalone build

Check and play the Mobile Friendly version and the Windows build of "Pandora's Box" now!

Check the description for mobile version on itch.io https://ldjam.com/events/ludum-dare/51/pandoras-box

Your feedback is very valuable for us! Don't forget to rate!

Thank you!

Enjoy!

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Pandora's Box Trailer

You can watch now our mini trailer for Pandora's Box

https://www.youtube.com/watch?v=xYjeXt1Uvn0

Have fun! Don't forget to give it a try!

https://ldjam.com/events/ludum-dare/51/pandoras-box

Unity WebGL mobile controls tips

Hey,

Probably many of you wanted to make mobile web controls for WebGL builds but encountered difficulties.

Here are 2 walls I've hit and overcome with Unity builds.

First there is a bug at least in the WebGL version of 2021.3.0f1 Unity that makes touch Stationary states non existent.

So it only reports Began until you move or lift the finger, then Moved.

So to overcome this just make a counter "per finger" (actually per zone, see in next section) that goes up on Moved or Began, resets to -1 when Ended or Canceled and before touch checks, it checks for -1 and sets it to 0 so you have a frame to check for -1 (Touch Up).

Then you just check -1 for Touch Up, 0 for No Touch, 1 for First Touch and >0 for Touch Down.

All sounds good until you implement it based on finger ids.

Screen tracking doesn't work so well as we feel it when using other apps. If you hold one finger down and while pressing on other side of the screen with another finger, lift the first finger you'll see that you get reported the same finger id but on another position.

This is not good for fast tapping games like Platformers.

In order to overcome this limitation you can introduce screen zones (basically bounds that checks if touches are inside).

Because we assume one finger should be one zone at one moment, we can use zone ids for controls instead of finger ids.

So to put it together all we do is:

Loop through our touchCounts then inside loop througn our zones. If a touch position is inside our zone we apply the touch counter fix from above (depending on touch state we increment or reset the zone counter)

Don't forget to treat no finger in zone as a TouchUp if it was down.

Good luck and don't forget to check our game https://ldjam.com/events/ludum-dare/51/pandoras-box

See the itch.io link in description for Mobile web controls described here.

Stop! Pandora time!

See how good you are at platformers: https://ldjam.com/events/ludum-dare/51/pandoras-box 💃

Get all butterflies and share your records!

GL/HF 🦋

Check our new cover!

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Our new game cover for Pandora's Box.

Check it out! Have some fun directly in your browser (check itch.io for touchscreen version)

https://ldjam.com/events/ludum-dare/51/pandoras-box

Want to play a cute little platformer? [WebGL/XBoxController/Touch/Desktop]

Hey, we're challenging you to beat our platformer as fast as you can while collecting all butterflies!

Post the screenshots of your stats here or in the game comments section!

12 levels are waiting for you here https://ldjam.com/events/ludum-dare/51/pandoras-box

Enjoy!

For touch build please check the itch.io link in description!

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Come visit Pandora!

Not directed by James Cameron but created by some great students from Game Design and Dev faculty.

First year but already with challenges.

Come see the results here:

Pandora's Box

and have fun getting out of the Pandora's Box!

12 level platformer with varying difficulty levels and bonus butterflies for those who like challenges!

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GL/HF

Ludum Dare 54

Meow-scapade: Watch your paws!

Hello

We invite you to try our little game "Meow-scapade".

Help the cat get to the boat and escape the tide.

Watch out for the rising tide, the space is limited...

Original art and music (the intro screen and ending screen are AI generated)

Enjoy!

Play Meow-scapad

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