alpha

LD26

i’m in ( for my first LudumDare experiment )

i like games. i like art. i’ll be trying to make a funny, simple, theme related, 2D game, for my first ludum dare experiment.

my game topics will be #temporary, #chronos, #libraries fueled / running on #potato & #hyperskates

adjusted to final chosen theme, of course., (all themes up for the final round are very cool and fitting in more than one ways)

i’ll be using openframeworks, a c++ creative toolset for artists & programmers, with one addon (or two), and working on a two dd version of this world

music will be generated, perhaps a snd fx or two to speed up things (asfx). gimp for some few textures. math for sound & graphics & logic.

it’s synthesis, a string, time and books, and i have a title for it, let’s see if i can make the keys fit the keyboard.

 

 

LD31

followup to TemporaryBabel2D, #LD 26

ludum dare is great to creatively approach approach new ideas in an improv style.

just a quick note to followup my first ludum dare experiment at #LD26, temporary-babel2d,  and wishing this might motivate others to complete their dreams.

my core game engine was coded in 2 days at the jam, then it got upgraded to an art installation with a very funny arduino joystick which toured some media art exhibits during last year.

 

i finally got a chance to distribute the game as an ios & android app, with proper multitouch and sonic input joysticks, and am super happy with this code.

you can find out more about my project here http://s373.net/x/TemporaryBabel2D/

 

 

Tags: LD#26, temporary-babel2d, TemporaryBabel2D