akciom

LD28

Here I go!

This isn’t the first time I’ve entered a Ludum Dare competition, but this is the first I’m really excited about.

Usually I’m going into the compo unprepared and trying to learn a new framework or even a new language. It’s worked alright, but I’m starting at a disadvantage. This time I’m sticking with Love2D as my framework but instead of using MoonScript (which I had some issues with), I’ll be keeping it simple with Lua. I’ll probably play around with using ZeroBrane Studio or, if it get’s in my way, I’ll stick with Vim. Otherwise, I’ll be using Grafx2 for art, bfxr for sfx and MilkyTracker for music.

I’ll be posting on twitter (@akciom) with updates on how I’m doing. I wish everyone good luck and I can’t wait to see how this turns out!

For those interested, you can find my base code on GitHub.

Comments

Tao
13. Dec 2013 · 19:45 UTC
Love2D is an interesting project. Did they ever manage to incorporate LuaJIT?

LD32

Throwing My Hat into the Ring

Cleared my entire schedule to participate in the next compo. I’ll be using a custom ECS engine built on top of LÖVE as well as Aseprite for images, jfxr for sounds, and Tiled Map Editor for maps. If I happen to write some music (doubtful) I’ll be using MilkyTracker.

The source for my engine can be found on github: <https://github.com/akciom/engine>