That Took Forever
2 full days to get through all of them.

2 full days to get through all of them.

As the title says this is my first jam. The wife and kids know im going to be locked in the office for the next few days with plans to emerge for bio breaks, food, and perhaps a little sleep. My current tools Unity Visual Studio 2019 Photoshop Pen,Pencil,Graph Paper, Ruler and Compass.
I am looking at a handful of other tools that you fine people are posting, and will likely press gang a few into service as the weekend progresses.
I too will be streaming on twitch if you want to watch a noob stumble through some game development! https://www.twitch.tv/agentKnipe
I have a "character" that moves around the screen, and detects when it hits something. I know where it goes from here, and I think the next hardest part will be attaching weapons, and the art. That being said, I still have lots of time.
I have paused my stream to take a break and to play my weekly dnd game. May get a few more hours of work in before going to sleep.
After getting hung up on some stuff, I decided it was time to sleep. I ate somthing, showered and now im ready to tackle my hang ups and may make some actual progress today.
I have a player that runs around. He can pick up weapons, and the weapons shoot. I have "spawn points" though I need an actual graphic still for them, and enemies generate, and will chase the player. They dont shoot yet however. I need to figure out some scaling on monster spawns as you move through the level. I really should also figure something for the ground instead of the default blue.... ohh... and some UI... cause I have no clue about that. Hopefully its not a pita.
Thanks to @iron-leonem I cant unsee the angry face in my terrain!

I participated in 45 and learned a lot. Im not sure I technically completed my game, but it was almost playable. Hopefully this time around goes better.
Ive already mentioned that im in but I wanted to throw some extra info out there for those interested.
tools:
Unity
Visual Studio
Aesprite
Trello Board (thanks for the idea @colinbellino): https://trello.com/b/S0he2IM8/ludum-dare-46
GitHub: https://github.com/agentKnipe/LudumDare46
Last time around I offered to try to lend a hand to others if they were stuck. That offer is available this time too. If you want to bounce an idea, or need help solving a problem I can try to help. I am definitely not the most experienced game dev, but I do have a fair amount of experience with c# (its only been my job for the last 10+ years). So if you want to reach out below are some ways to reach me:
Twitter: https://twitter.com/agentKnipe
Twitch: https://www.twitch.tv/agentknipe
Discord: https://discord.gg/5HujAR
Best of luck everyone!
I spent most of the day getting the level generator to build nice roads for me. I got the character movement setup and the groundwork for the combat spawning. Tomorrow will be the combat spawning, combat and the inventory system.

Its not the prettiest game, nor is the the most bug free game, but it is playable. Learned a lot about scene management, queuing, and that events can really solve a lot of problems but also cause a lot of problems. in the end, im more than happy with the the result of this attemp.

Im in again this time around. Im going to try to make my game smaller in scope to try to have a finished product. My wife is also having surgery on the 5th, so im effectively down a day. Fingers crossed.
My Ideas.

Easily the most suggestions ive ever flagged.
What does your boiler plate project look like prior to the start of LD? do you go in completely empty? do you have some basic project structure? What is your base code?