Afterisk team jamming
First time participating, just two devs. We’ll be using the following:
Unity or Flash, depending on the theme/core mechanics.
Photoshop/Illustrator for art.
Good luck everyone!
First time participating, just two devs. We’ll be using the following:
Unity or Flash, depending on the theme/core mechanics.
Photoshop/Illustrator for art.
Good luck everyone!
Hi Everyone, our take on the theme was an action/arcade game based on a randomly generated grid that was filled with colors and mines. The player could select one color to reveal at a time, thus showing the safe cells. This game came out much harder than we expected since there was little skilled involved. We ended up creating special abilities to balance it out: such as armor, reveal, jump, etc. Also, we tied each ability/color to a positive character traits: courage, perseverance, resilience, and forgiveness. Here’s a run down of the good and the bad:
What went right:
What went wrong:
Even though our creation is essentially a “glorified minesweeper variant’, we are very happy with the game. We are continuing to work on it and making it the best it can be.
Full Article with Behind the Scenes
Play our Ludum Dare submission: Trial!
Tags: action, colors, grid, LD28, postmortem, random, unity, unity3d